Things You Were Too Afraid to Ask: Chris 'peaceful warrior' Sweetman


(badman) #1

A new story entry has been added:
[drupal=296]Things You Were Too Afraid to Ask: Chris ‘peaceful warrior’ Sweetman[/drupal]

This week we interview Splash Damage’s Supreme Commander of All Things Audio, Chris ‘peaceful warrior’ Sweetman. Chris comes to Splash Damage from Criterion, where he worked on the award-winning Black and Burnout Paradise. He also created the beeps and bops for a myriad of other games and before that worked on several movies, including Goldeneye and Twelve Monkeys. Suffice to say, Chris knows a thing or two about sound and we’re excited to have him here in our tapir pen, if only to have him make the Star Trek door noise whenever somebody enters the office.
To find out more about Chris’s sonic extravaganzas, how he ended up at Splash Damage, his process for sound creation, and much more, pretend the full interview is an audiobook and listen to it with your eyes.


(DarkangelUK) #2

Very impressive movie list you have there, nice to see that the same dedication that’s applied to movies is being applied to games these days and increasing the immersion factor greatly.


(89blitz) #3

All your base are belong to Peaceful warrior!


(Marmil) #4

I’ve always felt sound (score and sfx) was very important in movies. When it’s done right it makes it all the better. It’s been wonderful over the past decade to see, err hear, better and better audio being incorporated into games.
Impressive background Chris. Glad you’re part of the SD team!


(aaa3) #5

12 monkeys… wow o.O cool


(peaceful warrior) #6

Cheers guys!

I’m really excited about where our next project is going :smiley:

By the way If you guys ever need any extra sounds for your mod work feel free to post what you’re after or send me an email and I’ll see what i can sort.
I’ve got something like a terrabyte of personal sounds and always happy to help out the community in any way I can!

Cheers

Chris
:stroggtapir:


(iwound) #7

SWAT3 had some of the best sound in a game and a big part of the gameplay.
Though the article just said Swat.

We could do with some vo sounds Chris. any sexy computer announcements

You had a c64 and no Wizball. shame on you…


(Fluffy_gIMp) #8

Ahhh Wizball was awesome, although my all time favourite game on the C64 would have to be Andy Capp, for the time it was an incredibly deep game, well that and Skool Daze :slight_smile:


(iwound) #9

Would they be as awesome if they didnt have the great Martin Galway tracks.
Parallax being one of my favs.


(Greettot) #10

if you wish to be the best man, you must suffer the bitterest of the bitter.-------------------------evening dresses, evening gowns, wedding dresses, bridal gowns, wedding gowns


(dariunas) #11

T-t-training in Shaolin???


(Zaku212) #12

Woah, you’ve got one hell of a interesting life there, It’s exactly the kind of thing i’m hoping to get into when working, I’m very bogged under @ the moment in college.

Music and sound is a driving force in any game, Example. I still get people in quake going “how did you know i was there” or “how did you know i’m in disguise” from the difference in footsteps :stuck_out_tongue:

I’ll say this before leaving, you have my dream job, I hope you’re loving it as much as i think I would :smiley:


(brbrbr) #13

" I don’t really have a defined process as such, I tend to read some back story, look at concept art and just go with it. I find that structuring the process removes a lot of the creativity."

thats what im expect from Chris colleagues, but sadly, its infrequent[in game industry].
product submerging/immersion including process of creation itself, so creators[and A/V engineers(which i become too in my TV backgrounds) usually too]can feel something about product, or even Love it :slight_smile:

“incredible feeling of immersion. I still remember the little metal ting as you shot the helmets off.”
looks like psysics details and [combat]animations in Brink lack detalization for such trick/neat detail, but hope SD implement it sometime later.

or at least someone make vehicle dammage sounds mod, for ETQW[so shoting become more ejoyable and realistic. inagine jigging sounds form dammaged tank track or altered main rotor sound of dammaged Anansi, while pilot screaming “mayday” over air(falling down)].


(Dark Prophit) #14

I saw the video of your team doing the sound tests for Brink and loved the fact that your team shot the firearms that were being influenced in the game. the description of the .50 BMG was awesome, “Was like God Coughing”, kudos to your team and i can’t wait to play your product…


(Dormamu) #15

Hello Chris, could you tell me what headphones do you use for work, music, movies?
thks in advance :smiley:


(tokamak) #16

That’s just mean.


(Nail) #17

it’s from over 2 years ago, think he means Brink


(tokamak) #18

Aah okay I keep being fooled and think we’re talking about new interviews here.


(Nail) #19

no prob, I thought you were just trying to up your post count


(tokamak) #20

Feel my hot breath.