Things You Were Too Afraid to Ask: Aubrey 'Bezzy' Hesselgren


(badman) #1

A new story entry has been added:
[drupal=238]Things You Were Too Afraid to Ask: Aubrey ‘Bezzy’ Hesselgren[/drupal]

In the latest installment of our perpetually on-going series of staff interviews, we sit down with Aubrey ‘Bezzy’ Hesselgren. Aubrey is a Technical Game Designer here inside Splash Damage’s Blimp of Doom, which is a sort of weird cyborg-esque combination of programmer and game designer. In between cat-like parkour sprints to the watercooler, he spends most of the day arranging individual letters into elaborate documents with one hand while writing game code with the other.
To find out more about Aubrey’s doings here at Splash Damage, his design aspirations, how he ended up here, his Parkour exploits, and oh so much more, check out the complete interview in his profile.


(Ca9ine) #2

How come your fingers were burned while soldering the new Fightstick?
Why Aubrey, WHY?


(light_sh4v0r) #3

Interesting read, how about some parkour videos :slight_smile:


(Nail) #4

bump after 2 years ?


(light_sh4v0r) #5

oh lol, I already wondered why there were suddenly 2 ‘things you were too afraid to ask’ topics active, I thought we got treated with a double delivery :slight_smile:


(Bezzy) #6

Why no parkour videos: I was never very good. I enjoyed it, but moved away from the friends who I used to jam with.

Light Up on Press LED Joystick pics:

http://twitpic.com/1yqqw7
http://twitpic.com/1xsoa1
http://twitpic.com/1xtw6r
http://twitpic.com/1zx258
http://twitpic.com/1zy2mg
http://twitpic.com/203co4
http://twitpic.com/203pwy
http://twitpic.com/20icsn
http://twitpic.com/20jvnw


(light_sh4v0r) #7

Oh that looks great, it’s cool how many street fighter players go to great lenghts modding their controller.


(mortis) #8

Bah!

My Wii controllers are good enough for me in Street Fighter 2. I’d rock all those Splash Damage people like they’ve never been rocked before in SF2, even with haxxor controllers! All those tapir lovers would be feeling the pain of my Chun Li…


(light_sh4v0r) #9

You do realise there is a fair chance they accept this challenge?


(mortis) #10

I would “squish them like bug”… :smiley:


(Bezzy) #11

I’ve already been beaten down by quite a few people from these forums (dommafia, eq_wicket, ca9ine), but according to some, my Ken is “No Joke”.

Hit me up on XBLA (HilariousCow) if you see me playing SSFIV. Happy to play some friendlies.

Might be quite busy/on swedish holiday in the immediate future, so your best tactic is to wait until I’m back, and out of practice.


(tokamak) #12

Could you still answer the question on what your favourite game is?


(Fluffy_gIMp) #13

It must be Street Fighter, you can never get him off it in the office :slight_smile:


(Bezzy) #14

Yeah, has to be Super StreetFighter IV by a country mile. I’ve been playing it above and beyond a lot of games, recently, which is probably not a good thing, but its short form means I can squeeze in matches and not feel like I’m having a truncated experience. It feels like an activity all its own, perfectly crafted, always giving something interesting, never letting you master it perfectly.

I play a lot of different games, but so many experiences can feel throw away… you buy them, you play them until you have your fill of the mechanics, you finish them off because the story’s still there, or because there’s an endless stream of meaningless trophies to get. I guess I feel a bit worn out on that cycle. But street fighter… such a wonderful blend of psychology, strategy, execution in such a quick fire nugget, and endlessly interesting to investigate into nuanced (though simple) mechanics. Love it.


(ED209) #15

[QUOTE=Bezzy;235307]
I play a lot of different games, but so many experiences can feel throw away… you buy them, you play them until you have your fill of the mechanics, you finish them off because the story’s still there, or because there’s an endless stream of meaningless trophies to get. I guess I feel a bit worn out on that cycle. But Quake Wars… such a wonderful blend of psychology, strategy, execution in such a quick fire nugget, and endlessly interesting to investigate into nuanced (though simple) mechanics. Love it.[/QUOTE]

Almost had it right…

Fixed…


(mortis) #16

Street Fighter 2 is where it’s at. The later ones just introduced useless characters. I’m not afraid to break out Chun Li, Blanka or E. Honda. Oi!


(brbrbr) #17

funny interview, tnx.
actually 1st one in SD team, where is guy say what he wanted, open and loud, i guess.

p.s.
“I’m a Technical Game Designer. It’s somewhere between a coder and game designer.”
there also software engineer inside SD ? its someone “between a coder and technical game designer”.
its CASE guy, whose interfacing[on other development teams]with coders and management directly. and when have free time[which is not frequent]those guys usually help Q&A team with profiling and developers with product debugging.