Things You Were Too Afraid to Ask: Andrew 'DingoBongo' Quinn


(badman) #1

A new blog entry has been added:

[drupal=880]Things You Were Too Afraid to Ask: Andrew ‘DingoBongo’ Quinn[/drupal]

Following an extended nap, our in-house staff interviews are back at last, and we’ve got plenty of new faces here at Splash that can’t wait to meet all of you. First in line is Sound Designer Andrew ‘DingoBongo’ Quinn, who is the latest addition to our Audio Team. Andrew hails from the Indie scene, having worked on a game called Primal Carnage, as well as the interactive game/book The Game Audio Tutorial. He now handles everything from sound creation to mixing and dialogue editing, and helps our games sound as good as they can.
To find out all about Andrew, including how he ended up in the games industry, his tips for breaking in, his work at Splash Damage, and why he went alone into the woods at 2 AM, check out the full interview on his profile page. And don’t forget - if you’ve got any questions you would like to ask Andrew about his work or the industry, just post them up in the comments and we’ll send the man your way.
Finally, if you’ve never heard or seen any of our staff interviews, check out our People section for many more.


(Dormamu) #2

Hy, welcome aboard. I hope you have a wonderful experience here at SD.

Are you currently working on the patch for Brink? :tongue:

On a serious note. What would you improve in Brink, from a Sound Designer point of view?

What headphones do you use for work/music?

GL&HF


(DingoBongo) #3

Hy, welcome aboard. I hope you have a wonderful experience here at SD.

Are you currently working on the patch for Brink?

On a serious note. What would you improve in Brink, from a Sound Designer point of view?

What headphones do you use for work/music?

GL&HF

Hi

Thanks!

I came on to Brink quite late in the game and contributed very little so I think it’s a bit unfair for me to really drill down on things, Mr Sweetman would be in a better position to give you an answer in general. There are always improvements you can make, usually they’re things that most people won’t notice or little tweaks that you’d like to make but don’t have the time. In overall though I think it sounded pretty damn good.

As for headphones currently I’m using some Sony MDR-7509HD headphones for work/home, to be honest I prefer working/listening on speakers & run a 5.1 set of Genelec 8020b’s with a 7050b sub.

  • Andrew

(Indloon) #4

Hey Andrew ‘DingoBongo’ Quinn.

So what kind music boss you are?!:smiley:

You make sounds for games or think out sounds for games? :smiley:


(light_sh4v0r) #5

Sexy, did you get SD to pay for that? :smiley:


(DingoBongo) #6

Not quite - that’s my home setup!

  • Andrew

(bencworlidge) #7

Hey Andrew!

I seem to be from a pretty similar background to you regarding doing a music related degree at Leeds Metropolitan. I too was firstly interested in audio post-production but after completing the game sound design module in the third year, I’ve got to say I loved it! I was wondering if I could ask you a few questions if you have the time?

Sorry if this is the wrong place to ask but I couldn’t find any kind of email on the website!

I also thought it would be interesting to know that the Game Audio Tutorial book you helped create taught me the majority of what I know now!

Cheers mate!
Ben Worlidge