There needs to be a way to change things mid-match.


(JeP) #41

“5 by class” and “5 for each class” isn’t the same ? Yes i misspelled “class”, and I assume that is not the only english mistake I made, being at work and all, but I thought I had this right, sorry.

That’s the case !


(tokamak) #42

Yes you do, but a higher tier doesn’t take up the final slots. So you spend from the 20 skill points, giving you less scope for other classes, but your abilities in one class turn more powerful. Say you have one class with 5 tier 2 abilities (unlikely that each class actually has so many tier 2’s), then you only have 10 points left to spend over the three other classes. You can then chose to spread them over the classes, or leave one class blank, or buy general abilities which can be spent in all the slots resulting in unspecialised classes that can still pack a punch concerning non-class specific objectives.


(Schwarzeis) #43

[QUOTE=JeP;273440]“5 by class” and “5 for each class” isn’t the same ? Yes i misspelled “class”, and I assume that is not the only english mistake I made, being at work and all, but I thought I had this right, sorry.

That’s the case ![/QUOTE]

Alright! Thank you, JeP :slight_smile:

So it is as I thought? Perfect! :smiley:


(JeP) #44

tokamak : all right ! That means we would be able to specialize a character in around 2 classes then, or having one really strong class, or 3 more weak ones.


(tokamak) #45

Indeed, or two strong ones and two completely useless ones. Especially in competitive games this becomes interesting as you can organise the team which means you don’t have to play it safe and thus you make sure everyone is highly specialised.


(Mustkunstn1k) #46

So in the end… their goal was to make sure that everyone can have a fun time and be team-oriented… but if you get put together with noobs you will have no chance. Because unlesss you have an universal character then you often might get screwed.

Let’s imagine I make a operative character. I make him light. I choose him for then next match. Turns out though that we need to plant charges and the current people don’t know how / suck at it (currently I am talking about pub obviously).

So I either let the clock run town while trying to help somewhat with my operative… or go soldier. If I could change characters, I might be able to help. But now I am a light who just gets moved down in the front lines. Everything is pretty much doomed as I have no way to help other than just do my operative things.

Not the best example out there… but let’s just say that there are many ways this can back-fire.

All in all… I guess we will see at launch. I just hope that I am wrong.


(Schwarzeis) #47

Also… Thanks alot for clearing up some stuff for me, Tokamak, didn’t want you to go without a simple ‘‘thank’’ :stuck_out_tongue:

Now… Penguin up this bitch
:penguin:


(tokamak) #48

You actually only need another friend so together you have 4 powerful classes which means you always have the best tool for each main objective. That’s a considerable advantage over a group of 8 random players who risk having no specialised guy for the most important tasks at all.

Don’t worry mate, you are.:tongue:


(Maawdawg) #49

I wouldn’t go so far as to say “completely useless”. Maybe in a very high end situations against a solid team they would be, but in a general situation a class with no specialized skills still felt quite playable and I didn’t feel at a hefty disadvantage in the two demo rounds I got. I am sure the disparity will spread some but “useless” would be a stretch. As I said I played a full round with no skills affecting my selected classes for 90% of my second demo round, and I placed 2nd overall in the end rankings. In public/general matches the high end specific class skills probably won’t be so imperative to have. In organized/ranked play in a pre-made team situation they will be much more important.

Hopping to another class to knock out an objective quick won’t be so bad and even if your medic is a bit underpowered compared to a full spec medic switching to that to help in an escort is still more viable for the team than sitting on your soldier and hoping someone else does it, for sure. It just adds another level of specialization and can actually help more skilled players since they will have their general shooter abilities to fall back on when they choose to swap off their “spec’d out” class.

We will all see how it goes in mid May though. :wink:


(tokamak) #50

With completely useless I mean classes that have no extra abilities at all, that would mean you’re 5 slots behind on anyone you meet.

It would be akin to entering a COD game without any perks, probably even worse.


(Herandar) #51

There are NO wrong cards. Even if you put all of your abilities into the Medic class, you can still give ammo and plant charges as a soldier; build turrets and buff guns as an engineer, or play as an operative.

Why do some posters feel that they have to have the “best” possible perks at all times?? The restrictions you guys are creating are imaginary, they are only in your head. You will always have a gun and be able to run around, and as long as you have ammo, you can shoot at the other team.


(Maawdawg) #52

[QUOTE=tokamak;273456]With completely useless I mean classes that have no extra abilities at all, that would mean you’re 5 slots behind on anyone you meet.
[/QUOTE]

You are only 5 slots behind on anyone you meet if those people spec’d to a specific class as well and are on that class. They could just as easily be a spread spec or “off main class” as you. :slight_smile:

I know what you mean and I am not trying to nitpick, just trying to show that there is going to be more going on in many situations that people playing on their desired, full spec, class. At least in public and random games. You are right that in organized team play you will probably be at a much more sizable disadvantage when you stray away from a full spec build that favors one or two classes. I just don’t think it will be a certain death situation, maybe just an odds sway from 50/50 to 40/60(?), if SD manages to properly balance it out. Then you have to weigh if that 1 on 1 difference outweighs the overall benefit to the team of you going “off spec”.

At least that is my hope at this point.


(Whydmer) #53

[QUOTE=tokamak;273456]
It would be akin to entering a COD game without any perks, probably even worse.[/QUOTE]

It often felt like I was doing just that when I played MW2.


(Mustkunstn1k) #54

When does the changing between matches take place tho? Before I enter the game I get to change things?
Also, does this mean that all the items are for all the bodytypes? I mean I’m not gonna change my clothes before the match but I might do it with my bodytype?


(tokamak) #55

Only weapons are limited by bodytypes. Though I definitely see a future for body-type only abilities, there’s no reason not to.


(Ragoo) #56

Why that comparison is not very good: First of all SC2 is 1v1 and whatever race you choose at the start of the game is irrelevant cause it’s completely capable of defeating every other race (at least theoretically. But only on the highest level losing is not your own fault). And then you choose what you want to do in the game depending on what you scouted your enemy doing.

So going back to BRINK, it would be a whole lot better if you could see what bodytypes/abilities your team and the enemy team has before you decide to join a game. Then you can actually judge if you fit in the team or not.

Obviously this is way to time consuming and not practical. So just let me change my abilities/bodytype or better just the character in the game.

I bet what this all does is , I either stay away from playing random pub matches with a specialized character cause I don’t want it to be random whether I fit in the team or not OR I will play as a specialized character and whenever all my teammates are specialized the same way I am or in any other way my team composition is inappropriate (in regards to what the enemy team looks like and does) I will have to play with a disadvantage and get really frustrated cause I’ll always think that it’s just stupid and imbalanced if we lose and I can not change anything about it or I’ll just leave the game, that simple.


(Nail) #57

it would be a whole lot better if you could see what bodytypes/abilities your team and the enemy team has before you decide to join a game

you’ll probably be able to see your teams makeup before you start, enemy team, I doubt it


(H0RSE) #58

I approach the “can’t change bodytype/character scenario,” by looking at RPG’s/MMO’s.

If I decide to play a Paladin, I am a Paladin forever. I can change my skills, my armor and items, but I cannot switch to another class unless I roll another character or disconnect and load a different character (which would work in Brink as well)

SD seems to be doing a similar approach in Brink, just to a lesser extent. Instead of being locked into a character forever, you are locked into it during a game. You want to enter the game as a Heavy with skills you chose? Then I think it is perfectly reasonable that a player should have to live with his decision. Making it so you can change anything at anytime, totally disregards the purpose behind creating a character - there would be no sense of commitment or tactics involved, since if things got to hard, you could simply keep changing until you found the load that worked best - every time you played.


(Bridger) #59

[QUOTE=H0RSE;273488]I approach the “can’t change bodytype/character scenario,” by looking at RPG’s/MMO’s.

If I decide to play a Paladin, I am a Paladin forever. I can change my skills, my armor and items, but I cannot switch to another class unless I roll another character or disconnect and load a different character (which would work in Brink as well)

SD seems to be doing a similar approach in Brink, just to a lesser extent. Instead of being locked into a character forever, you are locked into it during a game. You want to enter the game as a Heavy with skills you chose? Then I think it is perfectly reasonable that a player should have to live with his decision. Making it so you can change anything at anytime, totally disregards the purpose behind creating a character - there would be no sense of commitment or tactics involved, since if things got to hard, you could simply keep changing until you found the load that worked best - every time you played.[/QUOTE]

But at least in an MMO before we go into the instance we can choose to have 1 paladin, 1 mage, 2 rogues, and a druid. (Pub) Brink is like being thrown into an instance with 4 Warriors and a Rogue and then going “woops! you can’t switch, just adapt guys!”


(H0RSE) #60

But at least in an MMO before we go into the instance we can choose to have 1 paladin, 1 mage, 2 rogues, and a druid.

YOu can do that in Brink as well - meet up with friends and coordinate. I do it all the time in FPS games. Just like Brink, if you play an MMO with randoms, you don’t always wind up with the party you wanted.

(Pub) Brink is like being thrown into an instance with 4 Warriors and a Rogue and then going “woops! you can’t switch, just adapt guys!”

Not quite - don’t blow it up as something more than it is.
In MMO’s, party layout is MUCH more important than in an FPS - It is so important, that there is a basic guideline to what a party should have - a DPS damage dealer, a tank, a healer (maybe 2), crowd control, and perhaps an AOE damage dealer.

In Brink, it is possible to succeed no matter what the class distribution is - since anyone can change class. You are putting too much emphasis on the abilities - like there is going to be some super uber ability that cannot be countered by anything. Abilities are used to “fine tune,” not to mold him outright. As for bodytypes - they cater to different playstyles. Pick the one you are best with - not rocket science. The chances that you are going to get steamrolled by the other team because they have a better distribution of bodytypes, sounds absurd. They still have to aim and shoot and avoid dying, and if you are better at it then they are, you win, regardless of bodytype.

You just seem to want to be able to use 100% of what the game offers, 100% of time - Sorry, that’s not the case in Brink.