There needs to be a way to change things mid-match.


(Schwarzeis) #21

[QUOTE=Mustkunstn1k;273409]So basically… we can throw the whole character system out of the window. It should be adapting to the situation… it is a team-oriented shooter.

Now you only need one character - he needs to be medium and most abilities need to be universal.

I mean if I have a character with every ability being an Engineer ability I am going to play an Engineer. But if it turns out our team has 5 other engineer characters? What then? The system gets turned on it’s head.

Same goes for bodytypes etc.

This is not Call of Duty where you can’t customize your perks in the middle of the match… This is not the same. In Call of Duty you have many different classes ready that you yourself can choose. You can have a fast runner, or a slow character etc. Call of Duty is an example of getting a “deck” of classes together. And then you have like a few cards that you can change.

YOU ONLY HAVE 1 CARD IN BRINK.[/QUOTE]

This game sure has changed alot since last I heard about it :l

And yeah, if we go with this whole card thing, then yes - There is only one card in this game and you better pray that it’s the right damn card


(Schwarzeis) #22

So we can’t put all points in one class for example? o_O

If so, please tell me more


(JeP) #23

tokamak : You’re talking about that :?

-In a Q&A, Richard Ham mentions that they have 58 abilities. This number cannot be evenly divided into 5 (4 classes and Universal) so I am unsure how the abilities are split up. So now, it appears that the lvl cap is 20 and there are 58 abilities to choose from.

Then from what I saw, that means you can easily have a character that has a good deal of perks in at least 2 classes, even 3. Even with universal abilities to choose, something like 5 perks by classes seems really fair when a good number are kind of redundant like several types of grenades, etc.

Yeah, you have to choose, but that is still a big range to choose from. You can choose to be only medic, pick all its perks and universals one, and yeah you be efficient in the other classes but it’s a choice, or you can balance several classes.

Even with the fact that you’ll have to earn each perk unchosen, that don’t seems hard to do to me.

Schwarzeis : once again : no, the game haven’t change that much. You just haven’t paid enough attention to the info being said at the time. For something as two years now, you only see classes and weapons changed at a command post.


(tokamak) #24

“Hi everyone, this is how I imagine the game will be and here’s why I hate everything I just made up on the spot, now don’t tell me I’m wrong, I will cling on to this figment of my imagination and keep hating it”.


(Schwarzeis) #25

[QUOTE=JeP;273413]You’re talking about that :?

Then from what I saw, that means you can easily have a character that has a good deal of perks in at least 2 classes, even 3. Even with universal abilities to choose, something like 5 perks by classes seems really fair when a good number are kind of redundant like several types of grenades, etc.

Yeah, you have to choose, but that is still a big range to choose from. You can choose to be only medic, pick all its perks and universals one, and yeah you be efficient in the other classes but it’s a choice, or you can balance several classes.

Even with the fact that you’ll have to earn each perk unchosen, that don’t seems hard to do to me.[/QUOTE]

So we got a total of 19 (20?) points to spend, giving us the choice of being a ‘‘handyman’’ or a ‘‘situationalman’’

Hm… I guess I will have to specc in multiple classes to be a good contributor to the team :stuck_out_tongue:


(tokamak) #26

[QUOTE=Schwarzeis;273412]So we can’t put all points in one class for example? o_O

If so, please tell me more[/QUOTE]
Each class has 5 slots to put abilities in, and you have enough abilities at hand to have them all filled.


(Mustkunstn1k) #27

tokamak - Instead of insulting others. Why don’t you just explain it then?

I do not care about chaning ABILITIES in the middle of the match. Yes, you put certain abilities, you make decisions… and you stick with them.

I am talking about changing your characters.

If I am so wrong, explain how it works. I still don’t understand your deck example.

What is the point of different characters if you don’t specialise?

Where is how I have learned the character making work: You get 20 levels. With each level you get to choose 1 abilty. You have 58 (or something like that) abilities and you can choose unversal or class abilities…


(Bridger) #28

A better starcraft comparison would be:

“I really hate it when I have to pick which 3 units I’m going to build before the match and can’t change them based on what the opponent does. Guess I win if I pick the counter to his unit choice, and he wins if he picks the counter to my unit choice. Why even play the game?”


(Schwarzeis) #29

So we can only choose 5 from each ‘‘tree’’ (operative, medic, soldier, engineer, universal) and then we have the choice to improve those talents chosen? Like… Rank 2 Turret instead of Com-hack Rank 1?


(tokamak) #30

[QUOTE=Mustkunstn1k;273421]tokamak - Instead of insulting others. Why don’t you just explain it then?
[/QUOTE]
Hush, grown ups are talking now.

[QUOTE=JeP;273413]tokamak : You’re talking about that :?

Then from what I saw, that means you can easily have a character that has a good deal of perks in at least 2 classes, even 3. Even with universal abilities to choose, something like 5 perks by classes seems really fair when a good number are kind of redundant like several types of grenades, etc.

Yeah, you have to choose, but that is still a big range to choose from. You can choose to be only medic, pick all its perks and universals one, and yeah you be efficient in the other classes but it’s a choice, or you can balance several classes.

Even with the fact that you’ll have to earn each perk unchosen, that don’t seems hard to do to me.
[/QUOTE]
Yes exactly, you don’t even have enough room to put all your bags in one basket, you have excess points which would be foolish not to spent on at least a few other classes. However, if you chose to go completely balanced then that means you will be mediocre in everything and be less pro-efficient in one class than somebody who sacrificed this insurance for a specialisation.

[QUOTE=Bridger;273423]A better starcraft comparison would be:

“I really hate it when I have to pick which 3 units I’m going to build before the match and can’t change them based on what the opponent does. Guess I win if I pick the counter to his unit choice, and he wins if he picks the counter to my unit choice. Why even play the game?”[/QUOTE]

Please keep me on ignore.

Yes, 20 in total, to be spent over four classes, if you start taking higher tiers in one of them, you’ll be eating into the range of abilities for other classes.


(JeP) #31

tokamak - Instead of insulting others. Why don’t you just explain it then?

We just did : 20 skills points to spend, 58 skills to choose but you can take only 5 by classes… you can see that in the worst case, you’ll have 3 classes maxed and the universal perks picked.

Schwarzeis : good question : are rank 2 earned or do we need skillpoints to spend on them ?


(Mustkunstn1k) #32

Classy…


(Schwarzeis) #33

58 skills

We can only choose 5 in every branch class? (Universal, Soldier, Medic, Operative, Engineer)


(JeP) #34

Yes, that’s what I said in the quote you made ^^


(Whydmer) #35

If you are a serious PC player and you play with friends/clans then you bloody coordinate before the match starts. For example:

8 team members means your clan builds a team that can field the following or something like it.

  1. Soldier specialist
  2. Engineer Specialist
  3. Medic Specialist
  4. Operative specialist (with maybe a back-up)
  5. A character tuned to be as good as possible at both Soldier and Engineer
  6. A character tuned to be as good as possible at both Medic and Engineer
  7. A character tuned to be as good as possible at both Medic and Soldier (or Operative)
  8. A Generalist.

If you tend to play pub matches you either play with generalist characters so you can be flexible for your team or you build characters with 1-2 strengths, prove that you can play those classes and force your team to adapt around you.

Brink is different than the existing FPS games, in ways that could be exciting and innovative. Expand your mental horizons and figure out how to make the system work for you.


(Schwarzeis) #36

But what about ‘‘rank ups’’?

Are they considered a spot in the 5 only, making it like…

Turret Rank 2 (2)
Landmine (1)
Nerves of Steel (1)
Made up-shizzle (1)

Counting to a total of 5

Or have they removed the rank ups?


(Mustkunstn1k) #37

JeP - you said “but you can take only 5 by classes” which I as a person whose mother tongue isn’t English understands is that “you put 15 into universal and not more than 5 to classes”. But if it is 5 for each class then it should’ve been “but you can take only 5 for each class”.


(Bridger) #38

[QUOTE=Whydmer;273432]If you are a serious PC player and you play with friends/clans then you bloody coordinate before the match starts. For example:

8 team members means your clan builds a team that can field the following or something like it.

  1. Soldier specialist
  2. Engineer Specialist
  3. Medic Specialist
  4. Operative specialist (with maybe a back-up)
  5. A character tuned to be as good as possible at both Soldier and Engineer
  6. A character tuned to be as good as possible at both Medic and Engineer
  7. A character tuned to be as good as possible at both Medic and Soldier (or Operative)
  8. A Generalist.

If you tend to play pub matches you either play with generalist characters so you can be flexible for your team or you build characters with 1-2 strengths, prove that you can play those classes and force your team to adapt around you.

Brink is different than the existing FPS games, in ways that could be exciting and innovative. Expand your mental horizons and figure out how to make the system work for you.[/QUOTE]

Agreed about coordination beforehand. That shouldn’t be too much of an issue.

Maybe we have the wrong info. Maybe you plug in abilities into the slots, and whenever you change class it changes abilities to match your choices for that class? That wouldn’t really be a problem at all. I can live with the body-type thing, but it’s going to be annoying to disconnect/reconnect to change bodytypes.


(Maawdawg) #39

[QUOTE=JeP;273428]We just did : 20 skills points to spend, 58 skills to choose but you can take only 5 by classes… you can see that in the worst case, you’ll have 3 classes maxed and the universal perks picked.

Schwarzeis : good question : are rank 2 earned or do we need skillpoints to spend on them ?[/QUOTE]

That assumes that all skills cost one point, which I am not sure is true. Higher level skills may cost more points each, I haven’t seen confirmation one way or the other.


In general:

I don’t see the big deal. Not having skills and advanced in one class doesn’t make it underpowered or “unplayable”, it just makes it the “vanilla” version of that class. Still competent, just not specialized. I really think this has become far too dramatic, as much of the speculation seems to. I, for one, am happy to see there will be some positives and negatives to decisions and look forward to the challenges that brings to the game. I would rather not be “superpowered everything” all the time.


(Schwarzeis) #40

Meaning you can only deck out your character for one class :stuck_out_tongue:

… Shiet - but no, I think he means it’s maximum of 5 for every ‘‘class branch’’