Hi everyone! Since I think the game is crying out for a few more tips for its loading screens (Oh really? Airstrike markers work as grenades?), i’d like to suggest we put our fingers where our mouths are and write some suggestions for Splash Damage to implement!
Rules of Thumb: Twitter rules apply, no tips over 137 characters. Stick to non-obvious things that the tutorial doesn’t teach, but which are handy, and mark out which merc your tip applies to, with [General] for tips that apply to everyone!
[General] You can double jump off walls to dodge shots and reach useful locations
[General] When you have your melee weapon out, your primary attack is a swift slash, while your alternate attack is a heavier one.
[Aura and Sawbonez] You can hold down your secondary skill button to charge your defibrillators, bringing allies back with more health.
[Phantom] Your Reflective Armor absorbs damage taken, at the cost of energy.
[General] Healing and resupplying yourself is less efficient than letting others do it for you.
[Redeye] Any enemies you spot with your IR Goggles are marked out for all your teammates.
[Skyhammer] Your Airstrike is called in at a 90 degree angle to where you threw the beacon from. Throw it at your enemies from the side for maximum impact.