The ultimate method of gaining XP in Brink


(suho) #1

Let me start of by saying that I don’t really like the idea of leveling in shooters. For me the fun in Brink is in playing it and I would like to have everyone have the same lvl and abilities. Fortunately Brink was designed to get to lvl 20 relatively quickly.
But for those of you who just want their basic lvl 20 chars I am going to describe a method a friend of mine (Rando) discovered which works without you being in front of your PC at all. Everyone else who thinks that this is Bull**** and one shouldnt do so just stop reading.
I realise that this is probably going to get fixed in later patches beacuse it really is kindoff an exploit but by then I should have enough lvl 20 chars :slight_smile:

What you are aiming for is gaining 225k XP in just one Match. Why only 225k XP? Because if you manage to win the match you will get 15% completion bonus. Also if you play in ‘versus’ mode you will get the 20% online bonus. So you need to set up your listen server in versus mode but not let anyone connect to it which is really easy if you are behind a router and have not setup port forwarding. In the end you will have gained 300k XP and become lvl 20 in just one match!

This whole method is based on you being Resistance and hacking the last objective on the map Resort and the lonely bot (which is always going to be an engineer) dehacking it at the same time and taking that into overtime. So you need to configure your server to have one player and one bot in objective mode with overtime.

You want to get to the last objective on Resort very quickly. You also want the bot to start dehacking at around 90% progress to make it easier to win the map in overtime. It works really great if you hack it to 95% and then run away with the hacking tool such that there is no more real progress being made because the connection is low. Then you wanna wait until the bot starts dehacking. As soon as you see the progress getting lower you can walk into the room adjacent to the hacking box and just stand behind the wall which is 2 meters away form the hacking box. That way the hacking and dehacking speed are exactly the same and the progress doesnt change at all. Now you can change the game to window mode open the console, minimize the game window and do whatever you want. After roughly 2h and 30 mins you should have 225k XP and you need to start running in circles and distracting the bot so that he shoots at you and stops dehacking. All the while you cant stop hacking because your are in overtime. You need to watch out for the meele attack, once he knocks you down you loose. If you manage to win the round you will end up with over 300k XP.

There is one important thing however. The bot cannot have ‘Nerves of steel’, because if he has he can dehack a little faster than you can hack. It is however very unlikely that the bot has it when you start a char from scratch.


(its al bout security) #2

errm this kind of grinding is lame and kinda destroys the point for those of us who legitimately earned our 10 lvl 20s


(morguen87) #3

I do like the idea of having a unique character, I like having one jack of all trades character as it does add some depth in having to choose certain abilities over others. However, although I’m glad one can’t get every ability, I still think all the abilities should be unlocked from the start. XP is a cheap way to get people hooked and play longer when in reality the strength of the core gameplay should be enough to get people hooked and play longer.

I’m not one of those people that complain it’s unbalanced, hell you can use any weapon as any class. so I don’t buy into the idea that it’s unbalanced playing a class that you’re not fully specced in, a lot of the class specific skills are pretty situational and if you’re decent at the game you can still play efficiently just by using the basic kits and one or two skills to compliment them (op/medic I’m looking at you!). But having to play for x amount of hours to get certain abilities is pretty lame.


(its al bout security) #4

[QUOTE=morguen87;344411]I do like the idea of having a unique character, I like having one jack of all trades character as it does add some depth in having to choose certain abilities over others. However, although I’m glad one can’t get every ability, I still think all the abilities should be unlocked from the start. XP is a cheap way to get people hooked and play longer when in reality the strength of the core gameplay should be enough to get people hooked and play longer.

I don’t buy into the idea that it’s unbalanced playing a class that you’re not fully specced in, a lot of the class specific skills are pretty situational and if you’re decent at the game you can still play efficiently just by using the basic kits and one or two skills to compliment them. But having to play for x amount of hours to get certain abilities is pretty lame.[/QUOTE]

pretty , , much how the game was meant to be played, if you want to change classes or what not, you can always respec. however i myself habe 10 lvl 20’s and i got all that from doing public 8v8 or private 8v8 so it took a measure of skill, not just hey lets see who can cheat and get it done the fastest. pretty glad that boosters didnt beat me to all 10 lvl 20s.


(neg0ne) #5

well… it does not need skill to level up to 20…it just needs time !!

that said, i like the idea of saving some time.
till now i have only one Char. wich is absolutely enough to play the game as it is meant to be played.
but now i´m thinking of making anotherone.
although its pretty lame that way.


(suho) #6

I have played medic exclusively and have piled up my 160h of gameplay so far. Really I do not want to spend 20h+ online gameplay to get a lvl 20 soldier to try out the abilities. Brink is a shooter and not an RPG.

And in all honesty what do you consider the better way: Playing Medic buffing people all over the place for no reason with sprint boost/adrenalin just to get XP or my proposed method?

I have seen enough ppl playing medic this way and not having the supply to revive in the most important situations because they were wasting it on useless buffs. I want ppl to play the game its meant to be played and not trying to farm XP online, they wanna do it? Do it alone by the propsed method.


(suho) #7

I don’t wanna offend you, but that pretty much sounds like you are in for XP and not for the gameplay itself. I never liked games where the sole purpose is to get XP and higher levels like Diablo 2 etc.
Also I am not going to make 10 lvl 20 chararcters because I don’t need em.


(zenstar) #8

[QUOTE=suho;344451]I don’t wanna offend you, but that pretty much sounds like you are in for XP and not for the gameplay itself. I never liked games where the sole purpose is to get XP and higher levels like Diablo 2 etc.
Also I am not going to make 10 lvl 20 chararcters because I don’t need em.[/QUOTE]

I understand why you’d want to skip straight to 20, but you’re missing out on the experience gained from leveling. And I don’t mean the experience your character gains.
You learn a fair amount of gameplay by going through levels 1-20 with your character. Even just switching weapons and body type is a fair change and that’s why they only unlock at a certain level.

By skipping all this you’re effective skipping learning how to play the character until you start at level 20. If you’re happy with that or if you already have a good grasp on the game then OK.

The levels in Brink aren’t meant to be for level’s sake. They’re there to seperate the people learning from the people who have already learnt. You get your abilities slowly so that you learn to play them properly with people of a similar level so that you’re not overwhelmed.

Admittedly once you have a 20 you get far less out of leveling than you did the first time.

If you want to do this I have no issue with it. I’d rather level normally (I find it’s part of the fun learning the character) but at the end of the day we’re both going to be 20 and noone has anything the other didn’t get.


(suho) #9

Not really. If I want to test weapons I can do so with any char. As a matter of fact I am doing it atm because of the changes made with the new patch. I might even have to change my playstyle.

There is no difference really if you look at it. The engineer only gets better buff/turret and one more mine, no difference at all. The Soldier can throw more grenades more often which are also more powerful. Only the operative has some stuff like hacking and controlling turrets. But I dont think controlling turret is worth it. Using it only slows down the game you can be more effective doing something worthwile.

Agreed.

Everyone can do as he pleases. As for me I don’t see the point of investing hours of precious gameplay to get the abilities I need which I already know how to use and what they do.


(Crytiqal) #10

Lol? getting to lvl 20 is only to help noobs out to understand the game.
Game only starts at lvl 20.

Why grind your other characters over and over when you already know the basics?
One lvl 20, all lvl 20 imo


(its al bout security) #11

[QUOTE=Crytiqal;344481]Lol? getting to lvl 20 is only to help noobs out to understand the game.
Game only starts at lvl 20.

Why grind your other characters over and over when you already know the basics?
One lvl 20, all lvl 20 imo[/QUOTE]

so you can learn how to play the game better. i was beating really good rank five players with my level 5, not to mention if you are all specd out towards one class it allows you prospective on with is to come if you changed to an unspeccd class to help with the objective.


(zenstar) #12

[QUOTE=suho;344463]Not really. If I want to test weapons I can do so with any char. As a matter of fact I am doing it atm because of the changes made with the new patch. I might even have to change my playstyle.
[/QUOTE]
It’s more than just testing weapons. Imagine you’re still fairly new to FPSs. You can aim and shoot but you still need to learn things like objectives and SMART control and all the abilities.
And changing body types makes a big difference to movement in general. Sure you can just try it out at 20 but I know people who wouldn’t try it at 20 because they’re not used to it and they’re not in the “learning” phase of the game any more.

There is no difference really if you look at it. The engineer only gets better buff/turret and one more mine, no difference at all. The Soldier can throw more grenades more often which are also more powerful. Only the operative has some stuff like hacking and controlling turrets. But I dont think controlling turret is worth it. Using it only slows down the game you can be more effective doing something worthwile.

There’s a fair bit of difference. I’ll agree that engineers get the fewest noticible changes but medic and operative get a load. The soldier gets some. And you may not think hacking / controlling turrets is good, but how did you find out? You tried it when you got the ability. And that’s what the leveling is for (and I disagree on the hacking. It’s useful to me).
Again: imagine you’re still fresh to FPSs. I think the learning curve from 1-20 is about right to help people get the game. If you’re above the learning curve then bully for you but don’t ruin it for the noob just because he’s still learning.

Sometimes having a “Learning period” just psychologically gets people to try things out. People are weird.

This isn’t really a complaint about anything you’re saying. just discussing things. We mostly agree on things although from different sides of the fence :slight_smile:
I enjoy the leveling process to get to know my new characters, you’d rather start at 20 and learn from there.


(neg0ne) #13

whatsoever…

Levelling up is just:

  • for atracting and pleasing kiddies, that wouldn´t get the game otherwise
  • for training.

thats it. The game itself starts at lev20.

If someone loves to level up 10 chars … and thinks he has acheved something…ok ( still childish to post it, but, ok… why not? )

i like to make me another char. med/op instead of my med/eng not wasting hours and hours.

Everyone is free to do as he likes.


(wolfnemesis75) #14

The only problem I have is with the actual thread title. The Ultimate Method of gaining XP in Brink is actually being good at the game, completing objectives, and teamwork through multiple matches. You should have called the thread something like The best way to boost EXP in Brink. Or something like that.


(Exedore) #15

This was my fault, in making hack and hack defuse times equal I introduced an infinite XP loop. It’ll be fixed soon, so boost some chars with it soon if you want to!


(BiigDaddyDellta) #16

Rando? lol way to name drop while posting your own dogma you turd. But total fail if you’re suggesting you spoke to whom I think you are lolz.


(Cep) #17

I don’t particularly like the fact there is a levelling system.

  1. Its too quick to level IMO. I managed level 20 the first time round in about what 4 hours? If levelling is supposed to be that quick then my next question is what’s the point in it? Levelling is traditionally put in place to reward longer term, dedicated players. The whole idea of levelling in Brink as an idea is counter to the point of levelling since the dev’s have tried to make the game a level playing field for experienced and non-experienced players.

  2. 20 Levels is actually quite restrictive when there are 5 categories with up to 10 or more abilities. That’s not even 50%, so any JOA character is going to feel distinctly lack luster. I certainly feel that some of the main Class based abilities should have been available by default to any of that class (like ET:QW) and only the improves/faster rates/extra’s type abilities should have been available for character extension.

  3. I’ve said it before and I’ll say it again, all the “purchasable” and “unlockable” stuff should have been purchased with XP not level tokens. This makes gaining XP via teaming that much more important, if it costs people 50,000 XP points to buy a Carb-9, 10,000 to buy a grip, 100,000 to buy an extra land mine ability, 5000 for that crewcut hairstyle, I think the game would have been better for it. SD could have then released more weps/attachments/appearances and loyal players would have been rewarded by spending their accumulated XP on these once available.


(BiigDaddyDellta) #18

[QUOTE=Cep;344507]
3. I’ve said it before and I’ll say it again, all the “purchasable” and “unlockable” stuff should have been purchased with XP not level tokens. This makes gaining XP via teaming that much more important, if it costs people 50,000 XP points to buy a Carb-9, 10,000 to buy a grip, 100,000 to buy an extra land mine ability, 5000 for that crewcut hairstyle, I think the game would have been better for it. SD could have then released more weps/attachments/appearances and loyal players would have been rewarded by spending their accumulated XP on these once available.[/QUOTE]

I completely agree, I had all the weapon unlocks before ever setting foot into a match.

(Now I have absolutely everything cause I bought all the pre-order packs :D)


(suho) #19

Yeah I guess I should have chosen the topic more wisely.

I am not taking credit for something I did not come up with in the first place that is all. If you have a problem with that keep it to yourself please. Also while I did not come up with the initial idea, I was the one who perfected it because my friend did not notice that the progress stays the same when the Bot doesnt have the upgrade.


(suho) #20

[QUOTE=Cep;344507]
3. I’ve said it before and I’ll say it again, all the “purchasable” and “unlockable” stuff should have been purchased with XP not level tokens. This makes gaining XP via teaming that much more important, if it costs people 50,000 XP points to buy a Carb-9, 10,000 to buy a grip, 100,000 to buy an extra land mine ability, 5000 for that crewcut hairstyle, I think the game would have been better for it. SD could have then released more weps/attachments/appearances and loyal players would have been rewarded by spending their accumulated XP on these once available.[/QUOTE]

100% disagree. That is exactly what I hate about Battlefield BC2 for example. I dont want people walking around with better guns just because they played the game more than I did. And I believe that the majority of people who have played SDs previous titles wouldnt like that either.