[QUOTE=Cep;344539]But isn’t that what your already doing since to gain levels you must gain XP? In affect the system is already declaring that a level token costs initially 500xp, then progressively gets more expensive. With your original point in mind, surely its better to make all abilities the same cost in terms of XP since that does make it fairer to new players.
The fact you also have to “unlock” level 20 abilities or weapons already gives the in-balance that suho was disagreeing with in my post on purchasing.[/QUOTE]
Firstly weapons are all unlocked via the challenge and XP doesn’t take part in it.
Second: The 20 levels are (as I said previously) IMO basically a long tutorial. The game only starts at level 20 and everyone is equal from that point on regardless of time spent. Before level 20 you are segregated by rank to make things fair and ensure that noone is rewarded more for playing more.
New players should have to go through the 20 levels to learn the game but by the time they’re 20 they should be on equal footing with someone who’s been playing 23 hours a day since release.
If you had to buy things for XP then you’d either have to put a cap on how many things you can buy or you’d only be equal after you’ve bought everything possible (ok… maybe just after you’ve bought all abilities) and you wouldn’t be able to segregate out the people learning from the vetrans which means newbies will be stompped on a lot.
Unlocking 20 levels isn’t really getting rewarded for playing longer. Those 20 levels are fairly quick to go through and cap out early in your playing lifespan. They’re more a slow introduction to all the facets than they are a reward for playing longer. The game only starts properly at 20. You don’t get any extra rewards for playing after 20 other than the fun of playing.
To do a similar structure with XP purchases rather than levels you’d have to have everything being really cheap so that after the same amount of time you’re in the same position. If that’s what you mean then I don’t see the difference.
TLDR: No. the few hours you spend leveling is an introduction. from level 20 everyone should be equal and noone should be rewarded for time spent over another person.
Also: I think SD are right in limiting the number of abilities available to you. Noone should have all 4 classes maxed out. Those choices are part of your character and your gameplay. I think you should get enough points to make a main (pure) class and an alternate class (fair number of skills), or a jack of all trades that doesn’t work as well as a dedicated class but can do a bit of everything.