[QUOTE=Kendle;419338]It’s not a question of perception, it’s a matter of opinion.
For example, as I’ve mentioned, I played DOD for a long time. No DOD player would agree that RTCW / ET takes more skill, in fact they’d laugh at you if you even suggested it (I know, because when I was a DOD noob I tried, and they did!). Are they all soft in the head? No, they just have a different opinion. I’m sure if you made the same assertion on any CS forum you’d get the same reaction etc.
It’s not about proving this or that, it’s opinion. You’ve given your reasons for having yours, I’ve given mine, it’s not a lack of understanding that separates us.
Again going back to DOD (not to prove a point but to demonstrate a difference of opinion), if 2 players went head to head with the same weapon they’d applaud the guy who won for the same reasons you would, but if 2 players met with different weapons, each with it’s advantages and disadvantages, they’d applaud the guy who was best able to master the advantage whilst limiting the disadvantage. The only time the difference between the weapons becomes an issue is if the advantage of one over the other outweighs its disadvantage.
This in fact happens all the time in DOD matches where each team has AR’s and Rifles with very different mechanics routinely pitted against each other.
Yes, you could eliminate the advantage / disadvantage potential for imbalance by not having differences in the first place, but 2 weapons being different doesn’t mean they MUST be unbalanced.
As long as there’s balance, there’s skill, the real question is which would you ENJOY more, and that really is purely subjective. :)[/QUOTE]
No doubt that CS takes skill. I’ve never played DOD but I know OF it and I’ll take your word for it that it takes skill. I and many others on this thread are of the opinion that RTCW gameplay takes more skill. Most of us have played other popular shooters and we still feel this way. I’ve played CS, COD, Halo (I know) and Shadowrun competitively. I still think RTCW was the most skillful hands down. Although I still had fun with other shooters like CS and Shadowrun.
I still don’t understand why change a formula that worked so well with RTCW. You say games have evolved. Into what? You keep on referencing older games like DOD or CS when it comes to the “skill” debate. If games have evolved so much why must you reference old games? The reason is because games have gotten easier to play and randomness has taken over for skill. What I mean by that is more often than not when I die in a modern game it’s because of randomness. You had an OP weapon, one shotted me while camping a goofy corner waiting for me to pass by(and you ended 1-12 in the match but hey…you killed me!) you had a killstreak and killed me while looking at a gadget across the map, etc…etc. Rarely do I get killed in a real 1 v 1 situation with balanced weapons anymore. It RARELY happens. Randomness has taken over.
Comments like “games have evolved”, “pea shooter”, etc etc…make it sound like your trying to say RTCW wasn’t as skillful as you think some other games are. That’s your opinion. Maybe you should be in the DOD forums asking for a game from that dev that has those features (Gun selection) your looking for (not trying to flame…just being honest). You are in the SD forums and SD keeps on making games that people don’t want to play. We are trying to show them what they did wrong by reminding them of what truly made their games great. Why change it? They tried your advice with Brink. They failed miserably. Brink had many weapons and yes I know the Carb-9 was dominant. And you know what…that would have been just fine with the right movement and shooting…but because that was Brink’s main flaw it couldn’t overcome it.
So we are asking for a game from the developers of W:ET to make a game true to it’s roots. Meaning the shooting and movement roots. Yet you want more randomness in a game that had it down perfect? I don’t understand. I know what you mean about a few more weapons doesn’t really change it much etc etc…and maybe your right. All I would do anyway is play custom matches where we would ban certain weapons which is what most competitive match rules do …as you know. The less randomness…the better.
My concern is with the shooting and movement feeling like idTech3. If they can’t get that down then it doesn’t really matter. This game will be just like Brink…maybe a little bit better.