Brink was promising. I heard about class based multiplayer. Medics, revives, objectives, etc. I thought…great! SD is making the game? Awesome! Sounds like my favorite shooter of ALL time RTCW!! Heard about no 1-hit kills, skill based movement, etc. It all sounded fantastic! Then I played Brink. It had all of that. Except the shooting was not good (spread, rate) and the movement didn’t differentiate between good and bad players (press 1 button…seriously?).
Therefore Brink failed. SD thought that their games were popular just because of the gametypes and class based system. They were only half right. They missed the other half of the formula. The “MAGIC”. Shooting and movement. THAT is what made previous SD games legendary. More than the class based objective gametype formula. The result was that Brink tried to be different than COD but it didn’t offer the gunplay necessary to attract competitive gamers away from COD. It was generic. Nothing special.
Now I hear about Dirty Bomb. I’m reading through all of the threads, comments, etc. It all feels so familiar. I’ve been here before. Feels like when Brink was about to be released. You can sense the hope in the posts from oldschool RTCW/W:ET and even QW players just HOPING that this game will have that “MAGIC” that I spoke of earlier. People getting excited about quicker revives, healthpacks, etc that they saw in the video. It all feels like SD listened to some of the complaints about Brink. Maybe they did. Some of it DOES look better. My concern? I don’t see that the 2 major flaws with Brink have been addressed and if I’m correct this game won’t be any better.
I’m also worried that SD doesn’t even know what made their games great. They think that it’s just the objective and class based gameplay and they have no clue that it was that AND their unique gunplay and movement! The gameplay vids don’t really have me convinced that they have addressed those 2 fundamental aspects of what made their previous games great…AND different. I saw sprinting, red player names above enemies with their healthbars (flying helmets or missing helmets anyone?) are all indicators that SD still doesn’t know. I hope I’m wrong. I really do. I don’t think I am. I guess I’ll find out soon.
Prove me wrong.

I agree. Isn’t that what’s great about RTCW/ET/ET:QW, though? That they take the ‘magic’ in shooting and movement from arena shooters and use it to make teamplay more interesting.