The Timik, and why it needs to be changed


(watsyurdeal) #1

So we have two full auto assault rifles right now, and currently…what besides the weapon model, is different?

Just the recoil pattern, the Timik is a little more predictable, though not by a lot. That is bad for variety, the weapon might as well not even exist if there is nothing to separate it from the M4. What I am going to propose is we give it a new role, something the M4 does not do.

That is as follows

Change damage to 18
Rate of fire is changed to 134 rof
Clip size reduced to 28

What this does is keep the dps average, and total in one second in line with the M4. While reducing the number of headshots and bodyshots it takes to kill 100 hp mercs. The ttk would also be about right, not too fast or too high, and the amount of damage the Timik can do in a single clip is about the same as the M4 as well. Not only that, but the Timik can serve at the K121 for Thunder, giving him something rather unique and adding more depth to his role. As well as Skyhammer and Stoker’s.

You get a slower firing rifle that can kill in less bullets, but also fires slower, heavier recoil, and more punishment for simply wasting your ammo. This change should give the Timik enough to distinguish it from the M4. Either that or we just give the M4 a sight.


(neverplayseriou) #2

timik>m4 any day


(NikolaiLev) #3

Currently, according to the wiki, the Timik fires a little faster (thereby having slightly better DPS), has a little better reload speed, and has better damage falloff (interesting considering it’s better at close range due to the recoil), all for a much bigger recoil, which necessitates burst fire, close range, or use of ironsights. I always saw it as an “M4 for pros” who can handle its sizeable recoil, but interestingly high-skill players seem to still favor the M4. Recoil is apparently that valuable.

With that all in mind, differentiating the two would be a pretty good idea. How that could be done, I’m not sure. Differentiating their RoF more would be nice, as that is one of the most noticeable parts of any given gun in my opinion (besides the damage).


(Madonna_) #4

To me the timik and the m4 feels waaay different from each others.
Its like comparing the crotzni to the smg9. Timik and crotzni needs a constant recoil management while the smg9 and m4 are more like laser guns.


(NikolaiLev) #5

[quote=“Madonna_;c-222766”]To me the timik and the m4 feels waaay different from each others.
Its like comparing the crotzni to the smg9. Timik and crotzni needs a constant recoil management while the smg9 and m4 are more like laser guns.[/quote]

It’s really a matter of perspective. They’re technically different, but whether they “feel” different enough is just a matter of opinion.

Having very similar damage and RoF is always liable to cause them to behave very similarly.

Honestly, I feel we just need more weapons. The fact that a game set in England doesn’t have an L85 is mind-boggling to me. No FN FAL, no nothing. We could really use another automatic assault rifle, another burst rifle, burst SMGs, burst pistols, another battle rifle… we have five different SMGs, but only two in other categories.

Weapon homogeny is just a part of this game, but that doesn’t mean the weapon variety has to be so small, even if it’d be harder to balance well.

Point is, it’d be more okay if the Timik and M4 felt so similar if there were more options that didn’t feel similar.


(GatoCommodore) #6

http://vignette3.wikia.nocookie.net/robocop/images/a/ae/Beretta_Auto_9.jpg/revision/latest?cb=20100101191804

this for the burst pistol


(NikolaiLev) #7

[quote=“GatoCommodore;c-222783”]http://vignette3.wikia.nocookie.net/robocop/images/a/ae/Beretta_Auto_9.jpg/revision/latest?cb=20100101191804

this for the burst pistol[/quote]

Can we just make it a regular Beretta M93R and not the Robocop version? Haha.


(GatoCommodore) #8

[quote=“NikolaiLev;c-222793”][quote=“GatoCommodore;c-222783”]http://vignette3.wikia.nocookie.net/robocop/images/a/ae/Beretta_Auto_9.jpg/revision/latest?cb=20100101191804

this for the burst pistol[/quote]

Can we just make it a regular Beretta M93R and not the Robocop version? Haha.[/quote]

no


(Chilled Sanity) #9

All I want is to have a M1911 that actually feels like M1911


(GatoCommodore) #10

but caulden shot really hard
the damage is 40 to the head

you can double tap 80hp medic like it was nothing


(ostmustis) #11

I didnt see any reason for why it needed to be changed?

I think its a little more powerful than the m4 but compared to burst rifles the difference is minimal.


(Eox) #12

Did you mean “Rate of fire is changed to 134 rof” or “Rate of fire is changed by 134 rof” ? Because there’s one way where it’s blatantly UP, and another where it’s not. :stuck_out_tongue:


(watsyurdeal) #13

134 for the firing interval, compared to the M4, which is 112

If you want RPMs, Timik would be 448, the M4 is 536.


(pumpkinmeerkat) #14

Make the Timik slower firing with more damage per shot and more recoil (still predictable) -> bouncier DPS

Increase spread recovery and/or reduce max M4 spread -> moar lazer

Decrease firing threshold for max RPM on burst rifles and reduce burst RPM -> less reliable, less DPS, still accurate


(JJMAJR) #15

The Kalashnikov does need something to differentiate it from the M4. But just increasing damage and DPS to make the Blishlock horrendously redundant isn’t something I support.


(watsyurdeal) #16

It wouldn’t be redundant. Nobody who has the Timik, has access to the blishok.


(GatoCommodore) #17

i wouldnt mind having a better damage blishlok on skyhammer


(NikolaiLev) #18

To be honest, I was always dissatisfied with how low rate of fire the guns in the game have. It’s unfortunately too late to change now, but the Timik oughta have more like 600 RPM and the M4 750 RPM or so.

But anyway, differentiating the Timik and M4 would definitely be nice. Also, I feel it’d be cool to have a third automatic assault rifle, like an L85 (this is set in England!) that had a higher rate of fire. The Hochfir of rifles, so to speak.


(Guziol) #19

As much as i would love for timik to be changed into slower firing and beefier assault rifle that’s not just a m4 clone with minor stat tweaks, im sure there is alot of people that like the current timik and they might complain when their favourite toy is taken away. Maybe a new rifle with current timik stats would also be nice to cover that ground.
Who am i kidding. We are not gonna get any changes and asking for even more guns is crazy.


(NikolaiLev) #20

[quote=“Guziol;c-224373”]As much as i would love for timik to be changed into slower firing and beefier assault rifle that’s not just a m4 clone with minor stat tweaks, im sure there is alot of people that like the current timik and they might complain when their favourite toy is taken away. Maybe a new rifle with current timik stats would also be nice to cover that ground.
Who am i kidding. We are not gonna get any changes and asking for even more guns is crazy.[/quote]

Just because SD has been disappointing thus far doesn’t mean we shouldn’t be holding them to a higher standard. This game has been in development for several years; we ought to be getting new weapons, new mercs, and new maps at a much faster pace than now, especially with the business model being as consumer-unfriendly as it is (the augment system puts new players at a small but not insignifcant disadvantage, RNG, etc…)

Don’t settle for mediocrity. Be critical of the game and stem your recommendations to friends until SD makes some serious changes. They’ve got 300 employees, they’re not a small company. They can pay more attention to DB, they can shift more employees to the DB team, they just don’t want to.

At least they’re hiring new staff for DB, but I feel that’s not going to be enough, especially since it will take a while for them to find developers.