So you mean he should be sneaky, chance-seeking opportunist again like the beginning when he was released?? I’ll tell ya why this isn’t fine at all.
and yet again I have to repeat the whole thing again, this ‘learn how to play him’ or ‘git gud’… Just look over my stats again, and think about how I did well with this guy. Of COURSE I was adapted to this sneaky rat style playing, because it was the only way to get good result with Thunder. The part about ‘there is no fixed style’ is right yes, but the thing is, Thunder didn’t have any options for that. What this mean is you are right when Thunder can both handle damage tank, and concussionade-depending style, but Thunder’s only style was the second one, just waiting for his damn short strong CC concussionade.
Why? because Thunder’s body is so damn huge and he’s got only 10 additional HP than Fragger so that is what makes him coward. Because he was so damn fragile without his nade. Just imagine Rhino with 160 HP, since their hit box is very similar. You have absolutely no option to play as tank with Thunder. I bet even Rhino with 160HP is better than Thunder, because at least he can melt down enemies with 300DPS before he himself gets melt down.
Also gotta mention about the December 1st hotfix. Reason why all of those Thunder users were mad was because, this hotfix removed the last light of Thunder, the conucssionade-depending style. This last strategy is no longer able after that~til now. There is nothing left for Thunder right now. We are all able to stomp low skilled players with him, but this shows none about how good or bad Thunder is. What I wanted to describe was, even SD roll-back his nade, if his basic HP doesn’t change, nothing is going to change compared to November 24th, the date when he was actually released.
So, why do I expect damage tank play style with him? This is so damn natural that I feel like ‘Do I even have to explain this to you???’. It is like no one expecting Aura to be an Assault, or Vassili to stand in frontline. No one fxxking does. Can you understand playstyles like Rhino-sniping or Vassili rushing in enemy’s base??
You can play Thunder with compeletely opposite playstyle, whatsoever you please, and yes, that is your free will. You don’t have to play like it was supposed to and, yeah thats right! but since SD describes Thunder as ‘Forceful frontline point man with lots of health and lots of firepower’, I will consider him as damage tank before that explanation changes at the Meet the Mercs Secssion. It wasn’t even written like ‘may be he is heavy infantry’ like you wrote. Meet the Merc secssion proves that he IS supposed to be a damage tank, and what’s ironic is he isn’t even able to act like ‘Forceful frontline pointman’ in-game. This was also reason why I disagreed about reducing his size or his movement speed buff at first comment.
Official homepage describes Thunder is a merc with Lots of HP and Lots of firepower!!! and 160 low HP and MK.46 is the fact that they force all of us to accept. What a funny joke this is. Fragger with K-121 fits much well with this statement though.
Furthermore, you can’t even compare Red Eye with this broken guy. I just have one question for you.
Did Red Eye had any contradiction with his SD’s supposed-to-design and in-game playstyle??
Red Eye’s playstyle was very successfully aimed. He is suppose to sneak inside his smoke or provide cover to team mates JUST LIKE IN-GAME. Reason why Red Eye had such a hard time before the buff was because of Grandeur’s bad iron sight and weak smoke HP, not his style difference problem like Thunder. ‘IF’ Red Eye could only use Shotguns, oh I would call that a same problem with Thunder. OR may be if Red Eye was described as an assault, classified as Assault, but in reality he just can’t play like that, so he had to sneak and seeking chances like Thunder.
Dreiss’s DPS is 130. I don’t see why 130>132 this kind of calculation pops up in your head.