howdy people, Thunder Pro here.
Couldn’t visit forum busy playing Thunder…
I stopped playing Thunder after December 1st hot fix.
Thunder stats Day-7
http://i.imgur.com/Uipsi6E.jpg
played only Thunder first day for 14 hours did around 1200kills and 580 death(3.7 kills per minute only using MK.46), and here is what I felt.
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I looked up for his Mk.46 machine gun stat before he was released, and they said it had 12 damage and 145 DPS, back in Closed Beta(I couldn’t even play this game before, because of region restriction… I’m currently living in South Korea). I just CAN’T believe it. recoil, especially bullet spread is so ridiculous(not the recoil, recoil seems fine but the aim bloom is way too damn high even I was shooting without jumping!) that I feel like I’m shooting high recoil Hochfir. Damage per round is only 11!!(I tested it by myself with friend, it had 22 headshot damage so 11 damage confirmed.) Even if MK.46 gets 1 damage buff, this gun is Crotzni having super high bullet spread, so whenever I shoot, it is HIGH RECOIL KEK-10. Only buff it got, is 5 rounds buff like K-121… bullet spread sucks ass!!!
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Like I worried, his HP is quite low. his main gameplay force him to enter enemy’s chokepoint, because you gotta throw your BANG and go straight right in to clear up enemies in limited time. If you don’t, your team mates have to, if your concussion is successful. 160hp is not enough for just rushing through to kill concussed enemy. Thunder HAS to wipe out enemy within concussed time, like time-attack… but his weapon and stats aren’t enough, considering concussion grenade only disables deployables, not like Fragger or Nader’s explosive-wipe out. What if some enemies were not concussed? You get counter attacked by them, and have no time to finish off concussed enemies(This happens A LOT.). I know 160HP is very tanky when you dace him with female merc, but he is taller than Rhino, this huge hit box making him so juicy. his 160hp is near to Fragger, not Rhino. I think he should be right in the middle of Rhino and Fragger since he is heavy infantry, having 175hp or 180.
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Good thing that his loadout augment settings are VERY good compared to Stoker or Phoenix, eventhough he sucks a bit. I really prefer the Unshakeable, buffed Cool, and Focus loadout for machinegun, but the loadout with DRILLED and SPARE is so damn good… little bit disappointed with tough, but tough is good option when medic isn’t in your team. his Timik loadout with Explodydendron and Drilled, or Unshakeable with Spare is so awesome! didn’t try the Stark. sorry. I noticed many Thunder users switched to Tmik Thunder, as MK.46 is underwhelming. Even I’m still using this crappy MK.46 just for love…
Edited December. 9
Personally, I do think December 1st hotfix can turn in to Thunder’s hope. Thunder is getting more attention, and reasonable situation to be buffed, so that his buff patch’s possibility is rising.
But one thing I couldn’t understand about, was people only focusing on his concussionade. He did had problems with self-bangs and team mate bangs, Yes this bug fix was alright. But honestly, even SD roll-back the sensitivity removal,I am pretty sure 17sec with that much CC will make him sneaky bastxrd just like before, only waiting his 17 sec cool down to get in. Do you guys think this is an Assault? Acting like sneaky rat, never goes in to enemy defense line without successful concussion grenade? Even Fragger and Nader doesn’t always wait for their skill CDs. Fragger is getting lots of love, because he is powerful as much as he symbolizes his class ‘Assault’, even his grenade is on cooldown. Nader too. has 120HP, but also has smaller hitbox than Fire Support merc, with decent primary weapons like Crotzni and SMG-9.
Thunder is an Assault, right? and I just really want him to be a REAL Assault.
Thunder buff’s top priority is His HP and MK.46. His base HP stat and primary weapon shouldn’t remain like this. If nade is the only thing he’ll get buffed, he will only depend on his nade AGAIN, just like before. I want himself to be strong, not his nade. He himself, and his own primary weapon has to be much better than this. Not as much as Rhino, but better than Fragger with his 17 sec Frag and Nader with her grenade launcher.
Thunder already have similar penalties like Rhino, Huge hitbox, and sluggish movement speed. Don’t reduce his hitbox for Thunder’s characteristic(Heavy Infantry) but Buff his HP and roll-back MK.46’s stat!!! Why is this so hard to do??? Even he had previous MK.46 with 145 DPS, he was considered worse than Fragger, you guys all know that right???
SD, please don’t focus on his concussionade if you guys really have Thunder buff in your minds. Don’t make him as opportunist like before. I am begging you… please. Thunder deserves more tankyness and firepower, NOT concussionade free-dealing abilities. Concussionade has to be buffed too, according to current state, Yes. But his nade should stay as his supporting skill, not his main skill for killing. Even you guys neglect buffing his nade, I am very sure if Thunder’s base HP goes up to 175~180, and his MK.46 roll-back, Thunder users will come back to use him, even his nade sucks. You guys can buff the nade after this. Please save Thunder…
Edited December. 18
His conucssionade and Timik got buffed. Good thing I have T45 Cobalt Fragment loadout for testing today, but still thinking Stark has best firepower for Thunder nowadays.
I was so surprised SD didn’t even touched his HP and MK.46 honestly. Concussionade’s fuse time was decreased, and slowing enemy’s movement speed to 99% seemed quite ok, but it wasn’t.
Because they removed the cooking of it, you still can’t throw it like Fragger’s nade and also it doesn’t allow you to throw far distances. Well good thing you don’t really have that much situations to throw conc nade far away, but short, and fixed fuse time just limits the throwing range more than ever, since it just explodes in the air. Eventhough enemies were slowed, they had no problem shooting back at me, so Thunder is still in bad state.
I really hoped SD was smart enough to understand the real major problem of him, but they didn’t… just 1 damage buff for MK.46 would help Thunder a lot. Got K51 Power Gunner Fragger again from Alienware case, so I used both MK.46 and K-121 today. Result? don’t even have to explain. K-121 was so much powerful than MK.46…
Fragger’s nade was nerfed to 170 damage, but I gotta say if SD is going to balance Thunder by nerfing the comparable Assaults, then they are so stupid as hell. Well everything is the same, except Thunder got a li~~~~~~~ttle bit more useful than before. Fragger still have no problem at all being killing machine, and Thunder is still not able to act like a real Assault. I am sure even Fire Support mercs like Arty is better than Thunder at indoor maps right now. Dreiss’s damage got buffed, Grandeur buffed, and with this crazy burst deals that burst rifles have nowadays, Thunder is so yummy target ever. Those mercs like Fletcher or Stoker has much more killing potentials than Thunder, even they aren’t even included in Assault class.
Guess Phantom getting his recon ability will be faster than Thunder getting major buff…
