The Thunder Thread, and SD should make Thunder himself strong, not his nade.


(Tanker_Ray) #1

howdy people, Thunder Pro here.

Couldn’t visit forum busy playing Thunder…

I stopped playing Thunder after December 1st hot fix.

Thunder stats Day-7

http://i.imgur.com/Uipsi6E.jpg

played only Thunder first day for 14 hours did around 1200kills and 580 death(3.7 kills per minute only using MK.46), and here is what I felt.

  • I looked up for his Mk.46 machine gun stat before he was released, and they said it had 12 damage and 145 DPS, back in Closed Beta(I couldn’t even play this game before, because of region restriction… I’m currently living in South Korea). I just CAN’T believe it. recoil, especially bullet spread is so ridiculous(not the recoil, recoil seems fine but the aim bloom is way too damn high even I was shooting without jumping!) that I feel like I’m shooting high recoil Hochfir. Damage per round is only 11!!(I tested it by myself with friend, it had 22 headshot damage so 11 damage confirmed.) Even if MK.46 gets 1 damage buff, this gun is Crotzni having super high bullet spread, so whenever I shoot, it is HIGH RECOIL KEK-10. Only buff it got, is 5 rounds buff like K-121… bullet spread sucks ass!!!

  • Like I worried, his HP is quite low. his main gameplay force him to enter enemy’s chokepoint, because you gotta throw your BANG and go straight right in to clear up enemies in limited time. If you don’t, your team mates have to, if your concussion is successful. 160hp is not enough for just rushing through to kill concussed enemy. Thunder HAS to wipe out enemy within concussed time, like time-attack… but his weapon and stats aren’t enough, considering concussion grenade only disables deployables, not like Fragger or Nader’s explosive-wipe out. What if some enemies were not concussed? You get counter attacked by them, and have no time to finish off concussed enemies(This happens A LOT.). I know 160HP is very tanky when you dace him with female merc, but he is taller than Rhino, this huge hit box making him so juicy. his 160hp is near to Fragger, not Rhino. I think he should be right in the middle of Rhino and Fragger since he is heavy infantry, having 175hp or 180.

  • Good thing that his loadout augment settings are VERY good compared to Stoker or Phoenix, eventhough he sucks a bit. I really prefer the Unshakeable, buffed Cool, and Focus loadout for machinegun, but the loadout with DRILLED and SPARE is so damn good… little bit disappointed with tough, but tough is good option when medic isn’t in your team. his Timik loadout with Explodydendron and Drilled, or Unshakeable with Spare is so awesome! didn’t try the Stark. sorry. I noticed many Thunder users switched to Tmik Thunder, as MK.46 is underwhelming. Even I’m still using this crappy MK.46 just for love…

Edited December. 9

Personally, I do think December 1st hotfix can turn in to Thunder’s hope. Thunder is getting more attention, and reasonable situation to be buffed, so that his buff patch’s possibility is rising.

But one thing I couldn’t understand about, was people only focusing on his concussionade. He did had problems with self-bangs and team mate bangs, Yes this bug fix was alright. But honestly, even SD roll-back the sensitivity removal,I am pretty sure 17sec with that much CC will make him sneaky bastxrd just like before, only waiting his 17 sec cool down to get in. Do you guys think this is an Assault? Acting like sneaky rat, never goes in to enemy defense line without successful concussion grenade? Even Fragger and Nader doesn’t always wait for their skill CDs. Fragger is getting lots of love, because he is powerful as much as he symbolizes his class ‘Assault’, even his grenade is on cooldown. Nader too. has 120HP, but also has smaller hitbox than Fire Support merc, with decent primary weapons like Crotzni and SMG-9.

Thunder is an Assault, right? and I just really want him to be a REAL Assault.

Thunder buff’s top priority is His HP and MK.46. His base HP stat and primary weapon shouldn’t remain like this. If nade is the only thing he’ll get buffed, he will only depend on his nade AGAIN, just like before. I want himself to be strong, not his nade. He himself, and his own primary weapon has to be much better than this. Not as much as Rhino, but better than Fragger with his 17 sec Frag and Nader with her grenade launcher.

Thunder already have similar penalties like Rhino, Huge hitbox, and sluggish movement speed. Don’t reduce his hitbox for Thunder’s characteristic(Heavy Infantry) but Buff his HP and roll-back MK.46’s stat!!! Why is this so hard to do??? Even he had previous MK.46 with 145 DPS, he was considered worse than Fragger, you guys all know that right???

SD, please don’t focus on his concussionade if you guys really have Thunder buff in your minds. Don’t make him as opportunist like before. I am begging you… please. Thunder deserves more tankyness and firepower, NOT concussionade free-dealing abilities. Concussionade has to be buffed too, according to current state, Yes. But his nade should stay as his supporting skill, not his main skill for killing. Even you guys neglect buffing his nade, I am very sure if Thunder’s base HP goes up to 175~180, and his MK.46 roll-back, Thunder users will come back to use him, even his nade sucks. You guys can buff the nade after this. Please save Thunder…

Edited December. 18

His conucssionade and Timik got buffed. Good thing I have T45 Cobalt Fragment loadout for testing today, but still thinking Stark has best firepower for Thunder nowadays.

I was so surprised SD didn’t even touched his HP and MK.46 honestly. Concussionade’s fuse time was decreased, and slowing enemy’s movement speed to 99% seemed quite ok, but it wasn’t.

Because they removed the cooking of it, you still can’t throw it like Fragger’s nade and also it doesn’t allow you to throw far distances. Well good thing you don’t really have that much situations to throw conc nade far away, but short, and fixed fuse time just limits the throwing range more than ever, since it just explodes in the air. Eventhough enemies were slowed, they had no problem shooting back at me, so Thunder is still in bad state.

I really hoped SD was smart enough to understand the real major problem of him, but they didn’t… just 1 damage buff for MK.46 would help Thunder a lot. Got K51 Power Gunner Fragger again from Alienware case, so I used both MK.46 and K-121 today. Result? don’t even have to explain. K-121 was so much powerful than MK.46…

Fragger’s nade was nerfed to 170 damage, but I gotta say if SD is going to balance Thunder by nerfing the comparable Assaults, then they are so stupid as hell. Well everything is the same, except Thunder got a li~~~~~~~ttle bit more useful than before. Fragger still have no problem at all being killing machine, and Thunder is still not able to act like a real Assault. I am sure even Fire Support mercs like Arty is better than Thunder at indoor maps right now. Dreiss’s damage got buffed, Grandeur buffed, and with this crazy burst deals that burst rifles have nowadays, Thunder is so yummy target ever. Those mercs like Fletcher or Stoker has much more killing potentials than Thunder, even they aren’t even included in Assault class.

Guess Phantom getting his recon ability will be faster than Thunder getting major buff…


(SaulWolfden) #2

I agree almost entirely, his LMG feels too inconsistent and weak and combined with his large hitbox, he’s an easy target. The team flashbang thing is confirmed a bug if I remember correctly. The concussion grenade is mostly only problematic when chained together with other Thunder players.


(Tanker_Ray) #3

Thanks for reply! I really hope they will going to fix that bug… there is so few chance that I can concuss enemies without team mates’ confrontation. So far I’m doing bit well with him… but I just feel 5% of something is wrong with him, or hollow.

oh, one thing I forgot to mention, I think ridiculous range for concussions are also bug too. Can’t even measure the exact range… so strange.


(Xan) #4

Dont want to play thunder anymore due to the brightness caused by the concussion grenade.hurt my eyes…


(MilkyBear) #5

yeah, his LMG is a pain in the @ss. It sucks so bad. BTW, i think we have met ingame before, you are really good with Thunder lol.


(bizarreRectangle) #6

I don’t know, his lmg doesn’t seem bad. No one seems to have a valid explanation as to why it’s so bad, except the recoil. I saw some gameplay footage and the recoil seems fine. dps seems pretty cool too.

I think they should also get rid of the infinite range blind. Literally, it blinds you from across the map. Not sure how it effects enemies or if it’s infinite range.


(Telzen) #7

Infinite range is confirmed as a bug. Hopefully they don’t wait to get the fix patched in.


(bizarreRectangle) #8

Oh what a relief, I’m sure the complaints would start slowing down when they fix those bugs. The bugs are the main source of complaints it seems. Either that or the lmg.


(Szakalot) #9

If LMG works anything like it used to, its extremely accurate in the first 5-10 bullets. If you aim for the head you can mow people down. Also, the ironsights are easy to use, with the high RoF and low recoil. Start hipfire and switch to ironsights for quick headshot finish.


(MilkyBear) #10

The problem is that it USED to.


(Szakalot) #11

The problem is that it USED to.[/quote]

im not convinced anything changed, saw a good player yesterday absolutely recking with Thunder. Also saw a YT video by Amerika that showed me its still very accurate in the initial burst. Will get Thunder during the double-xp weekend, and come back to tell you : )


(Tanker_Ray) #12

The problem is that it USED to.[/quote]

im not convinced anything changed, saw a good player yesterday absolutely recking with Thunder. Also saw a YT video by Amerika that showed me its still very accurate in the initial burst. Will get Thunder during the double-xp weekend, and come back to tell you : )[/quote]

Practiced quite hard for MK.46, well I feel I’m good to it now. But I can’t still accept this ridiculous bullet spread and damage per round.

here is my current stat in two days & proving my work

http://i.imgur.com/FM2vwJT.jpg?1

http://i.imgur.com/FEIaDEe.jpg?1

Yes, I will always agree with the point that player’s skill is number one priority, but this isn’t about how good or bad I’m doing. Its about Thunder’s stat. Good players can handle any mercs, BUT good mercs can perform well with the hands of many players.

I don’t even want Thunder to be decent… just a bit more HP and some recoil, damage buff.

according to Kandyrew, his machine gun’s damage is 11! this is same as Kek-10, and really, MK.46 is just a Kek with Super high bullet spread and 85 rounds right now.

I also know Amerika is god-skill player, and may be he might liked him, but I don’t think he could represent all of DB player’s opinion…

I’m pretty sure Thunder is having hard time, due to his score/min is quite low.(not just me, but other Thunders I’ve seen in two days all had much lower score than Fragger.)


(Tanker_Ray) #13

[quote=“bizarreRectangle;114869”]I don’t know, his lmg doesn’t seem bad. No one seems to have a valid explanation as to why it’s so bad, except the recoil. I saw some gameplay footage and the recoil seems fine. dps seems pretty cool too.

I think they should also get rid of the infinite range blind. Literally, it blinds you from across the map. Not sure how it effects enemies or if it’s infinite range. [/quote]

Well, MK.46 has 132 DPS(11 damage, 725RPM) now. seems high, but compared to K-121, one with high single shot damage takes a lot more advantage. 11 per round is just making this gun huge-sub machine gun, I mean, high bullet spread Kek-10.

I explained his HP problem, so thats all.

I hope that bug will be fixed too!


(Telzen) #14

The problem is that it USED to.[/quote]

im not convinced anything changed, saw a good player yesterday absolutely recking with Thunder. Also saw a YT video by Amerika that showed me its still very accurate in the initial burst. Will get Thunder during the double-xp weekend, and come back to tell you : )[/quote]

Practiced quite hard for MK.46, well I feel I’m good to it now. But I can’t still accept this ridiculous bullet spread and damage per round.

here is my current stat in two days & proving my work

http://i.imgur.com/FM2vwJT.jpg?1

http://i.imgur.com/FEIaDEe.jpg?1

Yes, I will always agree with the point that player’s skill is number one priority, but this isn’t about how good or bad I’m doing. Its about Thunder’s stat. Good players can handle any mercs, BUT good mercs can perform well with the hands of many players.

I don’t even want Thunder to be decent… just a bit more HP and some recoil, damage buff.

according to Kandyrew, his machine gun’s damage is 11! this is same as Kek-10, and really, MK.46 is just a Kek with Super high bullet spread and 85 rounds right now.

I also know Amerika is god-skill player, and may be he might liked him, but I don’t think he could represent all of DB player’s opinion…

I’m pretty sure Thunder is having hard time, due to his score/min is quite low.(not just me, but other Thunders I’ve seen in two days all had much lower score than Fragger.)[/quote]

Kandyrew also thinks the gun is amazing. I agree, the thing is awesome. I don’t think it needs a buff.


(SaulWolfden) #15

Even a small increase to damage will make a significant difference to him, if the 11 damage is correct, he can do roughly 935 damage before reloading under the impossible assumption every bullet hits, for each 1 damage added to the weapon, his total possible damage goes up about 90.


(Tanker_Ray) #16

I am always in Asia servers. If they are all full, I sometimes visit US West Server(only alternate option. because rest of the servers have over 300 ping here, but US West is 150 somehow.)

My forum name and steam name is exactly the same, and I usually remember all of those people who greets me or plays well. If you see me next time, please say Hi! I will too, and remember you also!

Thanks for the praise anyway, having hard time maintaining 2.0 KD with Thunder since his machine gun and HP sucks so much…


(Tanker_Ray) #17

Test completed. 11damage is correct right now, so this gun is huge KeK-10 with HIGH bullet spread.

If SD is going to roll back its 12 damage, they have to keep the recoil. If they are going to remain this damage and DPS, they should buff roll back the recoil.

85 rounds with 11 damage is total 935 damage = so it is useful calculation is very bad logic. K-121 can do exact same total damage(17 x 55=935) with this gun too, and you usually die first before you even shoot all of your rounds, due to your huge hit box and lack of HP. Judging gun with its total damage is just pure non-sense. Hochfir and KeK-10 has exact same total damage of 495, so are they considered the same? Absolutely not.

Exact same damage with Kek, 25RPM advantage so gets only 4 DPS than Kek(128 and 132), and has SUPER HIGH bullet spread. I suggest you to use Kek-10 or Crotzni after using MK.46… Feel how good comfortable is Kek’s recoil compared to this gun, even Kek was nerfed three times.

MK.46’s weakness can be felt whenever you shoot Fast Small mercs like Aura or Proxy, just feel how Thunder is defenseless against Remburg shotgun with low damage high recoil gun.

Not enough firepower to mow down people, even you concussed your enemies successfully.


(Sinsanatis) #18

i agree with the spread… Once the spread is just a super tiny bit buffed, id be satisfied. and the concussion grenades def need fixing. otherwise, im pretty satisfied with thunder. his lmg is still mads fun to use tho :smiley:


(Tanker_Ray) #19

I think MK.46’s damage and Thunder’s HP is more huge, if they are going to maintain its spread… As a machine gun fanatic, I agree with the fun. Using him just for love even he sucks T.T


(bizarreRectangle) #20

So I got my hands on thunder today, I didn’t play a lot but I played enough. His lmg is awesome. Spread is not much to worry about unless your aim is poor. Usually I can kill someone before spread gets very high, and if it becomes an issue I can ads to finish them off. Not to mention headshots on this thing. You just gotta make sure you don’t miss the first few shots, but that basically applies to any gun.

The magazine capacity is very large, even with that rpm. It’s enough to deal with at least 2 people, it’s tailor made for combination with the concussion grenades.

Compared to fragger you get more control over the fight, and I like that. Lmg is also my dream gun. Fragger is probably great at dealing with chunks, thunder perhaps smaller bits. If you know what I mean. I think they’re both good, fragger will keep his king of the hill spot though. And I think that’s fine.