[quote=“bizarreRectangle;115922”]So I got my hands on thunder today, I didn’t play a lot but I played enough. His lmg is awesome. Spread is not much to worry about unless your aim is poor. Usually I can kill someone before spread gets very high, and if it becomes an issue I can ads to finish them off. Not to mention headshots on this thing. You just gotta make sure you don’t miss the first few shots, but that basically applies to any gun.
The magazine capacity is very large, even with that rpm. It’s enough to deal with at least 2 people, it’s tailor made for combination with the concussion grenades.
Compared to fragger you get more control over the fight, and I like that. Lmg is also my dream gun. Fragger is probably great at dealing with chunks, thunder perhaps smaller bits. If you know what I mean. I think they’re both good, fragger will keep his king of the hill spot though. And I think that’s fine.[/quote]
So sad that only part that I can agree with you is ‘‘gotta make sure you don’t miss the first few shots, but that basically applies to any gun’’, and LMG is my dream gun too.
‘Unless your aim is poor’ statement was very funny, as I’m hardly maintaining my K/D at 2.0 and having 3.7 kills/min. As much as I love Thunder, I am suffering so hard.
Have you tried using Kek-10 after using this LMG? There is so much definite problems whenever you face jumping female characters. Whatever advantage the MK.46 gets, ‘‘that basically applies to any gun’’ like you said, except that 85 rounds box magazine.
Use concussion, free damage deal enemies, yes of course you can handle two. Problem is there is so many situations that non-concussed enemy teams show up while you are shooting concussed ones, and 132DPS with high bullet spread is just not enough to finish the situation fast, also your low HP compared to hitbox makes you even not able to tank all of them. Even you concuss them all, you can’t even finish more than 3. Most of the time you just finish off one or two. If there is enemy medic, you have to use even more bullets to finish them, furthermore time for just that.
I really gotta say the only useful time to use Thunder is when you concuss all of them, and you and your team mates all go in and clear the situation. BUT the fact that concussionade flashbangs team mates also bothers this strategy.
Anyway, I can’t still find any reason why should MK.46 have low damage high bullet spread, even I’m doing quite fine with this gun. What is the reason of that, and why should I suffer for it?? For example, minigun have couple of handicaps for 300 DPS and 200HP. So what advantage do I get when I use MK.46, sacrificing recoil, damage, and DPS?? Lower damage AND DPS, higher recoil than K-121, Just for one 85rounds of box magazine?? This is definitely not acceptable.
The more you use him, you are going to have really hard time killing high skilled people, especially female characters with shotguns,also especially Remburg. Far distance is just SO SO, good for headshotting stationary people’s head, but this is also ‘‘basically applies to any gun’’. It ,makes this gun much worse than rifles that you suffer like other SMGs at Chapel’s final stage. I admit ironsight is comfortable, but that’s all. 4.1 reload speed for all this? I would just reload Kek-10 twice. It is just absurd this gun is machine gun, and only useful for close - mid range distance, that is worse close range fight than shotgun, worse mid range than rifle, worse accuracy than SMG.
Even I don’t convince every people, I believe statisics about Thunder such as pick rate or score/min will going to tell.
