AHA thats what all of your designer meetings are all about! Tbagging and crazy dancing. Tell me when there is free space for another gameplay designer xD 
+1 for all suggestions
AHA thats what all of your designer meetings are all about! Tbagging and crazy dancing. Tell me when there is free space for another gameplay designer xD 
+1 for all suggestions
What i hate the most currently ? Hate is probably a too strong word, but i am unsatisfied with mainly:
slowdowns
viewbobbing
sound/bullets-fired missmatch
and the most probably
that i suck 
Well not that much, but i know for sure that in probably every game i have played so far, pros have no such clear advantage over me as they do in DB. Mostly i walk somewhere and i fall to the ground immediately. I mainly track that back to my lag and the hitregistration, which i think, gets even worse, the more lag i have. Sometimes it seems every 3rd or 4th clearly hitted shot actually registers, all other hits miss. I have that in no other game. I am usually never down K/D to around 25%, i am always around 50% the least, which i think is due to hits not registering. Just played on a full server and it is just way too impossible for me to match other, better players. Normally i can easily hold my line for a few secs, and then i am too lazy or do not want to focus that hard and so i loose in a more intense firefight. With that kind of attitude i make it to 50% K/D in almost every shooter i have played so far, even on pro servers like those in W:ET (etpro), easily.
This, this, this, this and that.
and still the sticky ev and now sticky bells.
Remote viewing, easy really with all those glass walls. Im probably floating around there now.:icarus:
I donât hate it as much as Iâm bummed by it, but the player count is absolutely killing me. It seems like people dropped money to help support this game, which is great, but no one is actually giving it the support it needs through playing it and finding every possible bug or glitch that we can.
well most of the time im playing with myself on the server unfortunately 
and if some ppl play, u will be shot over and over^^ im still noob⌠hfmpf
Bought myself in the alpha, mainly to support Splashdamage. I barely play Dirty Bomb because I find it quite repetitive and thus boring to play at the moment.
I mean I did the same, but pre-release monetary support isnât going to help them in the grand scheme of things. At the end of the day, what matters most is how many people this game attracts and the player-base it acquires over its life. If the game isnât fixed up by those willing to support it now, it will show in both of those statistics later.
i think thatâs because a large majority of the player base atm are comp players and they only care about the comp side of things they wont go around looking for bugs or if they do find an exploit they wont report it and keep abusing it over and over as Iâve seen a few of them do. there are only a handful of us that go bug finding or mapping issues
In addition:
the non-fluid movement (which is partly also slowdowns, but mainly the idea of acceleration modeled after rl)
running against all sorts of models in the map (they push you slightly up, down, back, but it does not feel good running against them, i think some call this âcrampyâ, but not sure what the english word on that is).
Also: you do not feel rewarded, you get no feedback (rarely, i reported some pretty annoying bugs back in the days and they were not even mentioned in the changelog, nor reported back on me that it was fixed) from the devs as you report a bug and also it does not seem attractive for most and there seems little mindset towards finding bugs in the community (only a few do care it seems), but it is actually quite an art to find bugs and can be really fun, even if these are just small to med ones
I for my part at least had my great fun, but never got the feeling it is important what i do or would be regarded as a contribution.
These arenât thing that I âhateâ, but just some things I wish were different.
All this being said, Iâm not giving credit to the amazing game that this is so far. With the amount of disappointments thereâs a longer list of things Iâm loving about the game. Probably not the best first post 
I think its ET to a certain point. Basically its already the same imo.
The only thing that i hate are those big hands, on this big weapons (doesnt fit to high fovs) but i think fov adjustment is inc.^^
Aiming down sight feels like, you can use it, but you shouldnt^^
Recoil is really not even there way to easy to control, but the spread is kinda strange, you can control the weapon as steady as u want, but bullets will drop around like crazyâŚ
What about no spread and kick up only?
Hey drfraggot, good to see you on the other side! The US side of games can be disappointing. I have organized a weekly Tuesday Night pickup game because of that. We use it as a time to get an actual full game w/ voice comm and we always post it to the devs to watch demos or use echo to gather stats. Often times our games lead to a discussion about a lot of the mechanics that are good/bad.
Anyways, sign up for tonight: http://forums.warchest.com/showthread.php/35184-Tuesday-Night-Fights!-(US-East-3-12-2013-Strychzilla-s-Gorilla-Rampage-Edition)
Things I currently dislike in DB:
So you want the guns to:
[ol]
[li]Shoot slower
[/li][li]Have lower spread and recoil
[/li][li]Lower body damage and increased headshot damage
[/li][/ol]
Iâd like to keep rate of fire the same, reduce spread, reduce recoil on field-ops gun, increase head shot damage on all guns except sniper and pistol, and keep body shot damage the same.
:o
i think when the spread is reduced shooting will be more accurate. recoil is already easy to control, the only thing i noticed, it feels sometimes random, u try to control the recoil, but the gun will still break out to the left or right despite really low recoil, especially ADS. I think whether there should be more recoil and lower spread (i think best solution) or there should be a higher spread. Personally i think some weapons should still feel and react like a real weapon.
body dmg fine, inc hs dmg +1
But when its more likely to do more hs, the consequence is reducing rate of fire. So weapons will feel more powerful imo. Otherwise some ppl wont be happy anymore^^ medic gun = cs AK with doubled RoF^^
EDIT: the next patch will enlight us all!
[QUOTE=.N.E.R.D.;431106]I gotta say, for me it is the Low Playercount. I am almost never able to play DB when I want to cause the servers are always empty.
What do you hate ?[/QUOTE]
thats so true. It would be great if Teams could invite there Teammates. We have 2 old RtCW and Brink Member who would love to have a alpha keyâŚ
Yeah sure. They will get 2 more playing alpha testers. Among the aktiv 20 people isnt that enough?