The Thing I Hate The Most About DB At The Moment


(Mao.) #81

For me its the crosshair and sticky map.
After the game need to balance a bit. Its impossible to kill a heavy with medic in 1vs1 even if we play well.
But in general the game is on the good way .
Please make the possibility to have the two different medicpack with different carracter and air-drop supply stations.


(.Fleury) #82

[QUOTE=Mao.;434632]For me its the crosshair and sticky map.
After the game need to balance a bit. Its impossible to kill a heavy with medic in 1vs1 even if we play well.
But in general the game is on the good way .
Please make the possibility to have the two different medicpack with different carracter and air-drop supply stations.[/QUOTE]

There will be more Crosshairs in later builds.
Sticky Map?
Thats not a think that needs to be balanced! If you would balance both classes no1 would play heavy… lol


(Ashog) #83

Please add sticky EV to my list.


(Breo) #84

:o the ev when you mount the gun while you want to repair and get stuck in the ground/wall when you got revived :mad:


(rapid_shot) #85

Yes, Yes and YES!!!

To the first point, some of the smgs are empty in no time. Slower rate of fire = more hits. This way they don’t have to up the clip size every time the clip per kill ratio is > 1. Think Thompson speed for the assault rifle.

To the second, lateral sprinting and very high acceleration would help this vastly and I would love to see that.

And to the third point, I loved knocking people’s helmets off (a feature I would love to see again =D) from part way across the map while crouching in ET w/ the Thompson. Just seems strange that these modern guns in DB are less accurate than the Thompson from ET.

Some other things that I would change in DB:

  • Assault having the C4 now makes 1v1 pointless. Person plants, then has to kill themselves to respawn as engi, and by that time they’ve either disarmed or rebuilt the barrier by then.
  • Adding prone. For those of you who don’t like proners, use it as an opportunity. When I did, I started to own proners. When proning is used not in the middle of a battle, it can be very beneficial.
  • Not a huge deal but goomba kills in ET were fun =D
  • On that note, I don’t like bouncing off of tanks or people’s head. I get why, I just don’t like it.
  • I would like some sort of indicator for how long you’ve cooked your grenade. A bar or clicks; something.
  • Something I never understood about sniper no-scope is how ungodly inaccurate it is. Here you’ve got the most accurate gun in the game, but you can’t shoot someone 5 feet away because it goes over their shoulder by 5 feet. I suggest make it really accurate, but make the damage way down like a pistol.
  • I think the arty spotter takes way too long. You have to stand still (more or less) for 3 seconds in order to drop it down. Doesn’t sound like a long time but in the middle of a street being exposed like that, 3 seconds is a long time
  • Lastly I think it would be a great idea to make hit sounds either louder or more distinguishable. As it is, I can tell when I’m hitting someone, but it kind of blends in to the rest of the noises like the gun firing.