The status and future of Enemy Territory: QUAKE Wars


(Strogginator) #1

Hi. I bought ETQW a long time ago, and have been away from the game for quite a while, roughly since the initial Activision debacle, waiting to see how things would pan out. Now, over a year later… it seems all that’s left of the community site (community.enemyterritory.com) and stats servers (stats.enemyterritory.com) is still just this little corner of cyberspace on SD’s website. Am I missing something? Has the lost content remained lost and little/no effort been made by the companies involved to restore the previous level of function? While I will concede this trio of forums is at least something… it’s still a far cry from the highly polished, QW-specialized site we had back in the day when I bought the game. It seems the latest ETQW version is still 1.5, too, which I recall playing last (though I played more in 1.2 and 1.4… I still want my shotgun back!) As the developer, Splash Damage ought to have the full source to everything… couldn’t you guys pretty easilly at least make a 1.6 (or 1.51, whatever) patch that enables fans to host viable master stats trackers for psuedo-ranked server stats, and sort out who’s trustworthy enough to host ranked servers amongst themselves? I assume it’s not possible to do so as-is or fans would already have done it… Presumably you also have the ETQW-proprietary source code to the stats tracking backend (at least the database handling part, since that has to interface directly with your own code in the game servers?) as well, why not release it if no corporation is going to run it anyways? Theoretically all the server patch needs is a cvar to pick the stats server to report to, and a release of adequate documentation of the stats server protocol (which source to the stats tracker server would serve as?)

I’ve heard conflicting claims of it being either Activision or id Software that was responsible for the actual drop of the sites - what’s the truth? Whose servers/IPs did those actually point to when they were functional… is it really the case that id Software hosted the servers, IP, DNS and all, and has them redirecting to Activision to try to shift the blame? The more detail, the better, because everything I find about this seems pretty… glossed-over.

Will Splash Damage be making full (including engine, not just the SDK) source code to ETQW available at some point after the release of id tech 4 source? John Carmack, bless his heart, still intends to do his best to ensure his word on already-shipped and purchased titles is honored and that id tech 4 source will be released - I realize you can’t release full ETQW source until that happens, and wouldn’t hold it against Splash Damage if there is no release in the event Carmack fails (which I hope is unlikely, but that’s between him and ZeniMax.) But provided he succeeds, do we have a reasonable degree of certainty Splash Damage will follow suit within a few years of that release with a release of ETQW’s complete source code so it can similarly benefit from complete modding? Is this going to eventually be a fully open game in the old id tradition, or is what we have about all we’re going to get in terms of mod support code releases? I bought this game on the assumption that between being id tech-based and even using the QUAKE name, it would eventually be open-sourced as previous QUAKE games had been.

On a related note, my current boycott list includes Activison Blizzard, id Software, (both in part because of their apparent mishandling of ETQW, among other unacceptable conduct over the years, and compounded by ZeniMax forcing id to not license id tech 5 in the customary manner among other gestures I regard as bad form and anticompetitive) and basically anything owned directly or indirectly by thier ultimate parents, ZeniMax Media Inc. and Vivendi, which I consider the root source of a lot of problems in the modern game industry (the bigger the company, the more likely customers are to get arbitrarily trampled on, in my experience: those two and thier children are among the biggest offenders IMO.) Anything with any of said logos is an immediate ‘do not buy’ in my book, as of something like a year ago. FYI, yes, that means this extends to Brink regardless of Splash Damage’s own status because of Bethesda Softworks’ involvement and ZeniMax’s ownership thereof (remember, ZeniMax is id’s parent company as well…), which worries me that similar complications may crop up. I would strongly encourage Splash Damage to seek publication methods not involving them in the future.

And yes, I am aware of Activision’s statement on the box. However, if they choose to exercise it in this manner, I will exercise my option to not buy from such an untrustworthy company ever again (as I do.) In my book, it’s one thing to reserve such rights (in case of unavoidable circumstances,) and another to use them in this manner. This is not acceptable conduct for a game publisher like Activison. Withdrawl of corporate-provided servers should ALWAYS be accompanied by release of the necessary resources for fans to provide thier own fully-functioning equivalent.

Thanks in advance for any light anyone can shed on these issues. I am keenly interested in who is responsible, what can and can’t/will and won’t be done, and exactly why.


(millerq3) #2

Strogginator

Ive pursued Activision to the point that i also decided to boycott any of their games.(http://www.clanaardvark.proboards.com/index.cgi?board=anythingquake&action=display&thread=210 )
People may concede that what matters to the minority doesn’t interest the rest.
But as long as we make the general public aware of the small print & that anyone looking to purchase a game that is published by Activision who will drop parts of the working game due to lack of interest/sales/profit (highly likely the latter) then i feel ive done my duty.
Further more sales of ET:QW are still available.As a purchaser of the game i would be mightily peeved in the fact that as soon as i have opened it to find that its not fully functional.
I,like many,provide a server for folks who enjoy the game no matter what.
Would be nice for someone,publisher or developer, in helping keep this excellent game & provide Strogginator with some answers

Thanks

Miller


(Nail) #3

Activision or as it’s known here, Lackovision just shut the forum site and stat site down with no notice, several people including myself offered to take over hosting, not sure about anyone else, but I got no reply

afaik, id Software had no part in any of it, except they left Activision and merged into ZeniMax

iirc, outside developers could license id tech5 if Bethesda was the publisher

not sure if you know, Brink is a SD property, not a Bethesda property

final note : you probably already have your way


(Strogginator) #4

[QUOTE=millerq3;286525]Ive pursued Activision to the point that i also decided to boycott any of their games.(http://www.clanaardvark.proboards.com/index.cgi?board=anythingquake&action=display&thread=210 )
People may concede that what matters to the minority doesn’t interest the rest.
But as long as we make the general public aware of the small print & that anyone looking to purchase a game that is published by Activision who will drop parts of the working game due to lack of interest/sales/profit (highly likely the latter) then i feel ive done my duty.
Further more sales of ET:QW are still available.As a purchaser of the game i would be mightily peeved in the fact that as soon as i have opened it to find that its not fully functional.
I,like many,provide a server for folks who enjoy the game no matter what.
Would be nice for someone,publisher or developer, in helping keep this excellent game & provide Strogginator with some answers[/QUOTE]
I very much agree the public needs to know what they can expect of a company they buy from.

In fairness, I will note however, that even on the original box (and presumably any current ones and the download offerings,) the community and stats weren’t advertised (and there’s that “Activition makes no guarantees regarding the availability of online play and may withdraw online service in its discretion without notice.” in the small print on it.) My take on that situation is this: People who buy it NOW should know the features are defunct and don’t seem to be coming back regardless of fan outcry, and that Activision apparently treats ETQW as a dead game now, so they’re getting a relative fair deal as long as they have realistic expectations based on knowledge of the situation as it is NOW. Someone who bought it purely based on the box back in the day probably wasn’t expecting those features either. But those don’t represent the only situations on which purchase decisions are made, and things substantially included in reviews or direct experience with the game prior to purchase (e.g. demo or sampling the game elsewhere) are still very much relevant. Personally, I tried out this game at someone else’s house, saw what it had, saw the community site, saw the stats features, everything. My purchase decision was based on that. There were several features which seemed set to stay (I mean, they must have spent quite a bit on the design of those sites… to just drop that investment was rather… unexpected.) Then they suddenly dropped off even though they really ought to be quite easy to maintain, or at least offload to the fans. Instead they got dumped entirely and aside from SD’s forums here, it looks like all we get is a blame-game going on between Activision and id as to who’s actually even responsible. That aggravates me. To withdraw those features so abruptly, with seemingly no warning, little explanation, and no intent to provide the resources needed for fans to restore things, is simply unacceptable; it’s not legally actionable, no, but it’s not my idea of ethical conduct for a game publisher such as Activison, either. They could at least see to it fans have reasonable access to replace the stats functionality and provide someone with a backup of the forum content. Assuming the forum was SQL-database based, a few SQL commands ought to allow clearing passwords and PMs and the like if they only want to provide the ‘public’ data; but really, with how little bandwidth and CPU a forum takes… dropping the community site the first place was really bad form. I’ve already largely given up on Activision and ZeniMax-controlled id as a result, but I think Splash Damage may have potential to rise above that. And that’s what this thread is about really… seeing where SD stands and hopefully fielding some suggestions that could make the best of the situation and future.
FWIW, I think ETQW and Splash Damage both have considerable potential. But if ETQW is going to stay closed-source forever with no further developer support, it probably won’t achieve any real semblance of the level of fan support most of the previous QUAKE games achieved, and that’d be a terrible shame. That’s why I want to be sure on whether my original expectations will be met on those issues. At this point, it seems like we don’t have any guaruntee even the auth server will stay up, since Activision apparently has no problem as a company exercising the excessive rights they have reserved. And if SD is going to keep getting hosed over by greedy publishers that don’t care about thier customers, well…

Which of course comes down to why I want a definite answer as to exactly who dropped the ball and where the responsibilities regarding the sites were. And what can be done to repair the situation. Speaking of which… does Splash Damage have a plan for if/when the ETQW auth server is dropped? AFAIK the currently-released servers will refuse to accept connections without them…? Oh, and if anyone can answer… I assume ranked servers are long-dead, there are no server providers trying to charge extra for them anymore?

Requiring the publisher to be Bethesda still puts them under ZeniMax’s thumb - it’s kind of a common trick in the modern corporate world. Check the wikipedia info - “Bethesda Softworks, LLC, a ZeniMax Media Company”. Assuming the claims about id’s involvement and responsibility have any truth to them, we could be looking at the same thing all over again depending on what’s dependant on the publisher with Brink. Just the tone ZeniMax in general seems to set with thier game properties already makes me extremely skeptical.

ETQW was presumably a SD property as well…? but published through and dependant on Activision, and there have been repeated claims id hosted the actual servers for the community and stats (which is one thing I’d like completely officially cleared up - the ‘official’ comments I’ve seen from relevant company reps seemed to avoid expressing real certainty on who did what. I want certainty. Whichever company made the direct decision to pull the plug is not getting my money ever again unless they make amends for this; if id and Activision aren’t equally at fault, I might cut the other some slack in future considerations.)


(millerq3) #5

Just a thought

May i enquire if the comments were more highlighted,those being

"Response (Jon An) 07/21/2010 04:11 PM
As the stated on the box in the legal restrictions, “Activision makes no guarantees regarding the availability of online play and may withdraw online service in its discretion without notice.”

Then how many servers,knowing the outcome, would have been hosted & paid for?

Surely we,who promoted the game by providing a paying server, require recompense!

Miller


(AnthonyDa) #6


(Setlec) #7

@Strogginator: ETQW isn’t SD property, it’s IdSoft’s property! other we linux community would never have the luxury of playing this game! If it wasn’t by Timothee “TTimo” Besset’s effort to port the game we would be screwed! Lackovision and SD are at fault by killing the game imo… SD did a great job making the game but they could have released more maps… Lackovision killed the community website and i heard a rumor that they will kill the servers later in this year…

I wish that IdSoft would release ETQW source code (including the editor source code) at the same time as Doom3 source code.


(Strogginator) #8

Over a week later and still not so much as an acknowledgement from staff, much less the solid, no 'maybe’s, no ‘I think’ actual answers I was hoping for? That’s pretty terribly disappointing. Even if it took a while to get the actual answers, just knowing someone was seriously trying to straighten things out for good as to what went down back then would be SOMETHING. How hard can it be to get the facts?

[QUOTE=Setlec;287424]@Strogginator: ETQW isn’t SD property, it’s IdSoft’s property! other we linux community would never have the luxury of playing this game! If it wasn’t by Timothee “TTimo” Besset’s effort to port the game we would be screwed! Lackovision and SD are at fault by killing the game imo… SD did a great job making the game but they could have released more maps… Lackovision killed the community website and i heard a rumor that they will kill the servers later in this year…

I wish that IdSoft would release ETQW source code (including the editor source code) at the same time as Doom3 source code.[/QUOTE]
As much as I’d like to believe you were right, I really don’t think that’s the case. Just because an id employee is allowed to work on the source and release a specific version of the compiled result doesn’t necessarilly mean they own it or have the legal right to release the source to the general public. If you are right, though, asking Carmack to push for ETQW’s source release with Doom 3/Tech 4 would certainly be a step in the right direction. He seems to be one of the last few that really cares about open-source at the engine level in games anymore.


(light_sh4v0r) #9

[QUOTE=Setlec;287424] i heard a rumor that they will kill the servers later in this year…

[/QUOTE]

Stop posting that nonsense, you didn’t hear that rumour that’s just a random stab.


(shibbyuk) #10

The community website disappearing (for whatever reason) does actually co-incide with the time I stopped both playing ETQW and also working on my map, Santorini. Bit of a shame really. In fact, I pretty much stopped playing PC games altogether since Quake Wars - I’m not saying that’s purely because of the demise of ETQW, there were “real life” factors involved too!

I plan to give Brink a good go - I’m looking forward to some well polished team-based gameplay - so I hope it doesn’t suffer the same fate.


(light_sh4v0r) #11

Shibby! :smiley:

I never got to play Santorini, I was really looking forward to it :frowning:


(king_troll) #12

id ditched activision as a publisher, and went off to EA, then id was brought buy zenimax, and activision killed QW sites through tantrum, the only other big game they have is guitar hero and they killed off the whole game and there will be no more released

id are not licencing idTech5 out to anyone, its a zenimax ring company thing only

if QWs engine is GPLd, it will be in 8->10 years time, doom 3 idtech4 has been around the corner to be GPL`d for the past few quakecons


(Mustang) #13

I actually don’t think idTech5 is ready to be licensed yet
But perhaps if there was a developer that was good friends with idTech and shared the same publisher then their next game might be idTech5 based, then again said developer may have already built their own platform engine that everyone at the company is happy and used to working with


(king_troll) #14

zenimax is the publisher, and has the money to sponser television programs, there is probaly no real big change in the idTech5 engine then what quake wars idTech4 uses

splash damage is the new valve, except recoding most of the quake wars engine for brink hasnt been made a big deal off


(timestart) #15

The copyright notices in the SDK source all say “// Copyright © 2007 Id Software, Inc.”.


(shibbyuk) #16

[QUOTE=light_sh4v0r;293785]Shibby! :smiley:

I never got to play Santorini, I was really looking forward to it :([/QUOTE]

Hi light_sh4v0r! :smiley:

I think TAW had a copy of it, but that’s about as far as it went… Which is a shame considering how many hundreds of hours I spent working on it!


(king_troll) #17

[QUOTE=shibbyuk;293859]Hi light_sh4v0r! :smiley:

I think TAW had a copy of it, but that’s about as far as it went… Which is a shame considering how many hundreds of hours I spent working on it![/QUOTE]

you can download most custom maps :

http://etqw.nett.org/download/etqw/maps/packs/etqw_nirvana_maps_2009.zip


(brbrbr) #18

topicstarter:why anything will change? just because you asking about? hardly believe/care.


(Strogginator) #19

Hm. That’s interesting. An id copyright there would be normative since it would have been there in the id tech 4 source they originally recieved to work from… but what interests me is the copyright date. It seems unlikely that they’d update the year to QW’s release and not add their own company name to the copyright at the same time, if they had rights to the code. Maybe there is some substance to the claim… but I wonder just how much of the code it covers if so… perhaps it was handled internally as a joint project on id’s own source code repository servers? Perhaps some Splash Damage employee could clarify whose permission is needed to GPL the ETQW source code? Please?

[QUOTE=king_troll;293812]id ditched activision as a publisher, and went off to EA, then id was brought buy zenimax, and activision killed QW sites through tantrum, the only other big game they have is guitar hero and they killed off the whole game and there will be no more released

id are not licencing idTech5 out to anyone, its a zenimax ring company thing only

if QWs engine is GPLd, it will be in 8->10 years time, doom 3 idtech4 has been around the corner to be GPL`d for the past few quakecons[/QUOTE]
The reason for the delay in releasing tech 4 is that tech 5 still wasn’t out IMO. With Rage’s release that goes away. And SD has Brink out as well… so… 8-10 years? You trollin’? Heh.
Just to clarify for others… id’s already publicly announced id tech 5 will only be licenced for games that use Bethesda as a publisher, which, for those who dislike Bethesda for any reason, or would just plain like to pick their own publisher (if only to not be bound to whatever extensive terms and conditions no doubt come with being published by Bethesda, or to benefit from their own publishing capacity,) is the same as not at all. This isn’t a maybe, it’s official, google it if you want. The ‘zenimax ring company thing only’ part is definitely no troll - not 100% accurate but certainly close enough as you can see. In the past, id tech licences were pretty liberal, so this will almost certainly result in a vastly lower usage of tech 5 compared to tech 4 and Epic’s offerings.

[QUOTE=king_troll;293825]zenimax is the publisher, and has the money to sponser television programs, there is probaly no real big change in the idTech5 engine then what quake wars idTech4 uses

splash damage is the new valve, except recoding most of the quake wars engine for brink hasnt been made a big deal off[/QUOTE]
IMO, comparing Brink vs. id tech 4 (especially already-QW-level id tech 4) to Source vs. Quake is laughable. And GoldSrc was not much of an increment from Quake, though the relation is probably by far more comparable to Brink vs. tech 4. It hasn’t been made a big deal of precisely because, as an engine, it isn’t a big deal - they made a new game, they didn’t recode most of the game systems (the engine) from the ground up, and id tech 5 obviously has far more recoding done on it (particularly the render and development support, which are the things Carmack generally seems to care most about) relative to latest tech 4 already. For SD to be the new Valve, they’ve got a very long road ahead of them. Ensuring QW gets a strong, lasting source-level mod community as a proper QUAKE game could help, though. They’re unlikely to do it on mere game success alone, because let’s face it - ETQW isn’t even scratching Half-Life’s early popularity. They’re going to need other edges. And they have the potential to acquire them…

If you ‘hardly care’ to such an extent as to post like that, why even post? I suppose you take a similar position regarding anyone asking about your mutilation of the English language as well? It should be quite obvious from my post that yes, I do care, and I do believe there’s at least some chance that there are SD employees who still care enough about QW to see it done justice in the long run (and try to make it live up to reasonable expectations of a game that bears the QUAKE name.) Reminding them of where we are a year later and what they can do about it ought to encourage that, and if anyone from SD actually responds, will hopefully give those of us who care (I’m obviously not the only one) a better idea of what to expect from SD in the future. Unless you’re just trying to goad SD into action, I can’t help but wonder about the motivation of your post…


(brbrbr) #20

im hardly need “reasons” of any kind to be myself :stuck_out_tongue:
let alone, chances to play with [low-level]rhetoric around black-hole subject.