The sparks nerf, what do you think?


(Jesus) #21

[quote=“WaffleMonster;148670”][quote=“Watsyurdeal;148669”]Imo, nerfing her damage output with the Revivr is fair, but nerfing her revives is essentially making less useful.

I’d actually find reverting ALL of that fine if she couldn’t heal, don’t know why she should be able to heal herself anyhow. Have the Revivr heal and get rid of her packs. [/quote]

The issue is her revives are broken af and desperately need toning down.[/quote]
If Sparks didnt charged her rev before the teammates dies you have way enough time to put another burst in ennemies to finish them and if she doesnt charge the rev to revive them they come back with way less hp and are still killlable, her revive arent broken the way people plays agaisnt her is, people took too much the habit of killing ennemies and let them on the ground without gibbing them when you play agaisnt sparks its like with phoenix you gib all your kills right away or they comeback. You dont need anything more to counter her revive. But no its the merc that is broken and needs nerf


(flashingEsquire) #22

^ with this guy. You still have a second after the first down to double down, even if the person is being pocketed by a sparks.

With the rev falloff, tbh something of like 20-25% falloff would’ve been something more balanced, rather than the 33% that they put in.


(WaffleMonster) #23

[quote=“Jesus;148842”][quote=“WaffleMonster;148670”][quote=“Watsyurdeal;148669”]Imo, nerfing her damage output with the Revivr is fair, but nerfing her revives is essentially making less useful.

I’d actually find reverting ALL of that fine if she couldn’t heal, don’t know why she should be able to heal herself anyhow. Have the Revivr heal and get rid of her packs. [/quote]

The issue is her revives are broken af and desperately need toning down.[/quote]
If Sparks didnt charged her rev before the teammates dies you have way enough time to put another burst in ennemies to finish them and if she doesnt charge the rev to revive them they come back with way less hp and are still killlable, her revive arent broken the way people plays agaisnt her is, people took too much the habit of killing ennemies and let them on the ground without gibbing them when you play agaisnt sparks its like with phoenix you gib all your kills right away or they comeback. You dont need anything more to counter her revive. But no its the merc that is broken and needs nerf[/quote]

For starters, any remotely decent sparks is constantly charging her revivr so you have a very small window to gib in. The main issue with this argument is the fact you have to go for the gib even if there’s another enemy engaging you. This is garbage skill less gameplay.


(Apofenas) #24

I don’t know who is moderator on this forum, but i’m sure he will be very very angry. Is it 3d, 4th thread about Sparks nerf?

Well my opinion is
[spoiler]

[/spoiler]

I see here same people, what is gonna happen is just a repeat of all previous threads.

http://forums.dirtybomb.nexon.net/discussion/24072
http://forums.dirtybomb.nexon.net/discussion/23563
http://forums.dirtybomb.nexon.net/discussion/24052
http://forums.dirtybomb.nexon.net/discussion/24040

Please stop creating more and discuss it in a single one. 2 threads is already confusing. More - is a knightmare.


(Jesus) #25

Dont worry if they would pissed you would know already.

Okay finishing your ennemy is skillless gameplay thats a new one. So half killing everyone is skill okay now thats on a whole other level. I finish most of my ennemies before they even touch the ground. I think if you are not able to put one more burst into an ennemy thats your skill that is garbage.


(WaffleMonster) #26

[quote=“Jesus;149050”]Dont worry if they would pissed you would know already.

Okay finishing your ennemy is skillless gameplay thats a new one. So half killing everyone is skill okay now thats on a whole other level. I finish most of my ennemies before they even touch the ground. I think if you are not able to put one more burst into an ennemy thats your skill that is garbage.
[/quote]

It’s skill less if you have to go for the gib instead of shooting at the enemy engaging you in a 1v1.


(CCP115) #27

Sparks was a freaking nightmare before, and now? Still kind of annoying, but far more dealable with.

Also 1 second to gib someone is not enough time, everyone should have realised that by now. Unless you are in a close range 1v1, or you have a powerful one shot weapon, then you need a fair amount of time to gib someone.


(Jesus) #28

[quote=“CCP115;149165”]Sparks was a freaking nightmare before, and now? Still kind of annoying, but far more dealable with.

Also 1 second to gib someone is not enough time, everyone should have realised that by now. Unless you are in a close range 1v1, or you have a powerful one shot weapon, then you need a fair amount of time to gib someone.[/quote]

We must not be playing the same game, they dont strafe anymore when they are killed there is nothing easier than headshot gibbing them and it takes definitly one second max. Again she was a nightmare because you let her be and now she cant be efficient compared to other medic because everyone can bully her and she cant answer. Thats like saying Vassili is a nightmare because he headshot when you stand immobile during 2 second in his line of sight.

[quote=“WaffleMonster;149123”][quote=“Jesus;149050”]Dont worry if they would pissed you would know already.

Okay finishing your ennemy is skillless gameplay thats a new one. So half killing everyone is skill okay now thats on a whole other level. I finish most of my ennemies before they even touch the ground. I think if you are not able to put one more burst into an ennemy thats your skill that is garbage.
[/quote]

It’s skill less if you have to go for the gib instead of shooting at the enemy engaging you in a 1v1.[/quote]

It still doesnt make sense you are still saying its skill less to finish someone, take the example with phoenix thats like if you kill him but dont gib him cause you switched on someone else shooting at you and he kills you in the back after reviving himself to full life. To let this happen while knowing that this merc will get back up this is a real lack of skill


(WaffleMonster) #29

[quote=“Jesus;149241”][quote=“CCP115;149165”]Sparks was a freaking nightmare before, and now? Still kind of annoying, but far more dealable with.

Also 1 second to gib someone is not enough time, everyone should have realised that by now. Unless you are in a close range 1v1, or you have a powerful one shot weapon, then you need a fair amount of time to gib someone.[/quote]

We must not be playing the same game, they dont strafe anymore when they are killed there is nothing easier than headshot gibbing them and it takes definitly one second max. Again she was a nightmare because you let her be and now she cant be efficient compared to other medic because everyone can bully her and she cant answer. Thats like saying Vassili is a nightmare because he headshot when you stand immobile during 2 second in his line of sight.

[quote=“WaffleMonster;149123”][quote=“Jesus;149050”]Dont worry if they would pissed you would know already.

Okay finishing your ennemy is skillless gameplay thats a new one. So half killing everyone is skill okay now thats on a whole other level. I finish most of my ennemies before they even touch the ground. I think if you are not able to put one more burst into an ennemy thats your skill that is garbage.
[/quote]

It’s skill less if you have to go for the gib instead of shooting at the enemy engaging you in a 1v1.[/quote]

It still doesnt make sense you are still saying its skill less to finish someone, take the example with phoenix thats like if you kill him but dont gib him cause you switched on someone else shooting at you and he kills you in the back after reviving himself to full life. To let this happen while knowing that this merc will get back up this is a real lack of skill[/quote]

With phoenix you know you have a certain amount of time to gib him (which is a relatively long time) in the same way as if a standard medic goes in for a revive. Because of this you can easily kill the other person who you are in a direct engagement and then get the gib off. When facing a sparks, you have to instantly go for the gib instead of fighting which is just bad gameplay.

The reason why I say it’s skill less gameplay is it takes no skill reviving as sparks in that situation whilst if you are a standard medic you are forced to fight first or make the decision to try and go in with defibs and face almost certain death.


(Someordinaryguy) #30

[quote=“flashingEsquire;148944”]^ with this guy. You still have a second after the first down to double down, even if the person is being pocketed by a sparks.

With the rev falloff, tbh something of like 20-25% falloff would’ve been something more balanced, rather than the 33% that they put in. [/quote]

Seriously people, maybe instead of everything that takes skill, learn to adapt. Don’t stand in the open, move your f****n asses, go for headshots. Flank Sparks, prioritize her in firefights, force her to retreat to heal, work as a team.

Oh no wait, y’all want a casual where unorthodox concepts are punished coughPhantomcoughSparks (yes they both had some unbalanced aspects [beyblade, armor, REVIVR pocket sniper]) but they didn’t justify the nerf hammer both of those mercs got. Phantom only needed lowered armor and no “2s kill period” on stab that allowed beyblading. Revivr shouldn’t have been able to headshot, it would still hurt baddies a lot but at least they wouldn’t whine.

BOOM PROBLEMS SOLVED !


(Jesus) #31

[quote=“WaffleMonster;149329”]
The reason why I say it’s skill less gameplay is it takes no skill reviving as sparks in that situation whilst if you are a standard medic you are forced to fight first or make the decision to try and go in with defibs and face almost certain death. [/quote]

For me to finish your ennemies faster when there is a sparks is just adaptation to the merc you are fighting. Almost common sense.
And if you are saying revive from distance is bad gameplay well then you might as well remove the merc because on that point nothing changed. And if standard medic have to go fight for someones revive, thats because they have the weapon to do it they have smg’s and shotgun and two of them has way more hp. You cant expect a merc with 80hp and a secondary to go out of his way like a sawbones thats just bad faith.


(BananaSlug) #32

they should increase the range and nerf her madpacks, she is way too tanky as 80hp merc


(WaffleMonster) #33

[quote=“Jesus;149413”][quote=“WaffleMonster;149329”]
The reason why I say it’s skill less gameplay is it takes no skill reviving as sparks in that situation whilst if you are a standard medic you are forced to fight first or make the decision to try and go in with defibs and face almost certain death. [/quote]

For me to finish your ennemies faster when there is a sparks is just adaptation to the merc you are fighting. Almost common sense.
And if you are saying revive from distance is bad gameplay well then you might as well remove the merc because on that point nothing changed. And if standard medic have to go fight for someones revive, thats because they have the weapon to do it they have smg’s and shotgun and two of them has way more hp. You cant expect a merc with 80hp and a secondary to go out of his way like a sawbones thats just bad faith. [/quote]

Adaptation yes, awful gameplay yes. I know a lot of comp players who just wished sparks was never introduced and many who refuse to play this game because of the way she changes the game.


(XavienX) #34

Just like Vassili, something that is precious taken away.


(Apofenas) #35

So Aura is not tanky for 80 hp merc with her heal station?

Any way. Nerf her med packs in general? - no, thanks.

Nerf them for self heal, buff them for team mate heal like it’s made with Sawbones? - sure, would be very good solution.


(BananaSlug) #36

So Aura is not tanky for 80 hp merc with her heal station?

Any way. Nerf her med packs in general? - no, thanks.

Nerf them for self heal, buff them for team mate heal like it’s made with Sawbones? - sure, would be very good solution.
[/quote]

yes i had that in mind, i forgot to write it, and i am just tired of sparks immediately healing her self, sparks i think is supposed to be weaker merc that stays behind team and revives ppl in the middle of the fight

and if you know aura cant one shot skyhammers


(Jesus) #37

So Aura is not tanky for 80 hp merc with her heal station?

Any way. Nerf her med packs in general? - no, thanks.

Nerf them for self heal, buff them for team mate heal like it’s made with Sawbones? - sure, would be very good solution.
[/quote]

yes i had that in mind, i forgot to write it, and i am just tired of sparks immediately healing her self, sparks i think is supposed to be weaker merc that stays behind team and revives ppl in the middle of the fight

and if you know aura cant one shot skyhammers[/quote]

haha funny one im sure a shotgun slug to the face will kill skyhammer


(Jesus) #38

[quote=“WaffleMonster;149552”][quote=“Jesus;149413”][quote=“WaffleMonster;149329”]
The reason why I say it’s skill less gameplay is it takes no skill reviving as sparks in that situation whilst if you are a standard medic you are forced to fight first or make the decision to try and go in with defibs and face almost certain death. [/quote]

For me to finish your ennemies faster when there is a sparks is just adaptation to the merc you are fighting. Almost common sense.
And if you are saying revive from distance is bad gameplay well then you might as well remove the merc because on that point nothing changed. And if standard medic have to go fight for someones revive, thats because they have the weapon to do it they have smg’s and shotgun and two of them has way more hp. You cant expect a merc with 80hp and a secondary to go out of his way like a sawbones thats just bad faith. [/quote]

Adaptation yes, awful gameplay yes. I know a lot of comp players who just wished sparks was never introduced and many who refuse to play this game because of the way she changes the game.[/quote]

And i wish fragger was never introduced cause of its awful “i cook my grenade two seconds and throw it iin your face so you cant dodge the death” Do you see me making thread for fragger nerf every now and then like a nab? Am i asking for overkill nerf on him? Am i stoping to playing the game because of him ? No i just adapt to it and try to kill him before he throws the nade. Its stupid not to play because of one merc ability and the people doing that are stupid. Fragger is bad gameplay too. Skill less on top of that absolutely anyone can be good at fragger. Yet other players arent asking for nerf constantly get over yourself and stop asking to nerf every merc you dont play just to make the game easier for you. If you cant adapt to a Sparks or to any other merc, the only one with a bad gameplay is you.


(WaffleMonster) #39

[quote=“Jesus;149735”][quote=“WaffleMonster;149552”][quote=“Jesus;149413”][quote=“WaffleMonster;149329”]
The reason why I say it’s skill less gameplay is it takes no skill reviving as sparks in that situation whilst if you are a standard medic you are forced to fight first or make the decision to try and go in with defibs and face almost certain death. [/quote]

For me to finish your ennemies faster when there is a sparks is just adaptation to the merc you are fighting. Almost common sense.
And if you are saying revive from distance is bad gameplay well then you might as well remove the merc because on that point nothing changed. And if standard medic have to go fight for someones revive, thats because they have the weapon to do it they have smg’s and shotgun and two of them has way more hp. You cant expect a merc with 80hp and a secondary to go out of his way like a sawbones thats just bad faith. [/quote]

Adaptation yes, awful gameplay yes. I know a lot of comp players who just wished sparks was never introduced and many who refuse to play this game because of the way she changes the game.[/quote]

And i wish fragger was never introduced cause of its awful “i cook my grenade two seconds and throw it iin your face so you cant dodge the death” Do you see me making thread for fragger nerf every now and then like a nab? Am i asking for overkill nerf on him? Am i stoping to playing the game because of him ? No i just adapt to it and try to kill him before he throws the nade. Its stupid not to play because of one merc ability and the people doing that are stupid. Fragger is bad gameplay too. Skill less on top of that absolutely anyone can be good at fragger. Yet other players arent asking for nerf constantly get over yourself and stop asking to nerf every merc you dont play just to make the game easier for you. If you cant adapt to a Sparks or to any other merc, the only one with a bad gameplay is you.[/quote]

Fragger barely changes the way the game is actually played, sparks does. Explosives have an important role in DB, they punish people for bunching and facilitate aggressive plays. Fragger nades are easy to avoid, you see an enemy fragger cooking you pull back up a little, if the fragger doesn’t cook you’ve got plenty of time to get away. Fragger is principally a dueling merc that relies on you having good aim to be effective on the battlefield. Someone with little ability is far better off as a support merc. Most people I come across in pubs are really bad fraggers.

Sparks is a merc who utterly changes the game and there’s very little you can do about it. She’s like vassili back when he had instagib. She could take control and dominate to an extent no other merc can and there is absolutely nothing you can do about it.


(Black) #40

[quote=“Someordinaryguy;148419”]How to fix Sparks:
1)Revert all changes to REVIVR and MPs
2)REVIVR does not headshot (instead doing normal bodyshot damage)/reduced headshot damage (1.25/1.50 instead of 2.00 for example)
3)Reduce medpack cooldown by 2s

boom Sparks is still viable without being a sniper wannabe[/quote]

Not even close to balanced.
The revivr should not do damage period. It gives her both offensive and defensive capabilities with no drawback or disadvantage.