The Rules to Winning in Brink.


(amazinglarry) #1

The First Rule to Winning in Brink: You GIB out the enemy players.
Second Rule to Winning in Brink: YOU - GIB - OUT - THE - ENEMY - PLAYERS!
Third Rule to Winning in Brink: Buff and REVIVE your teammates.
Fourth Rule… : If an area is choked off… TAKE AN ALTERNATE ROUTE!
Fifth Rule: Capture Enemy/Command Posts.
Sixth Rule: Do NOT defend your own spawn.
Seventh Rule: No shirts, no shoes…
And the Eighth, and Final Rule: If this is your first night of Brink, you have to ahhh…: S.M.A.R.T.?

Anybody else got some better rules? I mean, for rules 3-8 of course. No rule supersedes the first two rules.

(Finally I get to make use of my avatar)

P.S. If you get a chance to get ahold of Southern Tier “Un*Earthly IPA”… it’s delicious.


(Nail) #2

nah, looks good to me


(xzen) #3

If you’re a light, then walljump->bunnyhop as much as you can to gain speed, never slow climb to a spot that you could walljump to and never mantle when you can vault.


(jotun) #4

Ninth Rule: Use the carb-9


(sz80) #5

err what’s mantling vs vaulting? is that hanging on cliff style vs just hopping it?


(xzen) #6

Yeah, essentially. When you mantle an obstacle your character does a climb animation but when you vault it you just jump over. You can vault a lot of obstacles that would normally need mantling by jumping at the right moment as you sprint up to it or, if it’s a high climb, setting up a walljump to get you high enough up. Vaulting is great because you maintain a lot of your momentum doing it.


(sirius89) #7

That’s actually so true.

If you can make two good walljumps you can gain like Quake 3 Arena Speed.
No joke.

Can’t wait for maps that make more use of the smart system. :eek:

Testchamber maps like Quake 3 had would be GREAT!


(crazyfoolish) #8

[QUOTE=AmazinGLarrY;318328]The First Rule to Winning in Brink: You GIB out the enemy players.
Second Rule to Winning in Brink: YOU - GIB - OUT - THE - ENEMY - PLAYERS!
Third Rule to Winning in Brink: Buff and REVIVE your teammates.
Fourth Rule… : If an area is choked off… TAKE AN ALTERNATE ROUTE!
Fifth Rule: Capture Enemy/Command Posts.
Sixth Rule: Do NOT defend your own spawn.
Seventh Rule: No shirts, no shoes…
And the Eighth, and Final Rule: If this is your first night of Brink, you have to ahhh…: S.M.A.R.T.?

Anybody else got some better rules? I mean, for rules 3-8 of course. No rule supersedes the first two rules.

(Finally I get to make use of my avatar)

P.S. If you get a chance to get ahold of Southern Tier “Un*Earthly IPA”… it’s delicious.[/QUOTE]

It’s funny, i disagree with a lot of these. I think that’s great. That people can have different strategies for the same game.

  1. I think that is mostly useless to gib engineers and soldiers who are behind your line.
  2. I find that staying with my team and healing/reviving them is better than going lone wolf. It depends on your class though.
    By the way is anyone else having a lot of success with the Kross? I find it to be just as good as the carb-9.

(xzen) #9

[QUOTE=sirius89;318348]That’s actually so true.

If you can make two good walljumps you can gain like Quake 3 Arena Speed.
No joke.[/QUOTE]
Nothing beats hopping from the wall to the top of the turret and then rocket sliding down the stairs at the Security spawn in Aquarium phase 1, it feels like you travel at triple speed or something.

One of my favourite parkour lines is on Shipyard, near the Side Barricade. See this video from 9:18 - 9:24: http://www.youtube.com/watch?v=h0q14FZmfIo&t=9m18s

In fact, that whole video has some incredibly useful routes to learn if you watch the whole thing. It’s by no means comprehensive though.

Edit: Check for a brilliant example of walljumping vs. mantling at 2:29, see how quickly he gets up there without having to climb and he doesn’t lose any momentum!


(amazinglarry) #10

[QUOTE=crazyfoolish;318352]It’s funny, i disagree with a lot of these. I think that’s great. That people can have different strategies for the same game.

  1. I think that is mostly useless to gib engineers and soldiers who are behind your line.
  2. I find that staying with my team and healing/reviving them is better than going lone wolf. It depends on your class though.
    By the way is anyone else having a lot of success with the Kross? I find it to be just as good as the carb-9.[/QUOTE]

I’m glad you discriminate players to gib out because if that’s the case, I request you never join my team. It doesn’t matter what ‘class’ any particular player is, they all have an equal chance of killing you if they’re revived. Too often already, have I seen my team derp de der shoot players down, who have wounded us, only to have 2 medics on the other team revive them all, and then they charge in and rape us.

It’s even WORSE if they’re behind your line. Cause they blow by you, revive, (medic hides) and then now it’s 2v1 nice job. When all it would have cost you is 3 seconds (MAYBE) to run over and melee, or just pump a few rounds in and reload. Either way, now that person has absolutely NO chance of surprising you.

Always… Always… Always… GIB.

As far as number 4 is concerned. If your whole team decides it wants to contribute to the freakin meat market and just get smokeshowed in death valley (first stage of Container City) then be my guest. If it’s a map like Refuel (and heaven forbid you don’t have your own soundtrack; and you’re trying to plant the charge at the beginning) RUN AROUND. Take out the other team from behind where they’re not expecting it. You’ll weaken the ranks, and then maybe your superstar deathtrap team will be able to revive/trudge through the weakened masses then.

However, I will say that yes, typically it’s best to stick together. But if you’re choked off. Then YOU and SOMEONE ELSE should find an alternate route. Chance for succes… X2! Hooray! It’s almost like the rocket in ET!


(Inofor) #11

You should look around before you kill and incapped player (if that’s what “gibbing out” means) and see if there’s an operative who wants to do a comms hack.


(DazTroyer) #12

I prefer the doom smg :cool:


(Deadwalking) #13

Nice post man sums it up pretty good!

Lovin 1+2


(DazTroyer) #14

As 99% don’t chat, at all, on the xbox version I can’t see this being of much use to be honest.


(PillowTalk) #15

I just stand around spawn and collect points.

The scoring system is laughable, seeing as I can get the “best player” award without ever leaving my spawn room.


(Deadwalking) #16

Not on a server I am playing on.


(Kinjal) #17

tenth rule: always play defending team


(amazinglarry) #18

[QUOTE=PillowTalk;318403]I just stand around spawn and collect points.

The scoring system is laughable, seeing as I can get the “best player” award without ever leaving my spawn room.[/QUOTE]

I invite you to play on my team with anybody who’s a competent medic while you stand around and do nothing in your spawn room, so you can eat your own stupid words.

Ehhhh… somewhat of a fair point although I’d argue that if the people are gibbing their own kills (you have it right) then an Operative can Comm Hack instead of gib. Otherwise, it’s way better to gib.


(PillowTalk) #19

Medics can’t get to everyone to revive them, nor can they stop a downed player who is being revived from being shot before they can.

I’ll always have a steady stream of people to buff in two to three different ways just sitting in spawn and I won’t even need to move around and get all sweaty.

:tongue:


(amazinglarry) #20

[QUOTE=PillowTalk;318435]Medics can’t get to everyone to revive them, nor can they stop a downed player who is being revived from being shot before they can.

I’ll always have a steady stream of people to buff in two to three different ways just sitting in spawn and I won’t even need to move around and get all sweaty.

:tongue:[/QUOTE]

Feel free. Just be sure to open wide.