[QUOTE=crazyfoolish;318352]It’s funny, i disagree with a lot of these. I think that’s great. That people can have different strategies for the same game.
- I think that is mostly useless to gib engineers and soldiers who are behind your line.
- I find that staying with my team and healing/reviving them is better than going lone wolf. It depends on your class though.
By the way is anyone else having a lot of success with the Kross? I find it to be just as good as the carb-9.[/QUOTE]
I’m glad you discriminate players to gib out because if that’s the case, I request you never join my team. It doesn’t matter what ‘class’ any particular player is, they all have an equal chance of killing you if they’re revived. Too often already, have I seen my team derp de der shoot players down, who have wounded us, only to have 2 medics on the other team revive them all, and then they charge in and rape us.
It’s even WORSE if they’re behind your line. Cause they blow by you, revive, (medic hides) and then now it’s 2v1 nice job. When all it would have cost you is 3 seconds (MAYBE) to run over and melee, or just pump a few rounds in and reload. Either way, now that person has absolutely NO chance of surprising you.
Always… Always… Always… GIB.
As far as number 4 is concerned. If your whole team decides it wants to contribute to the freakin meat market and just get smokeshowed in death valley (first stage of Container City) then be my guest. If it’s a map like Refuel (and heaven forbid you don’t have your own soundtrack; and you’re trying to plant the charge at the beginning) RUN AROUND. Take out the other team from behind where they’re not expecting it. You’ll weaken the ranks, and then maybe your superstar deathtrap team will be able to revive/trudge through the weakened masses then.
However, I will say that yes, typically it’s best to stick together. But if you’re choked off. Then YOU and SOMEONE ELSE should find an alternate route. Chance for succes… X2! Hooray! It’s almost like the rocket in ET!