rules to NOT winning
first rule: you do not talk about brink
second: you do not talk about brink.
rules to NOT winning
first rule: you do not talk about brink
second: you do not talk about brink.
[QUOTE=Lu-Tze;318446]rules to NOT winning
first rule: you do not talk about brink
second: you do not talk about brink.[/QUOTE]
Shhhhhhhhhh! You may as well give away the ending!
Yes… I am BRINK! And Brink is ME! Is your mind twisted yet?
[QUOTE=PillowTalk;318403]I just stand around spawn and collect points.
The scoring system is laughable, seeing as I can get the “best player” award without ever leaving my spawn room.[/QUOTE]
That’s not winning.
[QUOTE=AmazinGLarrY;318362]I’m glad you discriminate players to gib out because if that’s the case, I request you never join my team. It doesn’t matter what ‘class’ any particular player is, they all have an equal chance of killing you if they’re revived. Too often already, have I seen my team derp de der shoot players down, who have wounded us, only to have 2 medics on the other team revive them all, and then they charge in and rape us.
It’s even WORSE if they’re behind your line. Cause they blow by you, revive, (medic hides) and then now it’s 2v1 nice job. When all it would have cost you is 3 seconds (MAYBE) to run over and melee, or just pump a few rounds in and reload. Either way, now that person has absolutely NO chance of surprising you.
Always… Always… Always… GIB. [/QUOTE]
That sounds nice, but its just not practical. Gibbing can take a significant portion of time unless they have Downed Fire. Its not always efficient to gib everyone, especially if there is still a gunfight going on in the vicinity. Sometimes you need to use the precious time you have to kill someone else, plant/defuse, set a turret, get in a better position, etc. You just gotta make the best call in the situation as to your priorities.
[QUOTE=AmazinGLarrY;318362]I’m glad you discriminate players to gib out because if that’s the case, I request you never join my team. It doesn’t matter what ‘class’ any particular player is, they all have an equal chance of killing you if they’re revived. Too often already, have I seen my team derp de der shoot players down, who have wounded us, only to have 2 medics on the other team revive them all, and then they charge in and rape us.
It’s even WORSE if they’re behind your line. Cause they blow by you, revive, (medic hides) and then now it’s 2v1 nice job. When all it would have cost you is 3 seconds (MAYBE) to run over and melee, or just pump a few rounds in and reload. Either way, now that person has absolutely NO chance of surprising you.
Always… Always… Always… GIB.
[/QUOTE]
You’re totally right. I have a field day as a medic when people don’t gib my teammates. I’ll jump off a ledge and land in the middle of 3-4 downed teammates and revive them before my opponent has any clue of what’s happening.
I can’t count how many times I’ve heard. “How the hell did they all get behind us?!” DUUUUR! You didn’t put them down that’s how.
Because you can’t have one skilled light running around stomping dudes as they go down at all. Does it take all 8 teammates to do one of these things? You’re just not being diligent enough and it’ll cost you. I tea bag/curb stomp everyone but the operatives (who may have a cortex bomb so screw them I’ll grenade them from afar.) A grenade is also a nice way to clean up a mess of incapped players.
Since many maps are heavily defensive-favoured here is the primary rule you need follow to break the enemies defenses: Don’t be afraid to die!!! I cant state this enough, especially if you are being pushed back. You need people to just rush in, not neccesarily through choke points but from behind. Don’t be afraid to die, rush in and do as much damage as possible if you want to win. If you are lucky you can clear the way for all those guys trying to push thorugh the shoke point.
Every class is suitable to do that. Medics can heal themselves, Soldiers have Flashbangs (very powerful), Engis can plant offensive mines and turrets, Ops can hack turrets and disguise.
Of course its best if you are not on your own but on most pup severs right now most people just let them push back by the defense. In order to get out of that situation you need to take risks and not care about stupid K/D ratios. That is what is going to win the match!
[QUOTE=suho;318574]Since many maps are heavily defensive-favoured here is the primary rule you need follow to break the enemies defenses: Don’t be afraid to die!!! I cant state this enough, especially if you are being pushed back. You need people to just rush in, not neccesarily through choke points but from behind. Don’t be afraid to die, rush in and do as much damage as possible if you want to win. If you are lucky you can clear the way for all those guys trying to push thorugh the shoke point.
Every class is suitable to do that. Medics can heal themselves, Soldiers have Flashbangs (very powerful), Engis can plant offensive mines and turrets, Ops can hack turrets and disguise.
Of course its best if you are not on your own but on most pup severs right now most people just let them push back by the defense. In order to get out of that situation you need to take risks and not care about stupid K/D ratios. That is what is going to win the match![/QUOTE]
I just posted my choke point tactics for you. Hopefully I see things get more competitive at the choke points now.
Communication is key to winning any team game. With Brinks communication (no vsay, fireteam voip) so fundamentally broken, finding a way to communicate with your team outside of the game should be your first priority. My win ratio went through the roof once I got mumble installed.
There is still type chat, that people conveniently forget about.
However, I’ll grant you that voice chat would certainly be welcome sometimes. Like, “We need an Operative!” or my favorite, “OPERATIVES WHAT THE HELL ARE YOU DOING!? QUIT SNIPING! YOU ARE NOT A COVERT OP! GET INTO THE DAMN CONTROL ROOM AND HACK ALREADY! IDIOT!”
One Rule to rule em all…
Dont be stupid ! 
90% of the complaints show that people still not get the game mechanics…
SMGs are too powerful… lol
Heavys are useless… lol
defending team always win… lmao
secondary objectives are not important at all… rofl
operative s abilities are useless… lol
Container City is imba… hahahaha
ALWAYS, ALWAYS gib Medics, NO MATTER WHAT.
ALWAYS, ALWAYS gib any enemy who’s class-specific to the nearest objective.
ALWAYS, ALWAYS gib ANY enemy nearing a command post.
But, as a new rule suggestion:
Never settle on ANY weapon, attachment, or body type until you’ve tried ALL the options - I’ve fought people using drum mags on a Galactic, and doing well, but I can’t do it. I’ve fought people using the CARB-9 well, but I can’t do it. I’m constantly being told Heavies are weak, but when I’ve played as one, I could tear entire teams apart - experiment - just because someone else can’t use a weapon, class, or body type effectively, doesn’t mean you won’t be able to. Try things out. And when you have a lot of experience, retry the things you couldn’t do before - you may be better at them now.
Am I the only one who finds the class icons a little hard to read at times? I mean why use a large blocky shape as the outline for the actual class symbol? Instead let the symbol be crisp and clear.
If the Medic was a + instead of a square with a plus inside it that would make it stand out more. The Operative is probably the only one that does not need to be changed. The Engineer looks just like the Operative when you quickly glance over it so why not just make it an angled wrench that would display as a / instead of placing the circle around it. The Soldier just needs to remove the shield icon from their ammo as a iii icon would be faster to spot as well.
Don’t get me started on why they should be color coded as well with all friendly players being the same color. It is bad enough that every class can look identical so why force players to focus on a target just to learn what class they are playing? And yes, I have learned to adapt but that does not mean that it should not be changed/updated.
[QUOTE=Glyph;318845]Am I the only one who finds the class icons a little hard to read at times? I mean why use a large blocky shape as the outline for the actual class symbol? Instead let the symbol be crisp and clear.
If the Medic was a + instead of a square with a plus inside it that would make it stand out more. The Operative is probably the only one that does not need to be changed. The Engineer looks just like the Operative when you quickly glance over it so why not just make it an angled wrench that would display as a / instead of placing the circle around it. The Soldier just needs to remove the shield icon from their ammo as a iii icon would be faster to spot as well.
Don’t get me started on why they should be color coded as well with all friendly players being the same color. It is bad enough that every class can look identical so why force players to focus on a target just to learn what class they are playing? And yes, I have learned to adapt but that does not mean that it should not be changed/updated.[/QUOTE]
I know real-world logic isn’t always applicable, but in this case, i think it deserves a mention.
Can you tell, at a glance, whether that guy with a backpack on is carrying tools for construction or hacking? Can you identify the difference between a qualified engineer and a trained soldier, if they’re both out of their normal work uniforms?
It makes sense that in a world with full ability to dress as you like, it’s a little difficult to tell what someone’s job is by looking at their clothes.
[QUOTE=obliviondoll;318856]I know real-world logic isn’t always applicable, but in this case, i think it deserves a mention.
Can you tell, at a glance, whether that guy with a backpack on is carrying tools for construction or hacking? Can you identify the difference between a qualified engineer and a trained soldier, if they’re both out of their normal work uniforms?
It makes sense that in a world with full ability to dress as you like, it’s a little difficult to tell what someone’s job is by looking at their clothes.[/QUOTE]
I 100% understand what you are saying but Brink is hardly based on realism as every character is either muscular to the point Arnold back in the day or has anorexia nervosa. As such your point holds little merit since realism is not the goal of Brink.
I am merely pointing out how to improve the way the HUD identifies classes in Brink. Realism has nothing to do with this unless you are claiming that everything in Brink is relaistic and that is why the classes are so difficult to identify.
ManGiraffeDog, a horrible marauding godless killing machine, is coming to destroy humanity. I’ve come to warn you to RUN AWAY and save yourselves. Here’s what it looks like so you can be prepared:

I’m super serial.
I think the best tactics to winning BRINK is:
• Don’t always go one way, flanking not only softens enemies up, but is almost a necessity to winning.
• Work together, you maybe be able to take on 3 guys alone but imagine what would happen if you had a partner, strength in numbers.
• Know your role, killing should be a secondary task.