[quote=“Nesodos;139798”]i had the exact same situation on a stopwatch on chapel today, but on the side of the slaughtered
the enemy team had 4 lvl 20, 2 artys, one golden with a dreiss that nearly instakilled on any range, presumely with a mouse macro, one silver with a stark with nearly the same firerate, one sparks with a golden 383 companion agent, and the last lvl 20 was a quite bad aura with a bronze blish loadout
i joined after the enemy team completed the first 2 stages within 2 minutes and we couldnt hold them off anymore
after we switched sides, my team couldnt even reach the ev anymore
after some long range firefights against the dreiss arty, he decided to go around the building and kill 3 of us before we could finish him off
after that he camped behind the passage and killed everything that came through until the sparks and the other arty followed
whatever we did we didnt even have a chance to get into the small passage because they bombed the entrance with their artillary and sparks killed with continuous revivr headshots
on the other exit of the spawn hut camped the aura and the rest of the enemy team
im not against blocking off the entire passage but the enemy team shouldnt be allowed to kill the entire “attacking” team the second their protection vanishes
thats why i would love to have some shields that help the disadvantaged team to survive more than 2 seconds before waiting 20 seconds to respawn
Edit; fixed some typos
[/quote]
HOW MANY TIMES I HAVE TO TELL YOU GUYS ANYTHING ABOVE BRONZE IS COSMETIC!