I might sound like a noob, whining about awful team balance right now but lately i’ve seen a lot more of those situations in objective or stopwatch where one team with at least 4 lvl 20+ is totally owning the other team while they dont even have one player over lvl 15 (or any other huge imbalance)
I’m playing since meltdown and got 125 steam hours till now (ingame near 12) and saw this increase in imbalance since WTD event started
like always the better team refuses to shuffle and starts to spawncamp, locking the other team into place while annihilating them without any real resistance
i’ve been in both situations, on the suppressed side and on the a**hole side that just keeps on slaughtering the defenseless
i know this is more a problem with the “special” team balance rather than anything else but i think there should be something done about this awful practice of “professional gaming”
my first idea was something like a big (blue) energy shield, set up by the fraction you are fighting for (map integrated)
your team can shoot through but the enemy team can’t
my second thought was a small, well marked restricted area (cross hatched ground and wall paintings) around the spawn of each team, representing the danger zone where (undestroyable, map integrated) automated turrets shoot high caliber rounds at the enemy,
any thoughts on this, new ideas or something similar?
and please dont reply by saying “git gud” or “start playing better”
it’s not always possible to carry the entire team of noobs when the entire enemy team got superior loadouts and plays like a bunch of pros, or just have 2 good sparks’s (?) killing everything