The review thread


(Petrolbomb_Tom) #61

(ran93r) #62

The reviews with the higher scores do seem to illustrate the parts of the game that appeal to me as an ex (albeit casual) ET player, that is the teamwork. I get the impression that the low scoring reviewers were expecting a completely different game.


(DoHo) #63

[QUOTE=ran93r;295510]The reviews with the higher scores do seem to illustrate the parts of the game that appeal to me as an ex (albeit casual) ET player, that is the teamwork. I get the impression that the low scoring reviewers were expecting a completely different game.[/QUOTE]The lower scores seem to be bitching about the bots and basing their experience on that. I gotta admit it sucks if the bots are bad, but they should be intelligent adults and realise that Brink is meant to be played online against humans - and if they’re not doing that then don’t review it yet.


(JamieSI) #64

6.0 from Strategy Informer - http://www.strategyinformer.com/xbox360/brink/1486/review.html


(SockDog) #65

This doesn’t bode well IMO. In order to get people to accept the game and climb the learning curve I felt Brink needed a consistent high review score. This up and down is just going to feed bad word of mouth. This makes me a little sad for SD.

For me, I’ve played nearly two hours and barely scratched the surface of the content. I’m certainly not turned off by the game and look forward to working through many more hours before deciding if the game is for me. The potential is there as it was with ETQW.


(MarkcusD) #66

The low scores are SD’s own fault for advertising this as a SP game when we all know it’s just MP w/bots. Maybe it helped them get a few more pre-orders but it was misleading to those who don’t follow this closely.


(DarkangelUK) #67

As much as I hate to say it, I have to agree. I always thought the whole SP thing would come back to haunt them, especially aiming this type of game at the console crowd who are used to having distinct SP and MP modes. Here’s hoping the MP more than makes up for it… which I’m sure it will.


(Hansel) #68

Sometimes bad reviews tell you more about the game than the good ones. Brink has been marketed as a singleplayer game as well, so I think it is fair that they don’t treat Brink solely as a multiplayer game. There was a lot of hype about the RPG elements, and it seems there is not that much content for players to unlock than you might have expected one or two years ago when you were reading the Brink hype.

I’m sure that the multiplayer game itself is fine, but you have to understand that Brink was hyped to be a revolutionary merger of singleplayer and multiplayer games. And when this revolutionary change turns out to be not much different from the 1999’s Turok: Rage Wars (N64) singleplayer with bots, you know that the reviews are not going to be that good.


(DoHo) #69

Yeah I think those who heard “blending single and multiplayer” expected some sort of traditional campaign. I know a couple of years back when I heard this I thought “Blegh” because I didn’t want to be playing a singleplayer campaign and have some jack ass jump in and stop me from doing that. Once I learned it was the same as multiplayer I figured it would only be a nice addition for if I ever had an internet connection problem (which is never).

Either way, I can’t stress enough how much those reviewers are basing it on their experience with bots which is just wrong.


(SockDog) #70

You’ll tell me to go F myself but I stand by my opinion that the game needed a traditional SP campaign and other, familiar but tweaked game modes. All the effort to stay on the fence and make Brink m


(crazyfoolish) #71

The way i see it is that if SD/Bethesda advertises singleplayer the singleplayer will be bashed and if they advertise brink as MP only they lose sales.

It’s a lose lose.


(peteXnasty) #72

I honestly feel like it wouldn’t have been too hard to turn brink SP from.botmatch into a real experience. Simply add more cinematic in game touches, recognizable characters, and immerse the player more with in game interaction with those characters. More dialogue, scripted moments between or during objectives.

Let people join the single player campaign as promised, but strip the more superfluous story elements from online freeplay as you do want a MP experience to be streamlined to keep players’ attention

Agree? Disagree?


(Insanity) #73

A good review on youtube, sums up the game nicely:

http://www.youtube.com/watch?v=SiRSH6qhoyM&feature=feedu


(crazyfoolish) #74

[QUOTE=peteXnasty;295734]I honestly feel like it wouldn’t have been too hard to turn brink SP from.botmatch into a real experience. Simply add more cinematic in game touches, recognizable characters, and immerse the player more with in game interaction with those characters. More dialogue, scripted moments between or during objectives.

Let people join the single player campaign as promised, but strip the more superfluous story elements from online freeplay as you do want a MP experience to be streamlined to keep players’ attention

Agree? Disagree?[/QUOTE]

I see where you’re coming from here but i think that the point was for SD to create an almost identical experience.


(tokamak) #75

Agreed. That one is on them. Had they sold it as a multiplayer game then the scores would be more favourable.


(RAAAAAAAAAAGE) #76

Didn’t want to start a new thread for this (maybe i should of) and this seemed the best place to post it.

Has ANYONE bought it for PS3? Theres a lot of technical issus and stuff cropping up but people sometimes dont specify the platform they are referring to.

I just wanna know how the PS3 version runs :slight_smile:


(Herandar) #77

Got it on PS3 and tried to play, but it seems the PlayStation Network is down…[/cheap shot]

Sorry, brother, couldn’t resist. (I don’t own a PS3.)


(Hyrage) #78

Don’t think that. Reviews killed Shadowrun also and were saying such things as ‘’ -2 = there is no singleplayer’’.

Reviewers are often stupid, don’t bother with the reviews. Buy the game and if you don’t like it, then exchange it against an other game, but be your own judge.


(FrankieGodskin) #79

This is what happened to Shadowrun, which was the most balanced console FPS I’ve ever played. Everything in that game was tight–the controls, the weapons, the class abilities, the unlocks–but the fact it shipped with 9 maps and no single player got it destroyed in the reviews. It closed FASA because it failed so miserably.


(Xu-B) #80

PC:

Trash.

Do us a favor and not release this slow crap for PC.
Slowest FPS I’ve ever played, no run and gun, no strafe shooting. Go back to your roots and make a real game. Until then I’m no longer buying SD games.