The review thread


(Ix LP xI) #41

What is going on? Some reviews say that the bots are horrible while other say that the bots were fantastic… something fishy is going on.

oh, and, LOL @ IGN. Gameplay is repetitive… Guess what? COD is repetitive and you still gave it more than an effing 9. I guess the saying is still true: “you can’t spell ignorant without IGN”.


(DoHo) #42

The things bothering me most are “repetitive objectives,” small and/or boring maps (they "get old fast) and games amounting to rushing a chokepoint over and over. I’m hoping that these are just issues with bots and that versing real players sees much more balanced, and varied gameplay - but at the moment it doesn’t sound like there are a lot of side passages or ways to flank the objectives in order to gain the upper hand (and even if there was it seems like there’s not many encounters outside of those areas anyway).

I’m also not even sure if that’s any different to something like TF2 anyway and if these people are too used to games like Call of Duty where the “frontline” is always moving because spawn points are always moving. It sounds to me like many traditional shooters - each side has a base and you engage in combat in a key/central area.

Someone correct me if I’m insane?


(TiN TiN) #43

These reviews are more bipolar than my 9th grade English teacher.


(dajfactor) #44

[QUOTE=DoHo;295406]The things bothering me most are “repetitive objectives,” small and/or boring maps (they "get old fast) and games amounting to rushing a chokepoint over and over. I’m hoping that these are just issues with bots and that versing real players sees much more balanced, and varied gameplay - but at the moment it doesn’t sound like there are a lot of side passages or ways to flank the objectives in order to gain the upper hand (and even if there was it seems like there’s not many encounters outside of those areas anyway).

I’m also not even sure if that’s any different to something like TF2 anyway and if these people are too used to games like Call of Duty where the “frontline” is always moving because spawn points are always moving. It sounds to me like many traditional shooters - each side has a base and you engage in combat in a key/central area.

Someone correct me if I’m insane?[/QUOTE]

My biggest beef is the fact that some of these reviews were ONLY played with bots. For the love of god, please get some decent time logged on multiplayer before you make a verdict…
Just my 2c


(Maawdawg) #45

xbox360achievements.com - 80/100
http://www.xbox360achievements.org/game/brink/review/

ZTGD - 7.5

This is probably the best place to find more reviews to list here as the night goes on.


(CapnHowdy21) #46

I’m hoping this gets fixed when playing with a bunch of human players. This is the only issue I heard the kind of scares me.


(DoHo) #47

[QUOTE=dajfactor;295412]My biggest beef is the fact that some of these reviews were ONLY played with bots. For the love of god, please get some decent time logged on multiplayer before you make a verdict…
Just my 2c[/QUOTE]

Yeah I was just mentioning this to a friend.

Even if bots are smart they are predictable. If you’ve ever played a game and just let the bots fight you’ll notice two things:

  1. Either the game ends in a stalement because both teams are refusing to push forward or do anything unconventional or
  2. One team gets dominated because of an unbalance in team make up or the nature of the map (nature of attack/defend scenarios)

Usually nothing happens until a player interferes and messes up what the bots are doing. And that’s just one layer. When you have 16 things are going to be radically different.


(Linsolv) #48

I wonder how the fellow at IGN would feel about Quake 3. Not enough levelling? Repetitive gameplay? Check and check. One of the most classic games of all time.


(dajfactor) #49

[QUOTE=Maawdawg;295413]xbox360achievements.com - 80/100
http://www.xbox360achievements.org/game/brink/review/

ZTGD - 7.5

This is probably the best place to find more reviews to list here as the night goes on.

The 360achievements review is probably the best review I’ve read so far, mainly because they acknowledge the huge difference in playing with bots compared to humans.


(San_Pedro) #50

I’m waiting for a PC review from an ET/ETQW veteran. I’m not in much of a hurry though because game doesn’t unlock in Japan until the 26th, and the cartilage in my elbow is broken, on top of 6 day work week, and 4 month old daughter, but I digress. . .


(Seyu) #51

(Chili Squirts) #52

That IGN review is completely pants on head retarded. The guy couldn’t remember what class he was or what body type he selected when there are like 3 icons on screen telling you that information and he blamed the game? SD shouldn’t get knocked because the reviewer has the intelligence of a doorknob.


(Maawdawg) #53

http://fronttowardsgamer.com/2011/05/10/ftg-review-brink-360/ - 9/10

here is the link to the Eurogamer review.


(crazyfoolish) #54

It would seem to me that the ign reviewer has no idea what he is talking about. How can you judge the maps in such a sort amount of time?


(Hansi) #55

PC version Test:

The tester likes the multiplayer a lot, once he understood the dynamics of the game (teamplay oriented)


(system) #56

I think it’s really sad how the video game industry has become such a one way ticket. It’s be CoDesque or die. People are not open to learning a game and play in a team anymore.


(Petrolbomb_Tom) #57

A kind of review…


(Linsolv) #58

I ALMOST have to agree with Ars Technica’s conclusion. As a PS3 user, knowing full well this is an MP game, there’s almost no point in my buying it right now. I’m gonna, because I want to play the crap out of it anyways, but there’s DARN near no point. The 360 and PC version has some problems that are pretty severe, though they all seem fixable through methods that simply haven’t been explained yet, because some people are having ALMOST NO PROBLEMS, while others are basically unable to play at all.


(trigg3r) #59

wow mixed reviews, that IGN guy is hilarious… “repetitive objectives” lols

i hope they would have waited 'till at least playing online with a full server to review the game.
i mean it’s a “multiplayer shooter” how can someone expect a review to be accurate when they haven’t even played online?
But i guess they care more about getting it out the second the game is out instead of giving a accurate review


(system) #60

I kinda like the Eurogamer review, their conclusion is great in my eyes (I don’t about scores).

Nonetheless, Brink is an exceptional team shooter, smart, supremely well balanced and with a unique, exciting art style. Splash Damage struggles to ease the player into its workings – evidence, perhaps, of the studio’s background creating free mods for hardcore Quake players, who never needed much hand-holding.

But the clean menus and HUD have a slickness and simplicity of interaction that elevate the squad-shooter genre to a new level of style and polish. Likewise, in moment-to-moment play, this is often a more engaging, tighter experience than Valve’s Team Fortress 2. For those who can leap that first hurdle, Brink should run and run.