[QUOTE=Ino;345807]I read about 3 pages into this thread, so maybe someone pointed this out before:
BRINK was designed like this because games with a higher learning curve (like Quake, RTCW:ET, etc.) repell the casual customer who just wants to have a bit of fun shooting guns in a game. And 98% of all gamers fall into that casual category. So every game that wants to sell a lot has to cater to this crowd. The average gamer would have no fun at all in a skill based shooter because a skillfull opponent would win every time. That’s why they made bullet deviation random and so excessive. If it wasn’t someone with good aim could wipe out noobs every time. The way it is now you can not because the noobs have a chance of killing you even if their aim is way off.
TL;DR: Games that require skill don’t sell well, so no big upcoming game will be a skillbased game, regardless of what devs/publishers say.
We can only hope for some Indie studio to come up with something great.[/QUOTE]
Me from a thread the other day, on the same page with you…
"My point exactly, you cant stand them going in another direction, so you just crap all over the game… I am not saying its perfect or that its exactly what i wanted but I understand the direction they were going and its a great idea but just didnt work out the way they had probably hoped. Either way I see this game only improving and getting better with time. Really you PC guys just need to get over it, this isnt a PC game or made to be xtra special for PC, its just a game that we all get the same basic version of, we are all equal, you still get some more but nothing over the top… Yet all you do is complain complain complain…
Do you always have to be the center of attention, the life of the party, I mean come on, you even admit it hasnt sold well on PC but its over 1million on console. WE LIKE IT, despite the flaws its still easy one of the best FPS games out right now and all I plan on playing for a good while. Yet we console players get ragged becuase we all play all day every day and you guys cant find anyone to play with. Again sorry we are having fun and enjoying the game, maybe one day you can learn to do it too… We are being proactive about expanding our communities while you guys just whine and complain for PERFECTION… get over it, get over yourselves and just play the damn game already. Either enjoy it for what it is and add your input to help advance it in the future or just shut the fudge up and go back to playing whatever it is you came from.
I see Brink as a way to introduce this kind of gameplay to the masses, its needs to be something people arent intimidated to play but something they feel they can pick up and grasp with ease. The success of Brink can mean a lot in terms of futures games from SD and how they are approached, imagine having a strong core of fans from console supporting a Brink 2 already having the gameplay and know how from Brink. It could mean a lot for both PC and Console and could still keep some “simplified” things but adding more complex things would go over easieier since many would already have experiance from playing Brink… I guess what I am getting at is for many console players this kind of gameplay is new and getting it out there and popular with console means down the road more $$$ and more overall fanbase to support future games and ideas… Am I the only person that thinks any of what I am saying makes sense???"