So in another thread someone mentioned how SD didn’t create RTCW they just contributed some maps. Is this accurate? They then went on to create W:ET. The point is that if true then id software are the ones truly responsible for what made RTCW the greatest FPS of all time.
- The shooting. Low spread, accurate, skill based.
- The movement. Fast, smooth, strafing while shooting was critical and so were things like strafejumping.
- The details. When you shot someone in the head…their helmet flew off! This is how you knew you got a headshot and if you had the upper hand in the fight. I mean C’MON! That is awesome. What happened to details like those? In Brink you cant even tell if you got a headshot or not until you actually get the kill and even then it’s random lmao.
Those are just some examples of what made RTCW/W:ET great. I use those games because SD used those games before Brink was released as a way to sell brink. They said they created W:ET and it’s still being played over 8 years later. 1 Billion matches played! Remember?
Then they release Brink. A game that plays NOTHING like those games. Sure it has classes and objectives. That’s about it. The shooting and movement is nothing like those games. I wondered why they would do that. Why if they already had a perfect formula in a game like W:ET would they change it up so drastically in Brink. My questions was answered in that thread. SD didn’t make RTCW. id software did. SD overestimated their objective class based gameplay. That isn’t good enough and your sales numbers show it especially your current people playing the game numbers and especially the return numbers.
So some people will say that RTCW/W:ET gameplay is oldschool. Games are more advanced today. I say BS! Most kids today have NEVER played anything like RTCW/W:ET. They have only played slow ADS low skill shooters. My theory is that if SD were to release a game closer to RTCW either through a Quakelive type situation or XBOX marketplace situation that it would be played like crazy and expose many younger players to true skill based shooting and movement. Maybe even usher in the comeback of the golden age of shooters. I can dream can’t I?
They had their chance to do this with Brink. Instead they tried to change up the formula. Specifically the shooting and movement. They failed miserably.
