[QUOTE=>< V ><;345098]I think the reason is obvious. The console kiddie controller is imprecise. It’s like trying to write a letter while only holding your pencil with your thumb. They had to slow the games down for console players, because they only have one turn speed, unlike the mouse where we can turn fast or slow. Could you imagine a console player trying to play Quake 3? They would constantly be bumping into walls, because they simply cannot turn fast enough. This isn’t a mistake by SD, but a conscious marketing decision to pander to the console kiddie controller.
How many people remember when aim assist was considered a hack? Now thats standard in console games, because the controller is imprecise.[/QUOTE]
im glad we have oe more ignorant. thinks he is leet computer player. why bang on things you just cant do? u noob? u jelly we more popular i think soo

