The reason that Brinks shooting/movement isn't like RTCW/W:ET


(its al bout security) #21

[QUOTE=>< V ><;345098]I think the reason is obvious. The console kiddie controller is imprecise. It’s like trying to write a letter while only holding your pencil with your thumb. They had to slow the games down for console players, because they only have one turn speed, unlike the mouse where we can turn fast or slow. Could you imagine a console player trying to play Quake 3? They would constantly be bumping into walls, because they simply cannot turn fast enough. This isn’t a mistake by SD, but a conscious marketing decision to pander to the console kiddie controller.

How many people remember when aim assist was considered a hack? Now thats standard in console games, because the controller is imprecise.[/QUOTE]

im glad we have oe more ignorant. thinks he is leet computer player. why bang on things you just cant do? u noob? u jelly we more popular i think soo


(V1cK_dB) #22

[QUOTE=noupperlobeman;345137]You assume a lot. I grew up playing RTCW in highschool. I hate all call of duties (except the original pc version), halo, and gears of war. Just because someone doesn’t agree with you doesn’t give you the right to go all ad hominem and start assuming things about their personality.

And don’t kid yourself about games being casual. All games are casual. “Professional” gamers are only lying to themselves.

My only problem with your op was you bashing (it seemed like) Brink for not being more of the same. And that saying a simpler game = more skillful players. Nothing is wrong with simple games, but your assumption that players who play simple games are better is way off base.

I find it just a tad silly that you think it takes more skill to point a crosshair at an enemy and blaze away for a kill is more skillful than taking one well aimed shot to the head or body. To each his own I guess.[/QUOTE]

Yes. I think that me keeping my aimer steady, having to hit accurately MULTIPLE times with WELL PLACED shots while the opponent strafes, jumps, etc takes more skill than pressing the shoot button one time and getting a kill because I “outsmarted” the opponent by hiding in some corner behind a box. Yes. I think that it takes more skill. You are correct.


(Zanchile) #23

i thought nuouper was talking about well aimed head and body shots, not camping


(its al bout security) #24

dont worry he is a PC nub that thinks he is pro leet


(V1cK_dB) #25

You can’t place well aimed head and body shots in RTCW while strafeshooting? He was saying that those games didn’t require skill because of that. I say they require more because of that. How does ADS while moving slow placing “well placed” shots take more skill with a slower moving target?

I’ve played both types of games and COD/BF games are easier IMO. Camping and playing those games are one and the same to me. Average gunfights in those games are around corners, behind boxes, etc. Not in your face 1 v 1 action like it used to be. In oldschool games close quarters strafing while shooting was the way to play and it was intense. Nowadays fights are like 100 meters away…and if they do get close…noobtube time! Horrible.


(legend123) #26

this isnt even debatable.

quake rtcw and w:et took 100000x more skill than Cod
and they certainly required more skill than Brink.


(riptide) #27

[QUOTE=legend123;345151]this isnt even debatable.

quake rtcw and w:et took 100000x more skill than Cod
and they certainly required more skill than Brink.[/QUOTE]

Pretty much the steepest learning curves ever too, though I think UT has it’s place in that group. But because of that learning curve they never sold nearly as well as all this slow playing stuff we get nowadays…

I lol at the “brink/cod=fast paced” comments, frantically spraying does not = fast paced. Though I will say Brink is taking a step in the right direction with at least some way to increase movement speed or change direction quickly.


(PanzerIV) #28

[QUOTE=DrpPlates;345103]just played about 30 minutes of brink, been a couple weeks- but, new patch and all- see whats new… umm yeah, nothing… game is still retarded. and where is the end match chat?? or is the patch not out yet on Steam, cause am not seeing any chat… regardless. game is all but dead, only 3 active servers… with more then 5 people on them…

o well, back to ETQW![/QUOTE]Ya very sad, they still haven’t listened to my thread and the feedback of the whole forum by adding chat at the end of the rounds. Also sucks when you paid 40$ for a game that you can barrely play because there is no one online. Makes me feel like I almost wasted 40$.


(noupperlobeman) #29

[QUOTE=V1cK_dB;345144]You can’t place well aimed head and body shots in RTCW while strafeshooting? He was saying that those games didn’t require skill because of that. I say they require more because of that. How does ADS while moving slow placing “well placed” shots take more skill with a slower moving target?

I’ve played both types of games and COD/BF games are easier IMO. Camping and playing those games are one and the same to me. Average gunfights in those games are around corners, behind boxes, etc. Not in your face 1 v 1 action like it used to be. In oldschool games close quarters strafing while shooting was the way to play and it was intense. Nowadays fights are like 100 meters away…and if they do get close…noobtube time! Horrible.[/QUOTE]

Underlined: no I wasn’t

So no one ever camped in RTCW? No one spams explosives? I beg to differ. So no one ever runs and guns in call of duty? Everyone camps in call of duty and uses grenades? You base your argument on a lot of generalities.

I remember playing RTCW. I remember every character being a lieutenant and spamming airstrikes, artillery strikes, and unlimited grenades. Sounds real skillful to me…

Like I said. To each his own.


(its al bout security) #30

still dont remember brinks title being W:ET 2, do you>

did you expect a sequel?

they had gameplay trailers, if you didnt watch them and didnt know that this was brink thats your fault.


(jazevec) #31

Can someone help me decipher the information about weapon accuracy in W:ET ?

I know Thomp40 had “400” spread, while sten had “200”. What kind of unit are these ? 1/1000 of a degree ? Also, what’s the max spread ?
Level3 Light Weapons gave 33% spread reduction.

In Enemy Territory: Quake Wars, Assault Rifle had
spread_min 1 (degree) when standing/moving
spread_max 4
Crouching would multiply that by 0.75, prone by 0.5. Sights would multiply that by another 0.5.
Lacerator had slightly better spread_max.

Machine Pistol had min spread of 0.5 to 1.5. Imagine that in Brink !

GPMG, the equivalent of Maximus, had spread 0.25 when prone, and you could further multiply it by 0.1 by using ironsights.

Shotguns 5-8.

Lightning Pistol 0 spread !


In Brink, only one weapon that’s not a sniper and (FRKN3k) has minimum spread of 1 degree. Do you see a difference ? :-).


(V1cK_dB) #32

[QUOTE=its al bout security;345160]still dont remember brinks title being W:ET 2, do you>

did you expect a sequel?

they had gameplay trailers, if you didnt watch them and didnt know that this was brink thats your fault.[/QUOTE]

I have been following the game for a long time. You remember the devs talking about W:ET and boasting about how popular it was? You remember the devs boasting about no OHK and skill based shooting? Being able to fight back if you get shot in the back? Sound familiar? Yeah it sounds like an RTCW type game to me. Do you remember the devs saying Brink is basically ET3? All of that implying that the game could be what all W:ET players have been waiting for.

Instead we got Brink with horrific spreads, limited movement (SMART is clunkier than a 10 year old game lol) and you and about 400 other people like it (amount of daily players on steam). LMAO. How’s that formula worked out so far? To quote the devs, “W:ET has been around for more than 8 years and still has a loyal hardcore following to this day”. Brink will be lucky to be active for 3 months lmao. How could you have a formula that has worked for people for so many years and then you decide to screw it up? And no the formula isn’t just classes and objective gametypes. The formula was the core GAMEPLAY. The shooting and movement.


(V1cK_dB) #33

[QUOTE=noupperlobeman;345157]Underlined: no I wasn’t

So no one ever camped in RTCW? No one spams explosives? I beg to differ. So no one ever runs and guns in call of duty? Everyone camps in call of duty and uses grenades? You base your argument on a lot of generalities.

I remember playing RTCW. I remember every character being a lieutenant and spamming airstrikes, artillery strikes, and unlimited grenades. Sounds real skillful to me…

Like I said. To each his own.[/QUOTE]

Of course people camped and spammed in those games. I never said the game was perfect. The difference is that in those games you could run away and come back and maybe get a lucky nade off or throw airstrikes of your own or artilleries and rush as a team to overcome that camping. Although these things could happen more often than not I played 100% fun matches with countless 1 v 1/1v2 or 3 situations PER match that were extremely intense. 1 v 1 or 1 v 2 situations in COD are from about 200 ft away and I get a double kill with one burst killing the guy behind the guy I was aiming at without even trying. That’s skill? Sure.

The pacing was much more methodical also. I played LMS quite a bit also and I never really had a problem with what you are talking about and I will take that type of spam over COD noobtube, nuclear weapon killstreak rewards, 2 mile away snipers, OHK campfest any day of the week.

In newer games the ENTIRE game is more camplike. Yes there is some running and gunning in COD but it’s NOT THE SAME. You supposedly played RTCW so I don’t know why I have to explain it to you. Maybe you weren’t good at it? Just because you played it doesn’t really mean much. I remember people complaining that it was too hard because they kept on getting owned and they didn’t even bother learning the game.


(DarkangelUK) #34

[QUOTE=its al bout security;345160]still dont remember brinks title being W:ET 2, do you>

did you expect a sequel?

they had gameplay trailers, if you didnt watch them and didnt know that this was brink thats your fault.[/QUOTE]

Sorry you’re completely wrong on the last part, you can’t properly gauge from gameplay trailers how a game will ‘feel’ when playing, or how the movement will be… especially when 100% of the footage released was console footage, or PC played with a controller. There was absolutely no proper PC videos released at all that showed any m/kb play, all of the expos were controller only including the private press sessions… so no, it’s not their fault.

Rahdo said in an interview or 2 that Brink was more or less W:ET2, it was a spiritual successor… the seed was planted there and then so you can’t blame anyone for the comparison. However, I said in my Eurogamer write up in 2010 that those wanting or expecting ET will be disappointed, and I was right.


(kilL_888) #35

[QUOTE=its al bout security;345140]im glad we have oe more ignorant. thinks he is leet computer player. why bang on things you just cant do? u noob? u jelly we more popular i think soo

[/QUOTE]

yea, but hes right. gamepads arent as accurate as keyboard+mouse. it is impossible to properly play quake3 with a gamepad.

you are more popular, thats the problem. publishing games for the pc crowd wont bring enough money. its still a market, but why developing 1 game for only 1 platform if console hardware is cabable for similiar graphics as the pc? i “tripple” my sales for releasing for pc, xbox and ps3.

bad thing about this is the compromise pc players have to make. the console market is bigger, so developers, develope for console first and foremost. thats the reason the shooters nowadays got slower and slower, require no movement and have that ironsight thingi, that makes you aim with your controller.

and for comparison… heres halo, i dont know what part, on a controller. dont know if this is a skilled player either:

quake 3 arena on sega dreamcast:

and thats quake3 on a professional level

i think you agree that this isnt possible with a gamepad.


(jazevec) #36

One thing for sure: prior to release, Splash Damage did an exceptional job pretending PC doesn’t exist.


(tokamak) #37

"Hi I want to respond to an argument made in another thread, however, because my point of view is so important I feel entitled of discussing the same subject in my very own thread.


(Runeforce) #38

This, and bring CSJ back!!!


(MorsTua) #39

[QUOTE=coolstory;345074]OOO parkour…press 1 magical button and you can climb/jump vault over everything in other words you’ll be come a NINJA! Shooting, just hold down that fire button and spray and you’ll get kills.

So much skill in this.

Why can’t they release SDK, Im sure the pc community can take care of itself.[/QUOTE]

cause when they release the SDK they won’t sell any future DLCs.
This means they end to milk their cows. Only way is to boycott DLCs so SDK will be released.
Trust me.

And they dont make a game like rtcw/et is cause they say its too old game style. It’s not true obviously (or cod wouldnt sell millions of copies with same gamestyle in 10 years) today the kids want something with 0 skills. Cause they don’t have any skills and, when they are needed most of them supply their fault buying private cheats.

And unlucky, the kids are the ones with xbox, ps3 and powerfull pc and the ones that say “hey daddy, can you buy it?”
So, software houses aim at those customers. Not important if they play and after 3 hours the dvd is inside the desk… Sh don’t care about longevity. It’s marketing, they care juz to sell their product. Once its sold, they did their job.
Id made such a beautiful game juz cause they made them with passion. Quake was a game made by gamers inside a garage and, just for the record, NERVE made the multiplayer of rtcw. “diamo a cesare quel che è di cesare…” . SD made maps MARKETGARDEN and TRAM. Obviously 20vs20 maps…

Today everything is made for business and there isnt anymore any passions.
Can someone deny what i just said?

PS: ATM I am so disappointed to play brink that I am following my soccer team on hattrick :frowning:


(kilL_888) #40

[QUOTE=MorsTua;345253]
PS: ATM I am so disappointed to play brink that I am following my soccer team on hattrick :([/QUOTE]

and dont stop bothering to flame here…