[QUOTE=its al bout security;345957]etqw was dumb, look i have frags and rockets your whole team is dead. nice strategy.
hey bring me some ammo. OHK spamm or the nail gun. jeez
this isnt etqw so maybe dont bring it up.[/QUOTE]
The only way this post can be explained:
You are confusing Enemy Territory: Quake Wars with another game, particularly Quake1, 2 or Quake Live. Quake Wars has little to do weapon-wise with Quake. It’s dominated by hitscan weapons, not rocket launchers, and in any case RL is available only to one class. “Bring me some ammo” - ridiculous, there’s so much spawning ammo in ET:QW you can die five times before running out. Field Ops was one of least used classes for that reason, especially indoors. Nailgun is not the rapid fire weapon from Quake you seem to be implying, but the counterpart of shotgun.
Another explaination is that you are simply talking out of your ass.
Vehicles is one thing. Often they had so much firepower they instantly gibbed players and medic were in unemployment line. But I think a bigger issue is that W:ET for most part has small rooms and lots of cover. ET:QW feels a bit like playing on an airfield, huge flat spaces with nowhere to hide. Walking, walking, walking, walking somewhere forever. Even building interiors were mostly big halls, big rooms. In W:ET you had to be alert right from the moment you spawn. If you weren’t, a single player waiting in an ambush near your spawn could kill half of your team. W:ET threw you into deep water and fast action immediately.