So, following the dev-stream catch-up that @Faraleth made, the dev team should look at Phantom sooner or later. This worries me a lot. Don’t get it wrong, I am not against it : I am just afraid of it getting us back to the old and extremely frustrating to fight against character we used to get (because fun has to go in both ways, and is as important as balance).
You see, back to the period previous to the Phantom nerf, a vast majority was complaining about him not especially due to being overpowered, but for making the game extremely frustrating to play. A single Phantom could give you the urge to throw you computer out of the window and squish kittens with a bowling ball : reason ? The invisibility + armor combo. Set yourself invisible, rush at people, don’t get damaged due to your broken armor system, get cheap kills with your katana, rage and tears… And it was far from being the hardest thing to do. We all agree here, it’s not really the fact that you kill someone at short range with a katana the issue. The issue was more the fact that you wouldn’t get damaged by rushing at someone, which is frustrating.
Besides the fact that Phantom was such an insane pain to deal with to the point to kill the game for a lot of people, he was also accused of being poorly suited to the game, and having no teamplay potential. Two states that I personally found a bit wrong, tough I have to admit : I have yet to see a Phantom player trying to play with his teammates.
Then the nerf update hit, with a lot of questionable changes. Without a doubt, it made the game playable again for those of us who had an insane grudge against Phantom (and I won’t hide it, I am part of those guys). But it only fixed the symptoms, not the disease itself. Phantom was still played the way a good part of community found wrong (use your armor for tanking and rushing people with your melee, not being sneaky), but he was nerfed so heavily that you had no more reasons to complain against him.
However, while I hated the old version of Phantom with passion, I was part of those who wanted to see him put back to a playable state. Mainly because it was a big waste. I’ll just say what I am saying since the start : he should be reworked integrally ! I know lots of players agreed with me there. By the way if you are a fan of Phantom, or just concerned by game balance, I deeply invite you to give your opinion on that thread, because that might be the home stretch.
Discussing with @Watsyurdeal and @Jojack about a Phantom rework, we concluded that the problem was in three points : armor + invisibility is a frustrating thing to deal with, low skill indexing, and Phantom needs a way to be helpful for his team. The armor part of the skill was the reason numero uno about why Phantom was so much despicted for, and his lack of teamplay potential was also an issue. Lot of ideas then were suggested, not only by us, but by a lot of people. Few were agreed as good by most of the community who wanted to share their opinion :
- @Watsyurdeal 's rework : as far as I remember, it consisted as making the invisibility as a way to position yourself, and make it work only this way. Like the Spy from TF2, you would be unable to attack while invisible : you would had to disable your invisibility first. On the other hand, invisibility would make you 100% invisible. In addition, Phantom would get an additionnal skill, useful for teamplay. An EMP idea was suggested (disable installations), as well as a way to detect players around. More information here : http://forums.dirtybomb.nexon.net/discussion/16849/phantom-rebuilt-from-scratch
- The “split” rework : it’s an idea that a lot of people suggested : splitting the armor and the invisibility skill. No more invisible while being armored and vice-versa : you would have to choose between being an enforcer or being deceptive, because activating one of your two abilities will always put your two abilities in cooldown at the same time. Sadly I can’t find the thread that suggested this again. If you are one of those that suggested that idea, please tell me.
- In addition I would like to suggest also my own rework : my idea consisted to get rid of the armor part, and revert the invisibility’s opacity at it’s previous state (or slightly more visible). You would not get the armor part anymore, but you would be totally free ! Playing the objective while invisible, reviving people while invisibile. You could also attack without interrupting invisibility, but this would make you flicker as long as you are attacking. Taking damage would not drain your invisibility anymore, but you would flicker every time you take damage. Because you can now fully exploit your invisibility in some ways of teamplay like reviving your medic, I didn’t though it was needed to give Phantom another skill (feel free to discuss it).
Let’s then discuss about that Phantom overhaul ! I suggested here some rework ideas, but feel free to suggest yours if you don’t find them appealing. Don’t be afraid about sharing your ideas and opinions.
