The potential Phantom overhaul.


(triteCherry) #21

[quote=“RyePanda;77060”]

Or, it could just spot deployables if people want a less powerful buff to him.

Though I’d prefer your idea, but it would need a long CD or deployables could become useless.[/quote]

Through walls, while in cloak. That would be fantastic, I’d start playing him again just for that.

punches BushWacker in the face


(TheOrangePhantome) #22

To be honest this how i’d like to see phantom reworked:
Making him a bit more invisible but not as before. I’m thinking have the player outlined on the edges and on the edges have so the background is a bit “blurry” like the cloak of the infiltrator in Planetside 2.
Also the health decrease nerf wasn’t that logical cuz what the problem was his tankiness when cloaked and what they did was make him take dmg while cloaked so y bring his health back? I think he should have his previous health not that 10+ health would make a huge difference but it would be nice.
Also up the lunge turn speed to 115C° so when you hit 115C° you won’t be able to turn more to that side.

To be honest that’s all but what do u guys think?


(TheOrangePhantome) #23

@Watsyurdeal To be honest i had an idea of giving phantom a emp nade that disables all deployables.

And the CD of that ability is 1:30 mins or less. Also the enemy players hood disapears and whn they get out of the radius of the emp the hood comes up after 1:5 sec.

Just a bit of info i got fron my comment on another thread.

Also the other ability i’d like phanton ti have is a spoting ability like the one @Samniss_Arandeen suggested.

What do you think?


(K1X455) #24

The EMP idea is not good because it will render Kira, Bushwhacker, Aura and Proxy’s deployable irrelevant. You’re disadvantaging 4 mercs in game without an equivalent downside. Perhaps you will accept the idea that if Phantom uses this skill, he will be visibly immobilized for 5 seconds? Well it’s as good as putting his pants down for surprise buttsechs.

A reasonable buff is removing the whirring sound of his cloak and retaining his level of invisibility or making him totally invisible but giving him an equivalent louder whirr that can only be canceled by the augment Sneaky. His armor is soft enough to provide him respite from gunfire and because of the inherent hit sound in game, it should be OK.

It’s also not balanced to have invisibility active while performing task like planting or defusing C4, repairing generators or helping someone get up. Come on. Please buff or nerf to balance and not gain player advantage.