What is the point of outfits?
Can we get some armor or outfits that add extra energy or something?
What is the point of outfits?
Can we get some armor or outfits that add extra energy or something?
I would be ok with this so long as the tactical balance is maintained.
For example, A tactical heavy armour costume might give extra health but come with an equalising movement penalty.
A medical outfit might give a bonus to healing power at the expense of additional action points to use healing abilities.
And so on…
the outfits shall personalize your game
since they are only availible to people who buy them with real money they get an advantage over players who don’t buy them
Yes outfits to personalize is good anything else is unfair, look at Clash of Clans, gems make the game unfair there…
Gems make Clash of Clans unfair in the same way that RAD Bux make RAD Soldiers unfair. Let’s not be biased here.
[QUOTE=tinker;418847]the outfits shall personalize your game
since they are only availible to people who buy them with real money they get an advantage over players who don’t buy them :([/QUOTE]
What advantage do outfits give you? Could you give me an example?
Roar dont totally agree with you there… In Rad Soldiers you can EASY make money and BUY everything in due time except for the expansions. In Fact if you play daily and regularly you can make huge amount of money and buy what you wanted. In Clash of Clans the entire game is based on using Gems to get an advantage. In Rad Soldiers you can WIN without ANY advantage… So no Im not Biased, Gems ruined Clash of Clans for me.
Warchest has done it wonderful with Rad Soldiers with their buy ingame options. I even SPENT real money to get the expansions which I have never done in any free game till date…
I have one question about the expansiosn, if I buy “Bigger Ben” is it also challenge maps i get for the single player? Cus I just want the maps hehe
I’d rather outfits remain cosmetic. Nothing good can come from introducing outfits that decrease damage or increase energy.
If Ivan Tkilya could move 7 squares, for instance, he’d be the most broken thing in the world.
They’re separate purchases, so you can do just that.
Ohh…gonna go try that now.
Update: ive tried doing it, it wont let me purchase a map, i can only do it in a bundle.
Oh, you meant separate maps? My bad, I thought you meant each of the multiplayer maps.
Ah, no, I looked again: There’s Challenge Pack 1 which is just random Challenges, but the Bigger Ben expansion is the three MP maps and a few Challenges, so yes, to answer your question, since they’re all packaged together in Bigger Ben.
I really should have looked at that closer
Map packs are a bit special in the sense that you can challenge a friend on a map he does not own for as long as you own it
Lol truth.
Hear me out here,
I would have to disagree with either currency in RAD being easily obtainable.
-Without purchasing either expansion (to add more challenges), you have 2 ways of earning currency; PvP multiplayer earns coins only, and AI Challenges earns coins. RAD Bux, on the other hand, can only be achieved through purchase with USD -or- by leveling up and receiving only 1 RAD Bux; additionally there is a level cap.
Therefore, there is a limit to how many RAD Bux you can achieve, and the speed/rate at which you earn them would be based upon the player’s skill. Not to mention, Medium and Hard challenges are supposed to be considered difficult (duh), and then the PvP Random Player game imbalance. (Plus you guys in the forum are crazy good at PvP)
Personally, with all the talk of new players or casual players being upset, I just want to state that I am NOT one of those really good players. I keep playing because I’m pretty good at challenges but I suck at Multiplayer. And I’m getting to that range in the mid-level 20s where a Gold-Checkmark completed challenge doesn’t auto level anymore, and the XP gained takes longer to cover the gap between each level.
I suppose I would be considered a casual/easy player. Yet I still want to get better and compete and level.
[QUOTE=RichyWoo;418835]I would be ok with this so long as the tactical balance is maintained.
For example, A tactical heavy armour costume might give extra health but come with an equalising movement penalty.
A medical outfit might give a bonus to healing power at the expense of additional action points to use healing abilities.
And so on…[/QUOTE]
I think this is a smart twist to Outfits, without exploiting them.
I think we all look at a suggestion and prejudge it without much thought. And, not that its any of our business, but the Devs put even more thought into it. Possibilities are many, if seriously considered, you could keep both Cosmetic and add Outfits with tactical bonus. Then, the Devs can decide to charge game currency or real USD for own for yourself.
Either way, I think it’d be good to have items for sale and items you can earn. HEY GUYS idk about all of you, but I’m not well off and cash is tight. Many of these players are just kiddos and don’t even have money or a card; much less a willing parent to spend the kind of money on an iPhone game.
Just gonna take a look at the second half of your post here, about the Outfits anyways. Can’t say much on the second point since everyone’s situation is different, of course.
[QUOTE=Desparado;418970]
I think this is a smart twist to Outfits, without exploiting them.
I think we all look at a suggestion and prejudge it without much thought. And, not that its any of our business, but the Devs put even more thought into it. Possibilities are many, if seriously considered, you could keep both Cosmetic and add Outfits with tactical bonus. Then, the Devs can decide to charge game currency or real USD for own for yourself.
Either way, I think it’d be good to have items for sale and items you can earn. HEY GUYS idk about all of you, but I’m not well off and cash is tight. Many of these players are just kiddos and don’t even have money or a card; much less a willing parent to spend the kind of money on an iPhone game.[/QUOTE]
Thing is, you have to consider first what a “tactical bonus” would exist as. Going by the quoted example (increased defense at the cost of movement speed), in a game where matches can be decided on what squares you can move to, ones where that matters suddenly become clear defeats unless the defense boost is enough to mitigate not being able to move/shoot as much somehow. You can’t choose between the two, either, since RAD Soldiers works on an AP system, and both are affected.
On the other hand, if the defense boost is really good, more daring commanders will start dedicating units to bumping up the units that can’t scoot around too well. Say those units are two Ivans that have now been scooted onto the point with an innate defensive boost, stun grenades primed and LMGs at the ready, and all of a sudden you’ve got emergent gameplay heading in a bad direction. You could have the dev team spend hours tweaking certain aspects of how the rest of the team can interact with the outift-affected soldiers, making friendly fire do normal damage or something to that extent, say, but in the end you’re just fixing what shouldn’t have been broken in the first place. It’s a slippery slope that’s caught a lot of recent games when you start toying with ideas that sound good (anything Blacklight: Retribution has done, TF2’s later updates, Modern Warfare 2’s reviled killstreaks, etc) and toying with ideas that are good. Ultimately we’re just rattling off things that may or may not get considered, but some of us have some experience in telling when tricky ideas start rolling in. This isn’t even covering how Less-Harma Pharma accomplishes the same thing as the quoted idea without the knock to movement speed, but I’ve said enough words on the matter.
Outfits that do things, while not by themselves, push the game into pay-to-win territory. Right now the game exists in more of a pay and/or win state: players can pay and skip the grind to more soldiers, but who’s to say they have any idea what they’re doing with any of them? The starting soldier choice is a little rough, and personally I’ve been trying to think of suggestions to make Angela and Taschmann more viable, but if someone is serious about the game and serious about not spending a red cent on it, they can take the RAD Bux they earn from leveling and invest them carefully, and end up having a very good roster complimented with weapons they feel would suit their strategies or playstyles. Right now, for instance, you see a lot of Dave-Starter-Suds-Hatlacker in lower-level 26-point games because Suds and Hatlacker are two of the cheapest recruits in the game, and while a strategy involving these soldiers can only go so many ways, there is still very much to be feared in the hands of an experienced player from them, and you can theoretically control where and what the enemy can shoot and where they have to move using them.
And wow did I say a lot of words.
Mitsuhiko I was kinda wondering on that one, awesome. Very userfriendly, thumbs up!
[QUOTE=Sandman77;418885]Roar dont totally agree with you there… In Rad Soldiers you can EASY make money and BUY everything in due time except for the expansions.
Warchest has done it wonderful with Rad Soldiers with their buy ingame options. I even SPENT real money to get the expansions which I have never done in any free game till date…[/QUOTE]
That’s not correct. You can’t buy anything with the money you earn playing. If you get to level 40 you have 40 RAD Bux, plus a couple more if you add a friend or follow Warchest on social. A costume for a SINGLE character can cost as much as 60 RAD Bux, with no option to pay in coins. With that same amount of RAD (or the equivalent 75000 coins) you would be able to buy a top character like Ivan or maybe Juan + Sniper Rifle. All I’m saying is that they should balance things out. Let players earn money AND rad bux by playing (both online and offline, even with already completed quests) and to lower the price of things you can now only buy if you’re willing to spend real (and a lot) money on the game.
I purchased the extra maps and missions the same day I got the game, but I’m totally against in-app purchases that way.
I do not like iAP when they give you something you cannot earn in the usual game AND an advantage people get for doing that- an advantage players who don’t iAP can’t get at all.
I also don’t like iAP if they ONLY give you what all other players already have.
there still must be something special for players that pay for the game - but that should not give you an unfair advantage.
the game provides exactly THIS at the moment.
outfits are the special things - you don’t need them, they are just for style. people who don’t buy them don’t lack gaming power.
BUT at the same point the game gives casual players - players that can only play for 30-60mins a day or even less - the chance to obtain every game content for a fair price.
I already calculated that in other threads
1day of 12h work for 5$/hour --> 60$
for 60$ you can nearly buy the whole game content
but within 12h play you wouldn’t get 1/8 of the game content.
if you give outfits a special feature, it might get freemium
if you make all outfits unlockable in the usual gameplay, there is no reason to actually buy something -it’s a free game and the devs put money in it - there is no advertising in-game like in many many other games - the game is awesome but would you spent money to “thank” the devs when there is absolutely nothing special you get?