@STARRYSOCK said:
I’ve noticed he’s fairly easy to see at range now, but close up when he’s moving slowly it’s next to impossible. Even worse that the sound is gone, so you don’t even know you’re about to be stabbed.
When you’re busy focusing on other important things, he’s far from obvious. It’s not so bad if you’re an assault, but if you’re a medic busy looking at your team’s health and what the enemy team is doing to yours, watching every corner for a shimmer just doesn’t work, especially since DB is supposed to be a fast paced game, not one where you have to check everything carefully every 2 seconds.
Exactly, now Phantom players doesn’t even need to be “sneaky” and stab you in back, they can run towards you without being noticed.
Phantom visibility should change depending on the range you see him :
long range = total invisibility
medium range = current cloack ( or slightly visible)
close range = pre-patch cloack