The new Phantom isn't sneaky (and maybe change Thunder too?)


(frostyvampire) #1

It’s great that Phantom finally got buffed a bit and became useful to the team.
But the EMP field ruins the point of him in being sneaky because if the enemy team sees a disabled building they know there’s a Phantom nearby.
Also I must say that the fact you instantly get a 7 seconds cooldown after using the cloak kinda sucks.
What I think you should do is give Phantom a second ability called “electric eye” (name can be changed) which will disable buildings by looking at them and pressing the 2nd ability key (E by default). It will recharge every 8 seconds and you will be able to have 2 at a time (because Phantom has 2 eyes :P). If you are not looking at any building, pressing E won’t do anything (and won’t waste your ability) but you will be able to do it at any range and even while cloaked. Using it will make your eyes glow blue (or red for enemies) for 2 seconds even while you are invisible, so you have to be careful.
And because it will be a separate ability, you can remove the 7 seconds cooldown after cloaking and make it just like before the change

As for Thunder, now he became really OP, can we maybe have the EMP effect on flashbangs back and change it so the minimum movement speed for concussed players will be 40% of the speed they would move normally but it will not apply if you look away from the grenade.
This will both make it easier for the enemies to dodge the flash and avoid Thunder from flashing himself if doing a flash and run strat


(blufflord) #2

i gotta say, i still dont feel thunder being that good.
Sure the conc is better now, but he cant do much to health station and he cant throw them around tight spaces to disable proxy mines.
Also, i would love for him to get a cooking time, instead of them constantly decreasing the fuse time, i dont think thats the way to go. i mean, it will always come down to the fact that if he had a frag grenade, they would all be dead, and you wouldnt even have to bother to gun them down. I feel as if the health increase rly helps him now.

but i like the phantom idea, seem interesting, but ull have to test stuff like that to see how viable it is in practice


(frostyvampire) #3

[quote=“BufflordAFK;181354”]i gotta say, i still dont feel thunder being that good.
Sure the conc is better now, but he cant do much to health station and he cant throw them around tight spaces to disable proxy mines.
Also, i would love for him to get a cooking time, instead of them constantly decreasing the fuse time, i dont think thats the way to go. i mean, it will always come down to the fact that if he had a frag grenade, they would all be dead, and you wouldnt even have to bother to gun them down. I feel as if the health increase rly helps him now.

but i like the phantom idea, seem very cool.[/quote]

Thunder isn’t great in 1v1 fight, but with the conc buff you can win the fight easily.
Cooking on Thunder wouldn’t really be a good thing because the grenades already fuse after 1 second while Fragger’s nades detonate after like 3 or 4 seconds. And we don’t want the conc nade to detonate in your face because you cooked it for half a second. And increasing the fuse time would just suck.
But maybe if they increase Thunder’s machine gun (MK somenumbershere) damage to something like 14 it would help, right now it does 11 damage while Rhino’s minigun does 10 damage but fires 3 times as fast + Rhino has a shotgun. Also we need a K-121 Thunder why is this not a thing yet?!?!?!?! Timik, K-121 and MK should be his 3 primary weapons.
And maybe instead of giving Phantom 6 Katana loadouts give him 3 Kukri ones?


(Firestorm7112) #4

This would be a great addition to his arsenal

BUT WAIT. What if you cant see that bloody proximity mine around the corner?


(Cuck) #5

[quote=“FrostyVampire;29381”]It’s great that Phantom finally got buffed a bit and became useful to the team.
But the EMP field ruins the point of him in being sneaky because if the enemy team sees a disabled building they know there’s a Phantom nearby.
Also I must say that the fact you instantly get a 7 seconds cooldown after using the cloak kinda sucks.
What I think you should do is give Phantom a second ability called “electric eye” (name can be changed) which will disable buildings by looking at them and pressing the 2nd ability key (E by default). It will recharge every 8 seconds and you will be able to have 2 at a time (because Phantom has 2 eyes :P). If you are not looking at any building, pressing E won’t do anything (and won’t waste your ability) but you will be able to do it at any range and even while cloaked. Using it will make your eyes glow blue (or red for enemies) for 2 seconds even while you are invisible, so you have to be careful.
And because it will be a separate ability, you can remove the 7 seconds cooldown after cloaking and make it just like before the change

As for Thunder, now he became really OP, can we maybe have the EMP effect on flashbangs back and change it so the minimum movement speed for concussed players will be 40% of the speed they would move normally but it will not apply if you look away from the grenade.
This will both make it easier for the enemies to dodge the flash and avoid Thunder from flashing himself if doing a flash and run strat[/quote]

nope nope you dont need electric eye, we just need the emp to be a separate ability, remove the 7 sec. initial cooldown and some speed to phantom (to match kira) (i think) (maybe).

and thunder is SUPPOSED TO BE THAT OP
his flash cant do jack shid
and do i have to copy paste all that lethality of stun grenades here?
because here we go.

Lethality of stun grenades

Although stun grenades are usually designed to be non-lethal, several injuries and deaths have been attributed to their use. These include the following:

In February 2010, police in Minneapolis, Minnesota, raided the apartment of Rickia Russell looking for drugs. While Russell was eating dinner with her boyfriend, police threw a flashbang grenade after breaching the door. The exploding flashbang gave Rickia 3rd degree burns on both calves, and burns to her head. No drugs were found in Russell’s apartment and the Minneapolis City Council agreed to pay $1 million in damages

In February 2011, a North Carolina SWAT police officer was injured at his home when a stun grenade accidentally detonated while he was attempting to secure his equipment. He underwent emergency surgery, but later died of his injuries

In January 2014, a man was severely injured during rioting caused by the 2014 Ukrainian revolution after he attempted to pick up a live, undetonated stun grenade. The grenade detonated seconds before he could reach it. The explosion caused damage to his right hand and arm, leading to the loss of most of his fingers, as well as heavy blood loss. As of February 2014, the man’s condition is unknown.[13] However, a video of it has been uploaded to LiveLeak.

On May 28, 2014, a 19-month-old baby boy’s face was severely burned and mutilated when a stun grenade was thrown into his playpen by a SWAT team looking for drugs in a Cornelia, Georgia home. The baby survived with facial disfigurement

n August 3, 2014, a Macedonian fan of the FK Vardar football team was seriously injured during a football match after trying to throw a stun grenade used by police when a fight between the police and the fans broke out in the stands of Stadion Tumbe Kafe stadium in Bitola. The grenade exploded in his hand causing him to lose two fingers and suffer severe damage to the structure of his arm.

and this stun grenade is the m84 variant which is waaay smaller than thunder stun grenade.
his stun grenade dont give damage. his stun grenade dont dish out your healing buff. his stun grenade wont prevent you from talking bad about thunder.

and i think youre that kid who says

“hurr i cant take this grenade to the face yo! but im okay with fragger grenade because i blown to smithereens in a split seconds!”

NOBODY WANTS THUNDER TO BE NERFED BACK TO THE WAY HE WAS BEFORE
BECAUSE HE CANT DO ANYTHING OF SIGNIFICANCE TO THE TEAM

if you want to talk bad about merc so OP and all please play the merc first.
(i was like you before.)

i had it with you people talking thunder needs a nerf. hes really cool now and im not gonna let SD re-nerf him because some kids talk bad about phantom.


(SaulWolfden) #6

Light damage from concussion grenades paired with a mk46 damage buff.


(Cuck) #7

If they want to give Concussion grenade some kind of damage or debilitation on the enemies…i would willingly accept it.


(frostyvampire) #8

[quote=“buffMonorail;181377”][quote=“FrostyVampire;29381”]It’s great that Phantom finally got buffed a bit and became useful to the team.
But the EMP field ruins the point of him in being sneaky because if the enemy team sees a disabled building they know there’s a Phantom nearby.
Also I must say that the fact you instantly get a 7 seconds cooldown after using the cloak kinda sucks.
What I think you should do is give Phantom a second ability called “electric eye” (name can be changed) which will disable buildings by looking at them and pressing the 2nd ability key (E by default). It will recharge every 8 seconds and you will be able to have 2 at a time (because Phantom has 2 eyes :P). If you are not looking at any building, pressing E won’t do anything (and won’t waste your ability) but you will be able to do it at any range and even while cloaked. Using it will make your eyes glow blue (or red for enemies) for 2 seconds even while you are invisible, so you have to be careful.
And because it will be a separate ability, you can remove the 7 seconds cooldown after cloaking and make it just like before the change

As for Thunder, now he became really OP, can we maybe have the EMP effect on flashbangs back and change it so the minimum movement speed for concussed players will be 40% of the speed they would move normally but it will not apply if you look away from the grenade.
This will both make it easier for the enemies to dodge the flash and avoid Thunder from flashing himself if doing a flash and run strat[/quote]

nope nope you dont need electric eye, we just need the emp to be a separate ability, remove the 7 sec. initial cooldown and some speed to phantom (to match kira) (i think) (maybe).

and thunder is SUPPOSED TO BE THAT OP
his flash cant do jack shid
and do i have to copy paste all that lethality of stun grenades here?
because here we go.

Lethality of stun grenades

Although stun grenades are usually designed to be non-lethal, several injuries and deaths have been attributed to their use. These include the following:

In February 2010, police in Minneapolis, Minnesota, raided the apartment of Rickia Russell looking for drugs. While Russell was eating dinner with her boyfriend, police threw a flashbang grenade after breaching the door. The exploding flashbang gave Rickia 3rd degree burns on both calves, and burns to her head. No drugs were found in Russell’s apartment and the Minneapolis City Council agreed to pay $1 million in damages

In February 2011, a North Carolina SWAT police officer was injured at his home when a stun grenade accidentally detonated while he was attempting to secure his equipment. He underwent emergency surgery, but later died of his injuries

In January 2014, a man was severely injured during rioting caused by the 2014 Ukrainian revolution after he attempted to pick up a live, undetonated stun grenade. The grenade detonated seconds before he could reach it. The explosion caused damage to his right hand and arm, leading to the loss of most of his fingers, as well as heavy blood loss. As of February 2014, the man’s condition is unknown.[13] However, a video of it has been uploaded to LiveLeak.

On May 28, 2014, a 19-month-old baby boy’s face was severely burned and mutilated when a stun grenade was thrown into his playpen by a SWAT team looking for drugs in a Cornelia, Georgia home. The baby survived with facial disfigurement

n August 3, 2014, a Macedonian fan of the FK Vardar football team was seriously injured during a football match after trying to throw a stun grenade used by police when a fight between the police and the fans broke out in the stands of Stadion Tumbe Kafe stadium in Bitola. The grenade exploded in his hand causing him to lose two fingers and suffer severe damage to the structure of his arm.

and this stun grenade is the m84 variant which is waaay smaller than thunder stun grenade.
his stun grenade dont give damage. his stun grenade dont dish out your healing buff. his stun grenade wont prevent you from talking bad about thunder.

and i think youre that kid who says

“hurr i cant take this grenade to the face yo! but im okay with fragger grenade because i blown to smithereens in a split seconds!”

NOBODY WANTS THUNDER TO BE NERFED BACK TO THE WAY HE WAS BEFORE
BECAUSE HE CANT DO ANYTHING OF SIGNIFICANCE TO THE TEAM

if you want to talk bad about merc so OP and all please play the merc first.
(i was like you before.)

i had it with you people talking thunder needs a nerf. hes really cool now and im not gonna let SD re-nerf him because some kids talk bad about phantom.

[/quote]

The electric eye IS a separate ability. And it makes a bit more sense than adding an EMP shield radius. But it doesn’t really matter much what the ability is. I wanted to bring the same point: We don’t need a really long cooldown just for using the cloak and then instantly decloaking, and we need the EMP ability to be separate

I do play Thunder, I just miss the EMP ability for his conc nades and I wanna be able to throw a flash and look away while running towards it and then the moment it detonates turn around and kill everyone instead of hiding behind a corner and then pushing. And it sucks that you move like a fat old lady if the conc nade fuses behind you. The concussion effect can stay but maybe not the slowness?


(Cuck) #9

[quote=“FrostyVampire;181389”][quote=“buffMonorail;181377”][quote=“FrostyVampire;29381”]It’s great that Phantom finally got buffed a bit and became useful to the team.
But the EMP field ruins the point of him in being sneaky because if the enemy team sees a disabled building they know there’s a Phantom nearby.
Also I must say that the fact you instantly get a 7 seconds cooldown after using the cloak kinda sucks.
What I think you should do is give Phantom a second ability called “electric eye” (name can be changed) which will disable buildings by looking at them and pressing the 2nd ability key (E by default). It will recharge every 8 seconds and you will be able to have 2 at a time (because Phantom has 2 eyes :P). If you are not looking at any building, pressing E won’t do anything (and won’t waste your ability) but you will be able to do it at any range and even while cloaked. Using it will make your eyes glow blue (or red for enemies) for 2 seconds even while you are invisible, so you have to be careful.
And because it will be a separate ability, you can remove the 7 seconds cooldown after cloaking and make it just like before the change

As for Thunder, now he became really OP, can we maybe have the EMP effect on flashbangs back and change it so the minimum movement speed for concussed players will be 40% of the speed they would move normally but it will not apply if you look away from the grenade.
This will both make it easier for the enemies to dodge the flash and avoid Thunder from flashing himself if doing a flash and run strat[/quote]

nope nope you dont need electric eye, we just need the emp to be a separate ability, remove the 7 sec. initial cooldown and some speed to phantom (to match kira) (i think) (maybe).

and thunder is SUPPOSED TO BE THAT OP
his flash cant do jack shid
and do i have to copy paste all that lethality of stun grenades here?
because here we go.

Lethality of stun grenades

Although stun grenades are usually designed to be non-lethal, several injuries and deaths have been attributed to their use. These include the following:

In February 2010, police in Minneapolis, Minnesota, raided the apartment of Rickia Russell looking for drugs. While Russell was eating dinner with her boyfriend, police threw a flashbang grenade after breaching the door. The exploding flashbang gave Rickia 3rd degree burns on both calves, and burns to her head. No drugs were found in Russell’s apartment and the Minneapolis City Council agreed to pay $1 million in damages

In February 2011, a North Carolina SWAT police officer was injured at his home when a stun grenade accidentally detonated while he was attempting to secure his equipment. He underwent emergency surgery, but later died of his injuries

In January 2014, a man was severely injured during rioting caused by the 2014 Ukrainian revolution after he attempted to pick up a live, undetonated stun grenade. The grenade detonated seconds before he could reach it. The explosion caused damage to his right hand and arm, leading to the loss of most of his fingers, as well as heavy blood loss. As of February 2014, the man’s condition is unknown.[13] However, a video of it has been uploaded to LiveLeak.

On May 28, 2014, a 19-month-old baby boy’s face was severely burned and mutilated when a stun grenade was thrown into his playpen by a SWAT team looking for drugs in a Cornelia, Georgia home. The baby survived with facial disfigurement

n August 3, 2014, a Macedonian fan of the FK Vardar football team was seriously injured during a football match after trying to throw a stun grenade used by police when a fight between the police and the fans broke out in the stands of Stadion Tumbe Kafe stadium in Bitola. The grenade exploded in his hand causing him to lose two fingers and suffer severe damage to the structure of his arm.

and this stun grenade is the m84 variant which is waaay smaller than thunder stun grenade.
his stun grenade dont give damage. his stun grenade dont dish out your healing buff. his stun grenade wont prevent you from talking bad about thunder.

and i think youre that kid who says

“hurr i cant take this grenade to the face yo! but im okay with fragger grenade because i blown to smithereens in a split seconds!”

NOBODY WANTS THUNDER TO BE NERFED BACK TO THE WAY HE WAS BEFORE
BECAUSE HE CANT DO ANYTHING OF SIGNIFICANCE TO THE TEAM

if you want to talk bad about merc so OP and all please play the merc first.
(i was like you before.)

i had it with you people talking thunder needs a nerf. hes really cool now and im not gonna let SD re-nerf him because some kids talk bad about phantom.

[/quote]

The electric eye IS a separate ability. And it makes a bit more sense than adding an EMP shield radius. But it doesn’t really matter much what the ability is. I wanted to bring the same point: We don’t need a really long cooldown just for using the cloak and then instantly decloaking, and we need the EMP ability to be separate

I do play Thunder, I just miss the EMP ability for his conc nades and I wanna be able to throw a flash and look away while running towards it and then the moment it detonates turn around and kill everyone instead of hiding behind a corner and then pushing. And it sucks that you move like a fat old lady if the conc nade fuses behind you. The concussion effect can stay but maybe not the slowness?[/quote]

i want emp ability to be separated toooo…and the long cooldown…

soo… while youre playing thunder before this update…
did you notice anything unusual?

like some people jumping around like rabbit or other people keep on running after being concussed?

how am i supposed to help my team if my own ability cant even do shid to the enemies?
its called “concussion grenade” for a reason!
its supposed to concuss people!
Concusssed people cant run!
THAT IS WHAT MAKES THUNDA THE THUNDA
not some party popper like it was used to.

i do miss the emp too.
i used my concussion to rekt aura med station so my team can charge the camp.
but yknow, im ded before i charge in because they saw me coming


(SaulWolfden) #10

Except you can’t hop away so easily anymore, have you played as Thunder or been concussed by him recently?


(joshstylegaming) #11

Here’s my Solution: Put Thunder at 150HP, revert abilities to what they were originaly (Cooking/EMP). Remove the EMP field from Phantom, and replace it with a “Spotting Radius”, meaning anyone within the radius is spotted, like if he were one big Heartbeat Sensor.


(Yes) #12

So, you think Thunder needed to be nerfed?


(Szakalot) #13

thunder is definitely super strong, 1sec fuse is extremely hard to counter. It could very well be we will start seeing some thunder’s in comp even.

Phantom’s EMP is nice, especially for sticky bombs, but the 6sec activation cost is huge and a gigantic nerf to Phantom. Overall he is A LOT weaker now that he can’t reliably escape with armor.


(Sinee) #14

You’re worried that people will notice a deployable not working and that’ll alert them to Phantom?

Meanwhile he sounds like this:


(Merci1ess) #15

[quote=“Mercy;181424”]You’re worried that people will notice a deployable not working and that’ll alert them to Phantom?

Meanwhile he sounds like this:
https://youtu.be/bKCIFXqhLzo[/quote]


(HunterAssassin5) #16

yeah, phantie’s cloak is more of a glorified armor than anything. the addition of the EMP field which cant be turned off simply proves this to be the case more. granted, psuedo-stealth is kinda nice to have, but he aint mr sneaky beaky, not really.


(frostyvampire) #17

Thunder never had a cooking ability, and he shouldn’t have
170hp for him is fair, and I don’t think it ever needs to be changed again. Before the buff he was really weak and died instantly, this is why he was buffed
Spotting Radius for Phantom will be even worse than the current EMP field because the enemy team will be notified they are spotted and know there’s a Phantom nearby easily, which will make him even more useless than he was before.

[quote=“Szakalot;181423”]thunder is definitely super strong, 1sec fuse is extremely hard to counter. It could very well be we will start seeing some thunder’s in comp even.

Phantom’s EMP is nice, especially for sticky bombs, but the 6sec activation cost is huge and a gigantic nerf to Phantom. Overall he is A LOT weaker now that he can’t reliably escape with armor.[/quote]

1 sec fuse time is fair and it’s possible to dodge it unless the Thunder knows how to popflash well. But they need to make you able to avoid the concussion without hiding behind a wall - turning around from flash will reduce the conc effect by 90% or so and avoid the slowness effect completely. This will make it easier to dodge and for Thunder being able to bait the enemies while getting somewhere - throw flash so the enemy team sees it while walking towards them with your back and when it fuses turn around and kill them or use it as a quick escape. If they try to shoot you, you will take some damage but they will get flashed and it’s an easy kill for you (if you decide to fight). If you wanna escape you can throw the flash and run while the flash is behind you but a bit on the side so you can still sprint, if they shoot you, they get blinded and you escape easily and they won’t be able to chase you, if they look away you also escape easily and if they chase you, your teammates will kill them and save you.

EMP field makes you unable to be sneaky because the enemy team will notice the disabled building and know a Phantom is nearby. They need to make the EMP a separate ability and maybe reduce the sound he generates (standing still will make no sound at all)


(Szakalot) #18

thunder DID HAVE cooking - originally released thunder could cook flashes with 3 sec fuse time.

1 sec fuse is not feasibly dodgeable, you not only have to avoid the concussion but also avoid looking at the nade. At mid range thunder can throw nade over obstacles and airburst it very effectively.

I like your idea of reducing concussion based off whether you were looking at the nade or not.


(frostyvampire) #19

[quote=“Szakalot;181497”]thunder DID HAVE cooking - originally released thunder could cook flashes with 3 sec fuse time.

1 sec fuse is not feasibly dodgeable, you not only have to avoid the concussion but also avoid looking at the nade. At mid range thunder can throw nade over obstacles and airburst it very effectively.

I like your idea of reducing concussion based off whether you were looking at the nade or not.[/quote]

Oh I didn’t know that. I just quit DB for a while and came back only after there were 3 new mercs - Thunder, Stoker and Phoenix. I missed so much.
As it is now you can’t dodge the nade if you are in a 1v1 fight and Thunder decides to panic flash. Which kinda sucks and makes him OP if he has the conc nade ready.
Also because of the concussion effect you can’t really do the flash and run backwards strat or any escape plans using the flash because you will just get slowed and die (like Thunder isn’t slow enough already).
And also I miss the EMP effect :3 Especially now because Bushwhacker is on free rotation and all the sentries


(BlazinFox) #20

You came back with the “New” mercs. The ones that were taken out in CB for Balancing fixes