The new grenade&thrown objects physics


(Kraut) #1

They’re great! Don’t change them!

Throwing them is more realistic now and, more importantly, grenades are more difficult to master but actually offer more potential which is a good thing considering the increased strength of other weapons.
People used to the RTCW grenade “physics” playing ET will just have to learn and adapt,
or be left behind :bump:


(Garfo) #2

I like em i can get use 2 anything like that :banana: :clap: :banana:


(BoltyBoy) #3

It’s an evolution


(ocr.D-Link*CptMeat) #4

I like it cause it gives you somewhat more control over your grenade action imho.


(senator) #5

at the moment they suck because there are stille some major bugs in the code. I have several demos to prove it. For example, in one game I tried to plant Landmines, i was looking at the ground infront of the fuel dump and the mine flew 90 degree to my right and up on the fuel depo defence fence !
Or once the mines flew backwards! So if i wanted to plant a mine south I had to look north than throw the mine!
Or once I was a CovOps on the Axis base, I wanted to throw down a stachel charge to blow open the axis defence and instead of falling down the stachel charge flew straight into the mountains!
These effects happened to the grenades, too, thats why I rarely use them because it’s often unpredictable to say were they’ll land.
Once these bugs are removed the new physics might be enjoyable but right now they are not.


(Kraut) #6

I have noticed such behaviour, too, but I think its caused by a server configuration that also makes grenades behave more like in rtcw with absolute initial velocity instead of relative.


(Vengeance) #7

I think the new nades are great :slight_smile:


(Englander) #8

I think the nades are cool in ET.


(Pippi) #9

The nades aren’t great, nor bad. They just are. Can’t compare them to Rtcw because ET is a new game. So I’m getting used to them :wink:


(SCDS_reyalP) #10

The nade throwing might be OK. I think it has some bugs, but the idea is good. The health/pack thowing SUCKS. You should be able to run backwards and drop health/ammo without picking it up yourself.


(Dawg) #11

Although I am getting used to the grenade physics in ET, I think they are a little exagerated. I think somehow reducing the amount of inertia transfered to the grenade by perhaps a third might improve it. However, I am not sure so don’t expect me to defend that statement! :eek:

Dawg


(C-DR!K) #12

OMG nades sux in ET :angry:


(bani) #13

i sucked throwing nades in RTCW and i suck throwing nades in ET

so i dont see any problem here :smiley:


(Kendle) #14

Can’t say I’ve notoiced a problem with anything except med and ammo packs. Very difficult to drop them without picking them up yourself. I think the nade physics in E.T. are more realistic, but then unless I’m standing still and throwing in the direction I’m facing, I’ve always been pretty much guaranteed to miss whatever I was aiming at anyway :frowning:


([ASF]aHIGHone) #15

The grenade physics don’t make any sense… when you throw something… you compensate for the momentum you carry in the direction you move… RTCW accounted for that and it made throwing much more enjoyable… in ET the nade throwing momentum and physics is very very exagerated to the point of just poor design. Plus you can’t throw as far as you can in reality… it’s like these guys are just scared to throw it… no distance … no accuracy… i can run to the left and throw a baseball to the right without it flying to the left with me so why can’t i do that in ET.???

My vote is to create something more like rtcw or just go back to the drawing board with that idea.


(Thanatos) #16

new nades own, the only thing that i don’t like are the sounds of thompson and mp40, the other weapons are just great.


(Kermit) #17

new nade physics are crap and i don’t know how any1 can say the physics are more realistic!!!

for instance anytime i try throw a nade in ET I have to stop moving or it ends up going absolutly anywhere. Compare this to real life throwing of a tennis ball (or whatever), where your body can be moving forwards, backwards, sideways or whatever, but 9 times out of 10 you can still throw the ball in more or less the direction intended.

and don’t mention its fine to be different in ET cos ET is a different game again - its a sequel and a imo a sequel should build upon the best bits of the game that made its existance and popularity possible, RTCW


(Dawg) #18

Ignoring the possibility of making an inciteful comment about the physics of grenades et al, I made a pic instead:

Dawg


(Kraut) #19

What have you done, SD !??
The ET manual says grenade physics were changed back to how they were in RTCW and indeed they are!
But they were better than in RTCW, look at this thread and the poll - only 11% of the poll participants voted against them.
We learned to appreciate and use the enhanced possiblities offered by ETTest grenades and got used to it and now you took it away again (bad you, jk :D) .
Don’t let this advance of new et 'nade physics go down the toilet because of a few complaining loudly about it.

Obviously I’m a fan of the ETTest grenade physics, mainly because they make nades take more skill to master but be actually more capable, but, at least in this forum, I don’t seem to be the only one looking at this thread’s responses and poll result.

At least make nade physics model (this may sound like something complex but my educated guess is its actually rather simple to change between the two discussed models given the source code and everything else being in place) a configurable server setting and then the community may decide which model is best.


(Vengeance) #20

The nades in the test required a lot more skill than RTCW nades and io had lots more fun with the test nades.

What i guess has happened was the beta testers didnt like them and SD changed them accordingly, or so i guess.