So we know you guys have a lot of work to do here so I thought I would quickly inject a few ideas…
Shape…
So, I have a few ideas that I personally feel work better on a circle minimap than they do on a square… The problem with that is circle minimaps just look ugly these days unless done in games like GTA. The square/rectangle does look quite pretty really but makes certain features a little harder to implement.
Personally for ease of use I kinda like either the moba style mini map or counter strike 1.6 style (simple radar). Saying that the minimap in Battlefield 3 and Call of Duty Advanced Warfare are both square but look nice and are functional.
Currently the minimap does not update based on sound and not even on player line of sight until a enemy has been there for a decent length of time. Personally I feel this should be instant based on line of sight. I feel that sound should be obviously only revealed accurately at very close distances but I do want to talk about a simply idea I had that should reduce back rage and also promote silencer gameplay.
So basically, show people shooting/shouting close in exact location, Spotted people exact location while spotted and seen people in exact location. Turn distant noise into a indicator on the minimap without revealing the exact location.
The mini map would look something like this…
The “sound detector” would be split into 8 sections around the circle like this…
When a enamy makes a sound the mini map will light up in the direction to indicate the sound is from an enemy and catch the eye of the player.
This should help deal with back rage and hopefully minimise the frustration of shotguns at close range by communicating when people are behind you better.
This is a very rushed concept. I suppose it would work in square form just will be a little stranger when rotating view and a little less accurate.
Overall lets get the enemy on that minimap, lets zoom it in a bit and show people at the edge if you can see/hear them. Use a sound indicator that would alert people to potential postion within a 8th of the direction.
Finally lets try and get it to look like the hybrid view in battlefield 3?




