The medic in the Quake wars sounds kinda.............


(The_Support_Guy) #1

Well In other games I love playing the Medic, but from what I read the medic in this game doesnt have a lot of stuff like the others do except healing people which is fine. I guess what Im trying to say is can anyone say what the medic offers more over the other classes?


(Fab) #2

medics heal?


(ayatollah) #3

Maybe thats a good thing no more rambo medics can only be good for the game!


(Gringo) #4

Indeed, generally medics dont lead the attack and therefore it is hardly sensible to equip them with a lot of fire power!


(RX|marrafakka) #5

World. Bring back the power of the frontline-classes and have the medic in the background for healing and reviving!


(Hakuryu) #6

Medics can drop health packs, and revive people- bringing them back to life. If you’ve played BF2, they got the idea of shock paddles from Enemy Territory (along with a slew of other things).

Usually a heavy Medic teams wins because of these advantages in ET. As a Medic I spend my time between rambo’ing since I can heal myself, following classes needed for an objective like creating a bridge so I can revive them if they die while trying to it, and plain being part of a small group giving out health and reviving as needed.


(Strid) #7

how about a health boost?? increasing another player maximum health by 20/30 hp for a small amount of time (20secs)

this would make them good supporters at the second line, encouraging other soldiers to advance as meatshield


(carnage) #8

often the hard part of medic killing is the fact that went two or more are working together its nearly imposible to deafeat them both

they are the toughest class with more health and even heals up automaticaly as your fighting. the hard bit when you kill one the other fotne revives the other stright away and when one has gone down its hard to kill the other quickly enough before he has his teamate revived

if you go for the gib your a down enemy has more health so can be a serious strain an ammo and will probably nead a realod to finish after a duel. a grenade wont be fast enough and give you oponent some time to gather his thoughs white you switch weapons. if you go for the gib then you are 99% of the time under fire from the other medic and thats not helping you ither

there are a few tatics but not are realy too effective

if medics are not so powerful then it might not be so hard to take both before one revives the other. it would be nice to see the soldeir pick up the awfensive power of the WET medics so we can still have classes with the power to push to objectives and make medics suportive rather then the whole damn game


(Quiki) #9

hmm, never had a problem to kill 2 medics in clanwar, you kill one and then other start to duel or he start to revive other.
You duel and win or not or you kill him when he treys to revive.
Medics are very good in ET it works with the game.
Medics has like 140hp and very often I get killed by fdops or engr.
Carnage 30ammo is enough to kill 2 medics, shoot in the head.
and if you cant kill other then I think it is a choice to make will you gib medic that you killed or will you trye to kill other medic to. What is more helpful to your team?


(kamikazee) #10

I think that Carnage meant that a medic-combo is hard to take out if they are roughly at the same skill level as you are.


(DarkangelUK) #11

Do medics in ET keep healing even when being shot? (shame on me, been that long since i played ET properly i’ve forgotten) If so, there should be a cooling period before healing again… i.e. if a medic gets hit by a bullet, then their auto-heal shouldnt kick in till 10secs or so later, evening off a one on one gun fight. Either that or they can only heal themselves when they’ve got their med packs in their hand.


(HellToupee) #12

The soldier would never pick up the offensive power, the soldier is a heavy weapons specalist is only ability is to carry a big weapon, soldier offers no other benefits to the team medics rambo or not benefit the team more than any soldier with smg will ever do, if medic was nerfed for health aka rambo, then it would be people rambing as a field ops or engineer both which exceed a soldier with smg in effectiveness.

Soldier would only become a rambo class if it is given a huge amount of health or something.

“I guess what Im trying to say is can anyone say what the medic offers more over the other classes?”

it offers health, and health only which does suit rambos.


(carnage) #13

medic ofters the combat edge with larger health meaning you getting better chances of winning a battle. when the battle is over you have the ability to heal yourself to full health

even if a player ramboed as a field ops and had greater health since they cannot fully heal before the next battle they are unlikely to get anywhere near as far as a medic would

a medic could win 5 battle each ending with him having 20hp then he heals and moves on a field ops would not get past the 2nd. and i did not say the solder should pick up the awfensive power in a mp40 or thompson. i think the soldeire should get a better smg without the horid movement restrictions. The soldier weapons ET are all pretty crappy and a skilled player would be better suited to a msg

mobile mg - can be effective but only usable in a few situations and can easily be avoided by the enemy
flamer - short range and slows movement so it can only be used a few situations even then its not hard to kill a flamer before he gets close enough
mortar - still cant figure out why this was in ET seems its just used to spam spawnpoints
panzer - better in a lot more situations than the others but the one shot kill can be anoying combined with the fact that they dont even need a direct hit


(HellToupee) #14

5 battles, medics out of ammo well before that without support, the soldier weapons arnt crappy mg42 and panza are not crappy mg42 can completly shut down choke points not easy to avoid those, and panza can take out groups or individuals one shot. So what if a medic has a smg combat edge, all the other classes have other edges medic dosnt have which is how the classes mesh together.


(Lanz) #15

5 battles, medics out of ammo well before that without support

Not necessarly, with 2 clips you can take out at least 3 enemies. Then picking up the enemy guns can provide enough ammo for 2 more kills.


(carnage) #16

and mobile mg are total useles agaisnt a quick panzer shot or artialy called on them, so you spend all the time moving around so you get few shot off alternativly u sit in the spam and get killed. mg’s can be good but against a few faily titical players then they not nearly as good

mg in the bank in goldrush it good since u get a lot of proptection but stillc an be countered ina f ew ways. often this is so effective because of the backup from the rest of the team meaning you cant focust entirely on the mg

if mg’s could be mounted in windowframes etc then i think you would get a much better number of places they could be used

and trust me i play rambo medic often and there are very few troubles with ammo. when you run out of smg the pisstol is quite good if you can control it. if you kill the enemy fast enough you get enough ammo in there guns as well


(B0rsuk) #17

I disagree. Mobile MG is absolutely brutal on certain maps. For example Oasis: it can totally block upper entrance to Old City. But that’s nothing compared to MG deployed in the caves leading to the garrison. You can perforate enemies from far away, and there’s more than one place where you can lie with MG. This means panzers have to shoot before they come around corner, they have to guess. And as soon as a panzer comes around corner, his aim gets very shaky. As a bonus, you’re immune to artilery, mortars, and mostly to attacks from behind. I call it the most brutal MG spot in all stock ET maps. Not to mention it takes a while to get to that spot from allied spawn…
There are many good MG places on Oasis.

Radar is very nice for MG, too. With some support, MG under bridge (or covering main gate in general) is a very big obstacle. And you can also deploy MG to protect side entrance, for example in the watchtower. Watch tower is yet another nice spot protected from artillery etc. The point is: even if a spot is imperfect, you can usually kill several enemies before they realize where’s the fire coming from.

mg’s can be good but against a few faily titical players then they not nearly as good

Think about it. It requires “a few” players to take you down. This means more than one. I’d say if it takes multiple people working together to kill just 1 enemy defender, and requires use of specific classes, it must be a good defender/position.


(carnage) #18

in pub i expect you would get a few kills as most players are just running out and hoping to nail you with an smg

undoubtely there are some good spots for a mg but in comparison to the versatility of the smg it hardly compares. quite often you can block one entrance but after a few spawns the enemy can move and re adjust and then your foced to take a much less effective position

im not saying its usless but its quite limited and when a filed ops gets a few artialy strickes it gets very anoying for the amount of running and setting up you need to do to get back into position. i gess the mg is a better weapon when the teams are in high numbers and the enemy is more likely to go for the closer oponent allowing you the time to kill them before they notice you or try do soemthing about you


(Gomer Pyle) #19

Did I read the article on Gamespy right? Medis give ammo and health? Please tell me that weapon they are carrying seriously weak!!! If not a bada** medic could walk all over everybody else. I see the downfall of most medics that are better thean everybody else on the server is the fact that they run out of ammo. Almost makes picking any other class retarded…


(B0rsuk) #20

You read it right, and no, their weapon is a regular assault rifle (probably on par with thomp40)
There’s still hope: both ‘soldier’ classes have machineguns heavier than medic’s. Infiltrator’s has higher accuracy, engineer has grenades. Sniper classes should be more useful in this game, hopefully able to take out medic from far away.