Playing competitively (to me at least) simply means concentrating your efforts on mastering the game with the exclusive goal of winning more often. This process reveals any and all of a game’s broken functions (overpowered or underpowered weapons/tactics/abilities/factions/etc.). A broken game can be enjoyed by someone who plays casually. They will not know that the M60 (in hypothetical game X) is better in nearly every situation, they’ll use whatever gun they think seems cool. There’s nothing wrong with this.
They live in blissful ignorance. Sometimes I feel that going to a game’s forum tends to spoil it for me, as I participate and discuss the meta-game and we break it down I find so many games that I am very fond of are not as deep as I had hoped. Casual gamers will not know this, and will enjoy using the entirety of the game that’s available (but will not understand why they keep losing to the M60 unless they start to track it’s accuracy compared to the other guns, for example, but that starts making them more of a competitive gamer :P).
So if a game is made with the competitive community in mind, and balance tested thoroughly with post-launch support to fix issues not found before release, it can be enjoyed by all for a long time. If it is instead thrown out the door in november because it’s the holiday season, it will be bought and played by the casual players, and when they try to advance further down the depth of the game, they will discover the broken features and become disillusioned.
This is why it’s better to try to break the game before it is released. That is essentially what the hardcore competitive types want. They want a game that has been beaten on by other competitive players and fixed to make sure there’s enough effective strategy/options in the gameplay. Nobody wants a game that’s easy to solve.
[QUOTE=H0RSE;271361]Play the game correctly? Does this include “changing rules” and modding the game when it feels “necessary?”
You also assume that players who do not play competitively cannot be highly skilled, and that those who do are.[/QUOTE]
The above is why competitive communities need to change the rules and mod the game. If they did not change/mod the game, every single match would use the same or extremely similar strategies revolving around a single/few broken characters/factions/abilities/weapons. All of the other awesome stuff in the game never gets a chance to be awesome, because it is objectively not as effective (defined by how often you can win using such underpowered equipment/factions/etc.).
Being skilled is not enough to make you competitive. You must also strive to master the game. Some people think they are trying to master a game, but they don’t ever evaluate it like the competitive players do. They will avoid tactics they think are “cheap” (which may, in fact, be broken) and thus stall their progress to getting better at the game.