I don’t intend this post to be one about ranting, whining or bitching. I am curious about the opinions of those on the forums on this. First off, I want to state that I’m not pissed off at the approach Splash Damage is taking for Brink. It should be obvious to everyone that with rising development costs for making AAA titles, SD needs to reach out to the larger, mainstream console user base to make Brink a commercial success. Keeping this in mind, I want to know if it will accommodate the needs of the somewhat niche player base of SD’s previous titles.
Including me, there are a fair number of people opposed to features like rim lighting. An option may have been added to turn it off but its being on as default and inclusion in the first place sends a bigger message. I for one don’t oppose a this mechanic on the sole reason that it will spoil the game, maybe it will but that can only be determined on May 17. My main issue with rim lighting is that it detracts from the experience the two ET games provided. Personally, I wanted Brink to an evolution of the work SD had done previously, not an ET3 but something that adds on to the experience, rather than a fancy, more accessible, bastard child of those two games. I think SD should be honest about this and state, “Vets, this ain’t the game you were expecting. Maybe next time, eh?”, if that really is the case. I trust SD, I wouldn’t have joined SD’s forums and shared my opinions otherwise. Despite that, I feel that what the studio says seems different from what I notice in videos.
I can’t help but draw parallels with what Bioware has done with Dragon Age 2. Throughout its development period Bioware kept reassuring the pc player base that the game would have everything that they loved about the first Dragon Age. When the game did come out, it was something else, not what players had been expecting or had wanted. After all the assurances, Bioware just gave Dragon Age’s core audience the middle finger.
I appreciate how features like SMART have been implemented, ones that don’t negate skill and make the game more accessible but still allowing players to do all of that by themselves. I would have wished for something similar in philosophy instead of rim lighting. I am sure Brink will be an excellent multiplayer game, I just want to know whether it will be a game for me.

