The inevitable Bushwhacker price thread.


(Zenity) #121

I was referring to the custom character and weapon skins which are associated with the loadout cards. I get the impression you didn’t even realise they exist, which would prove my point of them not being very noticeable. :slight_smile: The Obsidian ones are the only ones that I actually notice in game, which makes them far more interesting. I definitely want to see more like that and the ability to pay for them.

To be honest I don’t understand how your other points relate to what I said about content like maps being subsidized, so I’ll assume that I didn’t express myself well enough. You cannot compare a stage of a fighting game with the complexity of a full stopwatch map. But my point wasn’t to quarrel about the specifics, just to say that complexity of content and pricing have no direct relation in F2P. The only thing that matters in the end is total cost of the game’s development vs. number of players and average amount paid by players. If that means that you charge $10 for a full fighting game character, or for a weapon attachment, it doesn’t really matter as long as you can get people to buy it.

It’s fair either way, and as weird as it may sound, if anything the “weapon attachment” example is more generous, because every player still benefits from all the other content which is not being charged for. So when you say that there is less complexity in a merc than a fighting game character, that doesn’t necessarily make the fighting game a better deal.

The perception of it may look better for the fighting game, but what are Splash Damage to do? Simply lowering the price may not be an option (at least not yet, it’s always easier to lower prices than to raise them), and it’s not like they can charge for “shared” content like the maps. You have to work with what you got.


(immenseWalnut) #122

[quote=“Amerika;14705”]The entitlement in this thread is strong. I think a few of you need to think about what you’re saying and look at it from another perspective beyond your own. There won’t be a competitive community if the game doesn’t make money since there won’t be a game.

Talk about changing monetization is good. I think it could be way better and making loadouts be removed from any form of monetization and simply being treated as fun RNG unlocks that are somewhat easy to get while also adding in steam trading (so they can still make money off of the cards) would be great. Also, adding in cosmetics would the best thing for the game. Paying for the classes is fine too. The price is too high considering fighting game characters don’t come close to costing $10 and they are a lot more detailed and harder to create. So a price drop would be good there.[/quote]

And I think you have that backwards, a competitive community will never develop if they are all forced to pay large sums just to unlock additional mercs which MIGHT mean the difference between winning and losing.

So comp players will chill, they will sit back, and wait and see. And while they are doing that, the scene will NEVER develop, because no one has their heart in it.

Besides, if I was a comp player, I would be bored waiting for a real game to emerge that actually took comp play seriously. This game has done nothing to entice or encourage comp players to come together and form a scene, right now the focus seems to be more on swindling the fanboys than helping to emerge a viable competitive environment.


(Szakalot) #123

[quote=“immenseWalnut;14756”][quote=“Amerika;14705”]The entitlement in this thread is strong. I think a few of you need to think about what you’re saying and look at it from another perspective beyond your own. There won’t be a competitive community if the game doesn’t make money since there won’t be a game.

Talk about changing monetization is good. I think it could be way better and making loadouts be removed from any form of monetization and simply being treated as fun RNG unlocks that are somewhat easy to get while also adding in steam trading (so they can still make money off of the cards) would be great. Also, adding in cosmetics would the best thing for the game. Paying for the classes is fine too. The price is too high considering fighting game characters don’t come close to costing $10 and they are a lot more detailed and harder to create. So a price drop would be good there.[/quote]

And I think you have that backwards, a competitive community will never develop if they are all forced to pay large sums just to unlock additional mercs which MIGHT mean the difference between winning and losing.

So comp players will chill, they will sit back, and wait and see. And while they are doing that, the scene will NEVER develop, because no one has their heart in it.

Besides, if I was a comp player, I would be bored waiting for a real game to emerge that actually took comp play seriously. This game has done nothing to entice or encourage comp players to come together and form a scene, right now the focus seems to be more on swindling the fanboys than helping to emerge a viable competitive environment.

[/quote]

the discussion will more productive if you drop the highground of ‘im not a sycophant fanboy’.

Many, MANY, previous SD-games fans have turned away from Dirty Bomb, precisely because devs want to try something different. If SD just wanted to cater to fanboys, we would see W:ET-HD, with purchasable cosmetics.


(immenseWalnut) #124

[quote=“Szakalot;14758”][quote=“immenseWalnut;14756”][quote=“Amerika;14705”]The entitlement in this thread is strong. I think a few of you need to think about what you’re saying and look at it from another perspective beyond your own. There won’t be a competitive community if the game doesn’t make money since there won’t be a game.

Talk about changing monetization is good. I think it could be way better and making loadouts be removed from any form of monetization and simply being treated as fun RNG unlocks that are somewhat easy to get while also adding in steam trading (so they can still make money off of the cards) would be great. Also, adding in cosmetics would the best thing for the game. Paying for the classes is fine too. The price is too high considering fighting game characters don’t come close to costing $10 and they are a lot more detailed and harder to create. So a price drop would be good there.[/quote]

And I think you have that backwards, a competitive community will never develop if they are all forced to pay large sums just to unlock additional mercs which MIGHT mean the difference between winning and losing.

So comp players will chill, they will sit back, and wait and see. And while they are doing that, the scene will NEVER develop, because no one has their heart in it.

Besides, if I was a comp player, I would be bored waiting for a real game to emerge that actually took comp play seriously. This game has done nothing to entice or encourage comp players to come together and form a scene, right now the focus seems to be more on swindling the fanboys than helping to emerge a viable competitive environment.

[/quote]

the discussion will more productive if you drop the highground of ‘im not a sycophant fanboy’.

Many, MANY, previous SD-games fans have turned away from Dirty Bomb, precisely because devs want to try something different. If SD just wanted to cater to fanboys, we would see W:ET-HD, with purchasable cosmetics.[/quote]

Sorry, but I can actually tell the difference between the fanboys, and the people with actual objective minds.

In regards to the context of what I just said, show me some evidence of SD catering to the competitive side of the game. Show me what they plan to do, to help and develop a competitive community that can grow and flourish. Show me the plan, that allows comp players to take part without having to unlock/pay ridiculous sums of money to obtain additional mercs, without being accused of being entitled, by fanboys like Amerika.

If you can’t, no worries, I can show you ample evidence of SD/Nexon doing their best to swindle people that have more money than sense with their ridiculous monetisation plan.

In any case, you and I will never see eye to eye, because we both have opposing views of Nexon and Splash Damage. I think they are half arsed, and doing a poor job with their new game, and while I may not agree with what you say in their defence, I will defend to the death your right to say it sir.


(Tomme) #125

I do not want to really get into the discussion in this thread really, but I would disagree with you in regards to SD catering to the competitive side.

As you can see above they want ranked matchmaking, ranked seasons and drafting. This is a lot more than the what the developers have done for CSGO or anyother F2P FPS games.

I would also say SD might not be handling their monetary system the best but it, even in its current state is a lot better than other F2P FPS games I have played and/or seen.

Lastly during the original outcry over Nexon publishing Dirty Bomb, SD stated they still had majority stake in the monetary system I believe, this could of changed this now though or I could be mistaken.


(Nail) #126

to go back on topic for a bit, Bushwacker is in the next rotation, everyone can try him then, if worth it, he’ll prolly be 30K


(immenseWalnut) #127

[quote=“Tomme;14767”][quote=“immenseWalnut;14760”]
In regards to the context of what I just said, show me some evidence of SD catering to the competitive side of the game. Show me what they plan to do, to help and develop a competitive community that can grow and flourish. Show me the plan, that allows comp players to take part without having to unlock/pay ridiculous sums of money to obtain additional mercs, without being accused of being entitled, by fanboys like Amerika.
[/quote]

I do not want to really get into the discussion in this thread really, but I would disagree with you in regards to SD catering to the competitive side.

As you can see above they want ranked matchmaking, ranked seasons and drafting. This is a lot more than the what the developers have done for CSGO or anyother F2P FPS games.

I would also say SD might not be handling their monetary system the best but it, even in its current state is a lot better than other F2P FPS games I have played and/or seen.

Lastly during the original outcry over Nexon publishing Dirty Bomb, SD stated they still had majority stake in the monetary system I believe, this could of changed this now though or I could be mistaken.[/quote]

Ok you make some good points (and as you said, you don’t want to get drawn into this too much, so I will keep this brief).

It is easy, soooo easy, to say something that people want to hear (politicians do it all the time). But the only real way you can judge a company (or indeed a person) is by analysing their actions.

Don’t get me wrong, I hate Nexon, and I am more or less apathetic towards Splash Damage, but from what I have seen so far, they are doing this the wrong way (in my opinion).

So far the investment in their own game seems to me, to be more about making money, even in this closed beta stage, than it is about creating an emergent competitive scene. Don’t get me confused here, I am NOT a competitive player, but I do have a lot of respect for comp players, and devs that aim to support them. I am not getting that vibe with this game at the moment, to me, it just feels like a blatant, cynical cash grab. Time will tell though.


(Nail) #128

lol. yep them 30 -40 people who actually paid some money have Splash livin the high life on that couple hundred dollars they made


(flameChicken) #129

I truly fear for this game… I fear that it may not last.


(Ribero) #130

By “prolly be 30K”, is this just a guess that he’ll be reduced in price now that he’s no longer new, or did they suggest that they’ve decided to reduce the cost of new mercs in general, or something else?

Is it just speculation?


(ToonBE) #131

[quote=“immenseWalnut;14795”][quote=“Tomme;14767”][quote=“immenseWalnut;14760”]
In regards to the context of what I just said, show me some evidence of SD catering to the competitive side of the game. Show me what they plan to do, to help and develop a competitive community that can grow and flourish. Show me the plan, that allows comp players to take part without having to unlock/pay ridiculous sums of money to obtain additional mercs, without being accused of being entitled, by fanboys like Amerika.
[/quote]

I do not want to really get into the discussion in this thread really, but I would disagree with you in regards to SD catering to the competitive side.

As you can see above they want ranked matchmaking, ranked seasons and drafting. This is a lot more than the what the developers have done for CSGO or anyother F2P FPS games.

I would also say SD might not be handling their monetary system the best but it, even in its current state is a lot better than other F2P FPS games I have played and/or seen.

Lastly during the original outcry over Nexon publishing Dirty Bomb, SD stated they still had majority stake in the monetary system I believe, this could of changed this now though or I could be mistaken.[/quote]

Ok you make some good points (and as you said, you don’t want to get drawn into this too much, so I will keep this brief).

It is easy, soooo easy, to say something that people want to hear (politicians do it all the time). But the only real way you can judge a company (or indeed a person) is by analysing their actions.

Don’t get me wrong, I hate Nexon, and I am more or less apathetic towards Splash Damage, but from what I have seen so far, they are doing this the wrong way (in my opinion).

So far the investment in their own game seems to me, to be more about making money, even in this closed beta stage, than it is about creating an emergent competitive scene. Don’t get me confused here, I am NOT a competitive player, but I do have a lot of respect for comp players, and devs that aim to support them. I am not getting that vibe with this game at the moment, to me, it just feels like a blatant, cynical cash grab. Time will tell though.

[/quote]

Splash Damage = company.
Primary objective of a company = make profit.

The question is how to make that money. Supporting an competitive scene should be a good long term strategy. It will never be a primary goal though.


(Cowhawk) #132

I managed to grind 50k in a little under 22 hours play time.

Something i’d rather not do again.
i bought Bushwhacker, he is fun to play, but you really need to PTFO hard!


(Mister__Wiggles) #133

The price would be fine if the match credits were a little more, 50k is alot to grind for, I got about 60k over the double credit weekend…With a booster.


(cornJester) #134

[quote=“Cowhawk;53051”]I managed to grind 50k in a little under 22 hours play time.

Something i’d rather not do again.
i bought Bushwhacker, he is fun to play, but you really need to PTFO hard![/quote]

Why do you not have a sparks avatar if you’re gonna be a necromancer like this?

Last post was in April…