[quote=“EvoSteven;13923”]
Everyone has a different price, just what price is the most profitable? I don’t have to be a marketing guy to know that 10$ for a single merc isn’t going to work very well and limits the audience to only those who have that money and: are very desperate to get a merc, or willing to support the game. In this stage, there are a lot more people willing to support the game than any later stage obviously.[/quote]
You do kind of have to be a “marketing guy”. How do you arrive at your conclusion? Personal feelings, or the vibe you get from the forums? SD/Nexon will be looking at actual numbers, and that always trumps conjecture.
You may believe that the price point doesn’t work well, but only SD/Nexon know the facts. Judging by the amount of Bushwhackers I am seeing on the servers, there are definitely a lot of people who got him unlocked already, whether they used credits or real money.
They are in it for the long game, so as long as at least some people buy for $10, it’s a win for them. If people buy even more later when the price is reduced, that’s an additional win. The only way SD/Nexon loses is when too many people leave the game altogether rather than wait for the price to come down to what they find appropriate.
I don’t know if I’ve even seen one person yet (let alone a critical number) sincerely claim that they are quitting the game over this. Even if I had, again only SD/Nexon would know the actual numbers and whether they are significant.
We can all provide feedback in the form of what price is acceptable for us personally. But let’s not pretend that we have a better idea about optimal pricing strategy than the developers themselves, whose livelihood is on the line. Do you not ever wonder about the coincidence that gamer “marketing experts” always recommend a smaller price point than the status quo? Funny that.
and for what u said before that - BS !