The inevitable Bushwhacker price thread.


(Ribero) #1

So, how do people feel about the current price of Bushwhacker?

I imagine most people expected him to come out at the 50k mark, but do you think that price tag is reasonable?

It may be better for Devs if the feedback on it is consolidated to a thread like this, so hopefully we can stay on topic and civil.


(Player2) #2

Well I would hope that pricing is not set by effectiveness of the merc, so I don’t understand the comparison to fragger. But 50k credits is way too much. It’s certainly possible to earn 50k credits and buy Bushwacker, but when I think of doing it again for each new merc it makes me want to quit now. I wish I could just buy everything at once, not this freemium nonsense.


(Lunar) #3

Not worth it IMO.
I would rather spend my money on nader, from what I have played so far those turrets don’t really do to much damage, I don’t think I have died to one yet. And since I have proxy I dont need another engi atm, so not worth it for me.


(Ribero) #4

I would like to think it’s not related to effectiveness too, but I didn’t see any other reason for Fragger to be so highly priced compared to the others.


(athleticInspiration) #5

I think the credit price is fine, but the actual cash value is way too high. $10 for a merc? try $5 and you may get some people saying that its worth it for the character.


(Eox) #6

All merc should be as efficient as the others, this si called balance. If a merc is more expensive because he’s better than the others, the game is imbalanced and this should change. No merc should be intendedly better than the others.

The merc price is currently way too high (not only talking about Fragger and Bushwhacker, but everyone), the price should be cut down by a large amount. Introducing grind in a competitive first person shooter is not a good thing in my opinion.


(Rhyno) #7

10 bucks is ridiculous. If they lowered it someone might actually buy it and they can make some $


(Harlot) #8

50K is obscene. That means most players will not be able to purchase him for quite a while, leading to very little feedback, which is the point of a closed beta. Either the credit rate needs to go up to about 400 per Objective match and 1K for Stopwatch matches, and fix the daily contracts so they work, or pricing should be 20K a merc, 30K for a merc the first week it is released.

Don’t set the prices so high that it’s either grind 2+ weeks for the new merc or spend cash.


(einstyle) #9

they’re getting predictable, I don’t like it
I seriosly hope they’ll rethink this payment system for a bit before going for open beta


(Ribero) #10

(Edited wording of OP to focus more on people’s opinion on the pricing of Bushwhacker, and less on my perception of why certain pricing decisions were made before.)


(Harlot) #11

The credit penalty they added should also be noted, as there is rarely a fair match…


(EvoSteven) #12

If we look at League of Legends, there are different “tiers” of pricing as well, yet it doesn’t necessarily indicate effectiveness.

The most expensive champions cost a bit over 5€ there.
It has a lot more champions, but still. Dirty Bomb has no other way to earn money right now besides mercs (LoL has skins) so that’s an issue. Something like applicable skins to loadout cards would be cool.

Not that I play LoL anymore. smiles


(solt.) #13

I’m not a marketing specialist by any measure, but my emotive reaction to a $10.00 pricetag for a single character is not good.

My gut instinct would like to think that selling mercs at $5.00 a pop would result in higher net profits.


(Harlot) #14

[quote=“EvoSteven;13122”]If we look at League of Legends, there are different “tiers” of pricing as well, yet it doesn’t necessarily indicate effectiveness.

The most expensive champions cost a bit over 5€ there.
It has a lot more champions, but still. Dirty Bomb has no other way to earn money right now besides mercs (LoL has skins) so that’s an issue. Something like applicable skins to loadout cards would be cool.

Not that I play LoL anymore. smiles[/quote]

It’s a closed beta. Right now the idea is to gather data on everything from maps, weapons, characters, to things like server stability, etc. Forcing players to play the same 1-2 mercs while grinding for weeks to get another doesn’t give sufficient data on mercs or weapons. This beta seems more about making money than data collection.

In fact, I’ve been playing since the servers went up. I’ve ran into 4 Bushwhackers that entire time. Because people just cannot afford him.


(solt.) #15

Copy + pasta from my post on Filthy Bomb.
(Go check out Filthy Bomb)

In terms of monetization I do get a little concerned. In the economy of old, predating the rise of microtransactions & freemium (systems I do not dislike), a Triple-A title could set me back 60-80 dollars, which would entail having 100% of that game’s content.

While I’m not going to ague it’s the perfect metric, I often use that as a point of reference for how comfortable I feel about the monetization schemes of modern games.

Which is to say I think it’s a little steep… I don’t mind for me. If I decide to cough up the cash I will. But I do worry about the longevity of the game, and the health of the community.

I mean I hate to tinfoil hat but there is definitely a serious distinction between a studio building a game with long term and short term profits in mind.

But!

I think that’s something that can definitely shift though. If a studio is trying to create a safe investment upon which to secure capital, they need something to vouch for themselves with.

That can come from two places:
High profit margin, over short period of time. Aka gouge your community and fuck the long term.

Or a lesser profit margin with enough evidence to support the belief that the game can last. How do you try and prove that? Well a big following sure helps.

But not every game has that background/following/history. It’s entirely possible that SD has their heart in the right place but in order to secure investment need to be able to appear aggressively profitable (expensive mercs).

I dunno, there’s a ton of layers.


(EvoSteven) #16

It indeed is closed beta. As such, the current currency and buying system is very much beta as well and is subject to change. They still have to add a lot of content.

I do admit that it’s a bit of a grind, but that’s to be expected. It’s a free game and they can’t give you everything for free from a business perspective (obviously).

But, the real life currency pricing is definitely too high. As is 50k for a merc tbh. It’s not impossible to get but once they add more mercs, it’ll be impossible to keep up. Sadly, that’s not fun.

And I couldn’t buy a merc even if I wanted to, pressing the button with real life currency on it just does plain nothing :tongue:


(etherealJar) #17

10$ is way too much. I would buy Bushwacker day one if he was priced around 5$. This is honestly poor decision-making from Nexon/SD. And what really worries me is the fact that they could look back at literally hundreds of f2p games to see which payment model works best. If their conclusion is a steep price tag of 10$ then they clearly didn’t do their homework.

Content MUST be cheap to unlock. Period. Save the high prices for skins.


(DadoPeja) #18

I saved 30k before update and had a little hope that new merch is gona be 30k :frowning: but no so i couldn’t w8 so i just bought my proxy- took me few days of doing all missions and playing alot also not buying any cases… now i have proxy, skyhammer and sawbonez (also bought it at start with 30k i got from testing weeks…) and i am not happy about saving all that money again to 50k no damn way- to much, if every new merch is gonna cost 50k or even more- who the hell is even gona play them? or maybe they are making them hard to get so they can add buy credits, well if that is their plan, game is fucked.


(Nail) #19

afaik, money is handled through Steam wallet

in the months before release or even open beta, people have lots of time to amass shed loads of credits and have all the mercs for release, new players will start with unlocking Aura and Skyhammer in tutorial and whatever 2 mercs are in rotation


(DadoPeja) #20

[quote=“Nail;13149”]afaik, money is handled through Steam wallet

in the months before release or even open beta, people have lots of time to amass shed loads of credits and have all the mercs for release, new players will start with unlocking Aura and Skyhammer in tutorial and whatever 2 mercs are in rotation[/quote]
And what if we get a wipe :wink: What will new players think when they see almost every damn merch is 50k :slight_smile: