The inevitable Bushwhacker price thread.


(Harlot) #21

[quote=“Nail;13149”]afaik, money is handled through Steam wallet

in the months before release or even open beta, people have lots of time to amass shed loads of credits and have all the mercs for release, new players will start with unlocking Aura and Skyhammer in tutorial and whatever 2 mercs are in rotation[/quote]

With the current gain rate, they will be long behind anyways. Jacking up merc prices to make it hard for us to buy mercs now won’t change that. Hell, I could just grind credits and save them in hopes of them lowering the prices when the game goes live and buy everything then.

Their pricing strategy is bad. It’s as simple as that. If all the content is nearly impossible to grind out but offered for cash, it might as well be cash only.


(riptide) #22

[quote=“EvoSteven;13122”]If we look at League of Legends, there are different “tiers” of pricing as well, yet it doesn’t necessarily indicate effectiveness.

The most expensive champions cost a bit over 5€ there.
It has a lot more champions, but still. Dirty Bomb has no other way to earn money right now besides mercs (LoL has skins) so that’s an issue. Something like applicable skins to loadout cards would be cool.

Not that I play LoL anymore. smiles[/quote]

That’s exactly why they need to remove augments from loadout cards or the skins either way. I would gladly spend money on merc and weapon skins. But I don’t like the idea of buying credit to RNG loadout cards currently, dumb system altogether. (RNG Player power tied to cosmetics) It only makes sense to separate the perk system and cosmetics. The end result will be happier players and more sales.

Merc is also too expensive. At this rate Casual Joe is going to think he has to spend hundreds and hundreds of hours or a couple hundred dollars to obtain all the mercs he might want to play. That seems daunting to even me and if I think that, I don’t think most players are going to stick around after their initial impressions.

SD need to give this 100% of their attention atm. If they don’t have a system that is fair and reasonable to make money, people aren’t going to want to invest time or money into it.

I highly recommend they take a page out of CSGO/LoL/UT4’s book.


(BK201) #23

Prices are way to high for ALL mercs, splash is going to kill this game if they keep this crap up. They should realease all mercs now and make them all 15 or 20k .


(PUPPY PARTY) #24

Seven fucking pounds are you shitting me

lmao rip

god damn it I really like this game too


(riptide) #25

There won’t be a wipe. This was said when DB came back to steam full time.


(DadoPeja) #26

[quote=“BK201;13156”]Prices are way to high for ALL mercs, splash is going to kill this game if they keep this crap up. They should realease all mercs now and make them all 15 or 20k . [/quote] Yea and then they can balance faster, if players play with damn merch they are gonna get the damn data … if they think about adding 1 by 1 this will take ages…


(ivoryQuestion) #27

“micro-transactions” Niall 0 - Me 1
Previous thread reference.
Usual Nexon Shinanagans…
That is all.
Good Day


(Harlot) #28

[quote=“ivoryQuestion;13166”]“micro-transactions” Niall 0 - Me 1
Previous thread reference.
Usual Nexon Shinanagans…
That is all.
Good Day[/quote]

Micro-transitions…I felt like I was purchasing a car today when I decided to drop 30K credits on Proxy and not Vas.


(neg0ne) #29

Argee with:

  • seperate cosmetics from the percs
  • sell cosmetics for the fan-boys ( i would get some )
  • make the percs fair aka you can buy at a resonalbe price but have a fair chance to get them without
  • same goes to mercs: 5 E each can summ up alot with the mercs to come. so its the uppest level. i would get him for 10 ( but it doesnt work for me ) cause i will stick with engie classes anyway - but from a buisness perspective 10 is way to high.

If this game is supposed to be f2p and not p2w there must be a fair chance to get mercs without paying and for those who want to spend bucks be at a reasonable price.

IF bushwaker is so expensive cos hes so good ( what i dont think ) - this game is p2w.


(PUPPY PARTY) #30

Are whoever is deciding this totally unaware of the ability for news of something like this to drive away new players, jeez


(lionscantdance) #31

I’m one that really enjoys this game and is willing to put money into it. Hell I bought the starter pack. But £7 for one merc is ridiculous. The 50k credits is alright as a starting point if it would go down after a week or two. But that’s a little high also. Think the 30k mark is about right


(ivoryQuestion) #32

I had Early Access, and I still brought all the goodies including Bush, Just because I wanted to support the game and I like Bushwacker, also - Reasons.
Also - Nexon … like … go figure :wink:
#Nosurprisesthere


(einstyle) #33

[quote=“ivoryQuestion;13173”]I had Early Access, and I still brought all the goodies including Bush, Just because I wanted to support the game and I like Bushwacker, also - Reasons.
Also - Nexon … like … go figure :wink:
#Nosurprisesthere
[/quote]

yeah, I’m a bit amazad by the fact that all of you are taking this turn of events as a surprise
as soon as it was clear that there were different price tiers for mercs, it was pretty much clear that they would sell new mercs for the current highest price
not that I’m defending it in any way, I’m actually shaking my head over it too, but it was pretty obvious it would lead to this


(ChowYun) #34

30k for mercs should be easy enough to grind between the release of a merc and an upcoming one, but seriously if every merc is going to be 50k everytime, the grind will be insane and people will just take this game like a grindfest. Not everyone has that much spare time regardless and people may leave simply because of it.

Don’t know i would suggest:

  1. Lower the credits price of the mercs.
  2. Lower the $$ price for mercs and get more cash somewhere else (like skin for weapons and mercs whenever those will be released).
  3. Increase the rewards after each match.
  4. Add another type of case that u could get at the end of the game, with credits inside of it instead of loadouts.
  5. Choose something yourself wisely out of the people feedbacks, because as i can see alot of people are disappointed right now, me included.

(DadoPeja) #35

[quote=“ChowYun;13178”]30k for mercs should be easy enough to grind between the release of a merc and an upcoming one, but seriously if every merc is going to be 50k everytime, the grind will be insane and people will just take this game like a grindfest. Not everyone has that much spare time regardless and people may leave simply because of it.

Don’t know i would suggest:

  1. Lower the credits price of the mercs.
  2. Lower the $$ price for mercs and get more cash somewhere else (like skin for weapons and mercs whenever those will be released).
  3. Increase the rewards after each match.
  4. Add another type of case that u could get at the end of the game, with credits inside of it instead of loadouts.
  5. Choose something yourself wisely out of the people feedbacks, because as i can see alot of people are disappointed right now, me included.[/quote]

4)Add another type of case that u could get at the end of the game, with credits inside of it instead of loadouts.

The BEST thing i read today ! @MissMurder you should add this :smiley:


(strawberryJacket) #36

I agree that current model is simply horrible. I dont give a flying fuck about crates, because its all rng, i would never buy a skin because its locked to a loudout and the grind it takes to buy one 50k merc is insane (i had 30k credits from beta weekends and so far i only bought 2x30k mercs and 1x50k merc and i have 14 level =/).

As if CLEAN loadout cards was something bad.

1 weapon slot
1 skin slot
3 auguments slots

You could get weapon card, augument card, loudout card for every merc. They could limit auguments to certain weapons so balance wouldnt be a problem (as it would only be possible to create the loadouts that are currently available).

But no, they will torture me with rng, tell me to grind for credits if i dont want to shell 10 fucking euros for 1 character that is mandatory (i talk about fragger, without him you cant even play underground when they have 2 auras). Whats worse, even if it didnt bother me i wouldnt even be able to buy a skin because its locked into a loadout, kindergarten kids could design a better system.

Good luck with the game, enjoy your pay2win label (even if it isnt true, but then again fragger is the best and cost the most so hard not to think this way).


(MissMurder) #37

Thanks for this thread. Really keen to hear your opinions on the system as a whole and it’s all getting back to the devs.


(tastefulTributary) #38

I have a truly bad feeling that this game will become a p2w like every other nexon game.

The main problem that i see, as everyone pointed out, is that the prices are seriously insane for mercs, both coins or dollars.

10$ for a single Merc is just too much, since you still have to get a good loadout card, if not even a skin (silvers and golds).

50k coins, and i imagine every new merc will be priced like this, it’s an inhuman farm: if we don’t count the 1800 dailies, you get around 350 credits per 20 minutes (at least) stopwatch. That’s 150 games, 48 hours of gameplay to just get one hero.

Second problem is that they still have 12 functioning mercs still unreleased. If this was a real beta, everything would be unlocked, or at least out and in rotation, to test the bugs and balance the heroes.

But they’re not. What they are doing is just a cash grab, and i hate using this term since Dirty Bomb truly is an amazing game.

Oh, and please, don’t start saying “This is a beta!” or “You don’t have to buy them!”. If it’s a beta our job as testers and players it’s to actually test them and try to balance them.

Small Edit: And don’t forget. We have to pay 10$ or 50k then a LOT more to get a decent card for them.


(serpentineBeef) #39

EDIT: What he said ^

This is my first post here but probably going to be last. I grew up playing Wolfenstein: Enemy Territory. Besides Team Fortress Classic, no multiplayer game ever engaged me quite as much as ET which is why I pre-ordered BRINK back in 2011. That turned out to be a mistake. This said, having worked for two major AAA game publishers in the past, I also realize that developers are constantly pressured by publishers (most of which have a very shaky understanding of video games besides the revenue they bring). While I do regret paying full price for BRINK, I can’t in good faith blame Splash Damage without knowing the full story.

When Dirty Bomb came out, I kept an eye on it however I hesitated before buying the Merc Starter Pack, especially after seeing Nexon’s logo. This said I figured if anyone can make a compelling competitive FPS, it would be Splash Damage. I bought the starter pack and fell in love with the game despite the ridicule of my friends who called the game ‘BRINK 2.0’.

Apologies for the long post but I just wanted to explain where I am coming from. I admit without a hint of exaggeration that I love the gameplay of Dirty Bomb. It is exactly what I hoped for and it reminds me a lot of my ET experience from 11 years ago. This said, I am extremely disappointed by the pricing of Bushwhacker. I can tell this is indicative of things to come and therefore I chose to abandon Dirty Bomb now, before investing any more time or money into it. It does not matter who is responsible for the pricing model, Nexon or SD, but this is a mistake.

While I no longer work in the game industry, I still have many contacts there. I also played my share of F2P games including 2 years of League of Legends during seasons 1 and 2. It is not my place to say whether charging $10 for a character in a competitive FPS is sustainable or not, however I find the price ludicrous. If the price were $5, you bet I would’ve irrationally purchased pretty much every new character simply to support the development of a game I like but $10? I assume the high price is due to the game’s lack of customization besides loadouts? As far as I can tell, there are no skins, voice packs or weapon camouflage. Perhaps the entire microtransaction model needs to be revised? Either way, perhaps I am wrong and Dirty Bomb will actually turn out to be lucrative despite the grumbling in this thread. Then again, for every CS:GO or League of Legends, there are dozens of games like HAWKEN or Dawngate.


(son!) #40

The honest truth is that the gameplay is not compelling or addicting enough to justify the current microtransactions model. As someone very interested in competing and producing content for this game, I’d rather not play if I’m expected to shell out either 700+ hours of my time or ~$200 to unlock the core gameplay that I experienced in January (when most mercs were released), especially considering other titles on the horizon.

As far as I can tell, there are no skins, voice packs or weapon camouflage. Perhaps the entire microtransaction model needs to be revised?

I can only think that doing this is historically unprofitable, otherwise why isn’t it standard practice for f2p games now? I would think that noone really wants to hide their game behind ridiculous grinds/pay4gameplay but if you have a decent game, and you know it, maybe you just hide all your content behind paywalls and go for the cash grab. Just seems to be what’s going on here considering we had all mercs available in Jan, taken away in March, and now are expected to spend a week to two weeks per merc unlock or dish out a lot of money to unlock about 2/3 the content of a modern $60 multiplayer fps (what we had in Jan).