The Grandeur?


(Mr.Dubstab) #1

I’ve seen so many comments that Red-Eye needs to be fixed, along with the Grandeur weapon, but barely gets a specified topic talking about it.

So! Let’s talk about the Grandeur!!

My opinion?
It’s crap. Recoil (especially while scoping) makes you only able to shoot maybe once a second. In this second you might already be killed and finished by the enemy. Reduce the recoil and SLIGHTLY reduce the damage. I guess that should do it.
And surely this is not an excuse, but uhm… I see barely see any Redeye (pub and comp), let it be that I’ve only seen 2-3 players playing Red-Eye with a Grandeur PAST MONTH…!?


(GildedDark) #2

I like the grandeur alot and I mean a lot. I main redeye and can hip fire and ads the grandeur quite effectively it could use a little bit of a recoil nerf but it’s supposed to be a rewarding weapon


(Canucck) #3

Nerfing the gun so that some people can have an easier time handling it doesn’t seem like the best idea ever. A reduction of even 1dmg would be a massive nerf since it wouldn’t be able to 1shot aura/sparks/proxy


(DMaster2) #4

Some people? Pretty much only a few use this gun, a lot (like me) don’t even use Red-Eyes and a fair amount of people that does use the PDP or Dreiss instead. This gun is plain bad imho, with horrible hipfire and abysmal recoil.


(Dawnlazy) #5

I’d be fine with crappy hipfire if only the iron sights weren’t as helpful as aiming through an elephant’s ass.


(VincentRJaeger) #6

Some people? Pretty much only a few use this gun, a lot (like me) don’t even use Red-Eyes and a fair amount of people that does use the PDP or Dreiss instead. This gun is plain bad imho, with horrible hipfire and abysmal recoil.[/quote]

It’s way too hard to use in consideration to what the reward is; High-Risk Low-Reward, because essentially any kind of SMG is better if you know how to aim. The Grandeur demands excellent aim to reach maximum performance and by the time you are able to align the aim to the head God knows how with the Ironsights if you use them, the enemy will have already sprayed your health down. The strong recoil doesn’t do it much better.

That’s why I honestly use the Dreiss. It’s not a good weapon but it’s more viable and forgiving in comparison to the Grandeur. I would love if SD tweaked the Grandeur more because I want to use it more than the Dreiss, but at it’s current stage I can’t : /


(iPod_) #7

Grandeur is “meh” at times. Powerful when it hits for the head but total garbage when it comes down to recoil. The weapon deserves some sort of recoil buff in the future.


(omegaskorpion) #8

Main weakness of Grandeur in my eyes is the unpredictable damage, a shot to chest is not always 40 damage and i have to shoot aura 3 times before she dies. Second problem is terible recoil and third is the terible iron sights.

And i see Redeye completely f#ckt right now… grandeur is broken, PDP is good at range but what is player going to use in close range? …Cauden? Or broken hitbox Kukri?
Most solid choice is to have Dreissar but after the fire rate nerf it cant kill as fast and it loses to all automatic weapons…

Truth to be told, i dont see any redeyes around anymore, they all just left and i can see why.


(Dawnlazy) #9

Damage drop off from long distance maybe? If not this should be looked into.


(omegaskorpion) #10

Damage drop off from long distance maybe? If not this should be looked into.[/quote]

I would understand the range, but it happens in pointblank range (5-10m)
I am not sure if the hands or the legs have differend damage multipliers but it also seems to lose damage even in chest shots. (thankfully this never happens in headshots)


(Szakalot) #11

Imo they could go back to previous RoF values.

Grandeur used to deal less damage but had significantly better RoF. This way it acted like an auto-shotgun in close quarters - abysmal accuracy but enough firepower to be viable.

Present iteration forces you to use ironsights in pretty much all situations outside of peeking. This makes the weapon highly situational.

If RoF would get buffed a bit, you could spam more shots : even though terribly inaccurate, have enough DPS to be meaningful against automatic weapons.


(omegaskorpion) #12

[quote=“Szakalot;84559”]Imo they could go back to previous RoF values.

Grandeur used to deal less damage but had significantly better RoF. This way it acted like an auto-shotgun in close quarters - abysmal accuracy but enough firepower to be viable.

Present iteration forces you to use ironsights in pretty much all situations outside of peeking. This makes the weapon highly situational.

If RoF would get buffed a bit, you could spam more shots : even though terribly inaccurate, have enough DPS to be meaningful against automatic weapons.[/quote]

Currently i dont see Grandeur a bad weapon, i see it as a broken weapon.

Its damage, rof and accuracy would be great if the recoil wasn’t so big and the sights being so annoying to look trough, not to mention the unreliable damage that changes between 30-40 while it only should be 40.

If those things would be fixed, it would be good weapon… maybe…


(Lisjak) #13

I’d have to agree with the guys about the sights. If it had better sights it would become far better. Damage is great and rof and kick is kind of expected because of it. But the irons are just plain bad.


(watsyurdeal) #14

It only needs two things in my opinion

  1. It needs better sights, the iron sights are ok but way harder to use than they should be.

  2. The hipfire could be buffed, that initial first shot accuracy should be pinpoint accurate imo given the kind of gun this is. So I should be able to hit someone from across the street on chapel, with hipfire, as long as I am tapping my shots carefully as opposed to spamming it. Right now with tapfire the gun feels like it fires at about 180 rpm, when the fire rate is actually about 270.


(TheOrangePhantome) #15

Finaly a man who has a good idea @Dawnrazor the granier needs better ironsigt. And other than that i’m fine with the gun and i like how it is cuz it’s a hard gun to use.


(modernBlast) #16

How do people use Iron Sights in these games? I fire a gun in real life and you have to line up the target horizontally; to aim vertically you have a wedge with a notch which you must make “fill in” and make horizontal with the post.

In these games, the guns just seem to have a post at the end of the barrel - that’s it. So where do the bullets actually go? Do they just go above the post or what? How are people so accurate with these guns, to me all the iron sights seem kinda goofy, what is so bad about the GR - is it even worse?


(TheOrangePhantome) #17

[quote=“modernBlast;85358”]How do people use Iron Sights in these games? I fire a gun in real life and you have to line up the target horizontally; to aim vertically you have a wedge with a notch which you must make “fill in” and make horizontal with the post.

In these games, the guns just seem to have a post at the end of the barrel - that’s it. So where do the bullets actually go? Do they just go above the post or what? How are people so accurate with these guns, to me all the iron sights seem kinda goofy, what is so bad about the GR - is it even worse?[/quote]

Yup it’s much worse even tho the iron sights of other guns are fine.


(VincentRJaeger) #18

[quote=“modernBlast;85358”]How do people use Iron Sights in these games? I fire a gun in real life and you have to line up the target horizontally; to aim vertically you have a wedge with a notch which you must make “fill in” and make horizontal with the post.

In these games, the guns just seem to have a post at the end of the barrel - that’s it. So where do the bullets actually go? Do they just go above the post or what? How are people so accurate with these guns, to me all the iron sights seem kinda goofy, what is so bad about the GR - is it even worse?[/quote]

The reason people are accurate is because they don’t use iron sights :tongue:

No but really, the weapons in general are accurate by design and I bet the majority of people use hitbeeps too which trains your brain to go for the dings when you do headshots. Most people only hipfire anyway so using ironsights is in 90% of the case not beneficial

The bad thing with the Grandeur is how bad it is at hipfiring -and- at ironsighting. Too high recoil, high bloom and pretty bad ironsights make it a nightmare to use.


(TheOrangePhantome) #19

[quote=“Jaeger;85360”][quote=“modernBlast;85358”]How do people use Iron Sights in these games? I fire a gun in real life and you have to line up the target horizontally; to aim vertically you have a wedge with a notch which you must make “fill in” and make horizontal with the post.

In these games, the guns just seem to have a post at the end of the barrel - that’s it. So where do the bullets actually go? Do they just go above the post or what? How are people so accurate with these guns, to me all the iron sights seem kinda goofy, what is so bad about the GR - is it even worse?[/quote]

The reason people are accurate is because they don’t use iron sights :tongue:

No but really, the weapons in general are accurate by design and I bet the majority of people use hitbeeps too which trains your brain to go for the dings when you do headshots. Most people only hipfire anyway so using ironsights is in 90% of the case not beneficial

The bad thing with the Grandeur is how bad it is at hipfiring -and- at ironsighting. Too high recoil, high bloom and pretty bad ironsights make it a nightmare to use.[/quote]

Well i mean the only time most players ADS is if the enemy’s at long to extremely long ranges so u wouldn’t rly see a player ADSing at mid range.


(VincentRJaeger) #20

[quote=“TheOrangePhantome;85362”][quote=“Jaeger;85360”][quote=“modernBlast;85358”]How do people use Iron Sights in these games? I fire a gun in real life and you have to line up the target horizontally; to aim vertically you have a wedge with a notch which you must make “fill in” and make horizontal with the post.

In these games, the guns just seem to have a post at the end of the barrel - that’s it. So where do the bullets actually go? Do they just go above the post or what? How are people so accurate with these guns, to me all the iron sights seem kinda goofy, what is so bad about the GR - is it even worse?[/quote]

The reason people are accurate is because they don’t use iron sights :tongue:

No but really, the weapons in general are accurate by design and I bet the majority of people use hitbeeps too which trains your brain to go for the dings when you do headshots. Most people only hipfire anyway so using ironsights is in 90% of the case not beneficial

The bad thing with the Grandeur is how bad it is at hipfiring -and- at ironsighting. Too high recoil, high bloom and pretty bad ironsights make it a nightmare to use.[/quote]

Well i mean the only time most players ADS is if the enemy’s at long to extremely long ranges so u wouldn’t rly see a player ADSing at mid range.[/quote]

I’m not going to deny that I’d be surprised if anyone used ADS even at long range but yeah, that’s the 10% where ADS can be used :tongue: