Hey guys,
First off, hello, lovely forums you have here 
Now to the point, I’ve been gaming for along time and there is something that has always bugged me. ‘The Golden Gun’.
What I mean by this, is that every multiplayer/coop game I have ever played has had a ‘go-to’ weapon that has either, a massive advantage, or , no negatives. I hate it, its spoiled otherwise great games.
Take games with great weapons, great mechanics, many choices, and all this goes out of the window when a ‘Golden Gun’ is introduced. Sometimes a Golden Gun is added to help less skilled/newer players have fun with a game.
Great idea, but in theory this weapon will also be used by the top strata of the playerbase,effectively leading to a ‘join us or lose’ scenario.
Another reason why a Golden Gun appears is just pure and simple, bad balance.
Take a good all-round weapon that has flaws, add a perk/spec/upgrade system, and sometimes unforseen results happen and this weapon loses it flaws and becomes a Golden Gun.
Now finally getting to the point, from what i’ve read (snipers having a harassing role in Brink) and seen (QW:ET’s class balance), I’ve got a lot of hope of this game being one where choice is real not just a facade.
We’ve all played games where this has been the case; one weapon/tactic trumps all. In your opinions, what can be done to avoid this situation whilst keeping variety?

