I realize the topic has been discussed a lot here, but I just cant stand the way panzerfaust is designed.
The most pissin off moments are, when i run directly in a pf soldat in a corridor or some other narrow room. Usually he is able to launch before I take em down, killing us both, aaargh (and, hopefully, some of his teammates nearby
) And even more annoying thing, when he says âgreat shotâ after that, damn, and heâs happy like he scored for the first time.
So i got few proposals to help balancing this wep:
[ul]Make the projectile arm after certain ammount of distance travelled (for userâs safety
)
make launch time last longer.
decrease projectile travel speed.
decrease number of projectiles that can be carried
pf was an anti-armor wep, so it was not so effective against personnel (i know et is not about realism) so decrease the blast radius.
[/ul]
these are just ideas, implementing all of them would make pfâs nearly useless, but the first is a must.


