Dirty Bomb equipment cases are lootboxes and do constitute gambling.
The question isn’t whether the rewards have value; that is irrelevant. The question is whether the intentions and practices are predatory.
Having participants feel compelled to continue pulling the lever via psychological compulsion, even while incurring losses is a textbook effect of gambling. That is the goal of all successful gambling setups. To create addiction.
If you’ve ever been opening cases, and upon getting only leads and irons, declared, “I will keep buying and opening cases until I at least get a bronze,” well, that’s gambling addiction.
You can argue that addiction is the problem of the gambler and therefore the enabler shouldn’t be penalized, but guess what? About every functioning government disagrees with you. If every single person who ever played at a slot machine never experienced compulsion to continue ( probably because they found the rewards satisfactory, indicating the gambling setup was ineffective ), the whole thing would be a non-issue. There would be no restrictions cause why would there be? But there are because, again, the rewards are irrelevant. The only important metric is whether harmful behavioural addiction is the result.
Fuck lootboxes and fuck people who put lootboxes into games. May they choke on cock and die, and when they die, may their funeral be selected via lootbox.