[quote=“ThunderPro;142201”]@Watsyurdeal
I can’t understand why so many forum guys like you don’t really want to care about pub balance.
Normal players like @DMaster2 @Ford_Prefect who doesn’t care about competing, or being a pro takes the most part of the population, not the one who plays comp. Games like League of Legends does punish you for leaving the pubs, which has the highest population of pub players including playing even against the A.I. bots, and that means other games does take pubs seriously.
Also, the only balancing point for new players is Max level 5 room, and as soon as they become level 6, then they have to face all of those skilled players in pubs. If pub is not taken serious, then why does your stat page counts every stats you get while playing pubs?
Everybody deserves serious fun&balanced games in pubs, even it isn’t Ranked. Why do you even try to win at pubs since it isn’t taken seriously??
There is absolutely NO reason to force Pub players to suffer with unbalance, stomping[/quote]
Because as I have said countless times matchmaking doesn’t fix the core problem of people not knowing how to play. You can shuffle them 5 times in a single game and you’ll still have the 25% or so of the people who know what they’re doing carrying but on different teams, while the rest are just fodder.
You guys seem to think balancing is as simple as mixing it up, but really it comes to down to assuring all the variables you can handle as a developer are taken care off.
We have matchmaking in a sense that teams are sorted based on ELO, then all we’d need is a shuffle in case there is a 8v6, 7v5, etc.
What we desperately need, is a better tutorial to teach people all the roles and what they’re about. People need to understand the role of Engineers, Assault, and Recon, and have a Medic that’s easier to pick up and play than Aura.
At least this way it comes down to what the players can control, their aim, their comms, their pushes, etc. At that point the devs have done all they can besides blocking off the high level folk from playing with the rest the players. Which is a question of at what point do we stop holding people’s hand before they are faced with a real challenge? And why do the people who spent their time playing have to be punished for enjoying the game enough to get that high up?