The Future Of Dirty Bomb - Community Survey RESULTS


(p4v) #41

[quote=“Amerika;140660”]Tutorial and in-game prompts that say everything from, “YOUR TEAMMATE IS REPAIRING, GUARD THEM” to "YOUR TEAM NEEDS A MEDIC AND YOU HAVE ONE IN YOUR SQUAD to “YOU HAVEN’T PASSED OUT AMMO IN 120 SECONDS OF PLAY TIME…PASS SOME OUT ALREADY DAMNIT YOUR TEAMMATES ARE THIRSTY”.

And yes, do them in all caps because cereal.[/quote]

When you repair you actually see the info in caps. I agree it should also state that you need to guard the teammate “TEAMMATE REPAIRING. GUARD THEM”.

“THROW F@#@$ AMMO YOU DICK”
“YOU KEEP DYING THE SAME PLACE THE SAME WAY. TRY SOMETHING DIFFERENT YOU CUNT”
“YOU ARE A F#&*@# MEDIC, DON’T RUSH FIRST”


(Daergar) #42

Adding support to the notion of better in-game messages in place of a “better” tutorial.

Bright, loud and clear for repairing, arming and defusing.

Better indicators for ammo and health, make it automatic in public matches without some ridiculous need to spam “Need ammo, need medic”.

Have the icons show up over people down to their last clip or below half health, problems alleviated, especially if you add in a quick voice-over and flashing sign for people below a certain level if they have a merc capable of giving ammo or health.

I know we will get more trinkets instead of this, I just wanted to push the point one last time while I can be bothered.


(blonk) #43

[quote=“Feley;140526”]Best comment about game on this survery:
“Faraleth a scrub Raziel a cutie Shoe a duck gg no re”

lol[/quote]

I quite like the comment that reads only “more skin”.

Presumably they want to see a bit more Fletcher than they are currently getting.


(Cesmode) #44

Doh! I must have missed this…didn’t see the survey. :frowning: Some good suggestions.

Since I missed the survey I’ll just post two suggestions in the event anyone from SD reads…

-Improve team balance. When my buddy and I play, one of us often joins the other team to help them out, even if we know we will then lose. This is the #1 complaint we both have. I am lvl 22, he is 24, we frequently carry games when we play our mainstay mercs. For some reason, the game sets us both on the same team with lvl 20+, and 30+ mercs. The other team has a smattering of sub 10. I know level <> skill, but still…

-Improve the monetization of the game. We would like to spend more money to support the game but there isn’t any need to. Ive always said that I would like to spend real $$ to purchase cosmetics for my merc…maybe different helment, eyeware, different color/skin to the gun etc.


(Cesmode) #45

This drives me insane. I am crouched near the EV with a proxy or something and it says ‘Repairing’ on my screen. It must be saying ‘Teammate Repairing’ on their screen. I can only assume they are blind or cannot read. I constantly tell them in voice chat that two people repairing does nothing and they aren’t helping. Maybe make the visual for teammates only that someone else is repairing the objective.


(Haki) #46

[quote=“SereneFlight;140727”][quote=“Watsyurdeal;140599”]Only 270 out of 5405 votes prioritized a better tutorial over everything else?

The fuck is wrong with you people, better matchmaking can’t fix uneducated players.
[/quote]
I feel like any person with common sense is able to figure out basics of the game tho.[/quote]

Hahahaha
No.

Have you seen the animals that go around this game ?
I don’t even dare to use that word when talking about the majority of DirtyBomb players.
Common sen…starts laughing uncontrollably


(RazielWarmonic) #47

We do kind of have a “down and dirty” overview of the game:

But I understand what you’re saying. It’s definitely something I’ll look into (no promises, though!)


(yenku) #48

[quote=“RazielWarmonic;140849”]
We do kind of have a “down and dirty” overview of the game:

But I understand what you’re saying. It’s definitely something I’ll look into (no promises, though!)[/quote]

I’m sorry Raziel, I didn’t see that video before, I like it. My apologies.

I don’t want to sound as if I’m accusing you (Dirty Bomb team, Splash Damage I mean), for free, the Youtube, Twitch thing is just an idea, not saying is your fault or something, just an idea, that could even be bad idea :sweat_smile:

Thanks Raz :wink:


(RazielWarmonic) #49

I’m not blaming you for anything! :smile: And I always love ideas, like I said, I personally think doing YouTube tutorials for individual mercs or something is a good idea. However if we decide to do it, it might take some time, hence the no promises thing. :wink:


(Drcipres) #50

If they are going to be like that, they should’t make more, because it will just frustrate those who doesn’t get the special events cards


(SereneFlight) #51

[quote=“Haki;140838”][quote=“SereneFlight;140727”][quote=“Watsyurdeal;140599”]Only 270 out of 5405 votes prioritized a better tutorial over everything else?

The fuck is wrong with you people, better matchmaking can’t fix uneducated players.
[/quote]
I feel like any person with common sense is able to figure out basics of the game tho.[/quote]

Hahahaha
No.

Have you seen the animals that go around this game ?
I don’t even dare to use that word when talking about the majority of DirtyBomb players.
Common sen…starts laughing uncontrollably[/quote]
Actually yes.
But yeah, the problem is that not a whole lot of people seem to have common sense.


(bontsa) #52

[quote=“RazielWarmonic;140866”][quote=“flease;140853”]
I’m sorry Raziel, I didn’t see that video before, I like it. My apologies.

I don’t want to sound as if I’m accusing you (Dirty Bomb team, Splash Damage I mean), for free, the Youtube, Twitch thing is just an idea, not saying is your fault or something, just an idea, that could even be bad idea :sweat_smile:

Thanks Raz :wink:

[/quote]

I’m not blaming you for anything! :smile: And I always love ideas, like I said, I personally think doing YouTube tutorials for individual mercs or something is a good idea. However if we decide to do it, it might take some time, hence the no promises thing. :wink: [/quote]

Issue with YT tutorials etc. is lack of interactivity. One watches the video, you ask him/her after 5 minutes what was the first gameplay feature video displayed and you get “uuummm…” as an answer.

However, you put the player go through simple, player-model included (instead of dummies one never sees in the game) section of interactive (in-game) tutorial and they might actually grasp something. Should be included with short, informative sentences/orders even, instead of babble that keeps on, dropping gameplay hint in every 7th sentence which everyone misses due falling asleep midway through, or skipping to next line. Point of the tutorial is simply to make player realize what tools he has at his disposal in order to execute tasks in game. I don’t think adding lore inside tutorial is the right place to go as it adds distracting jargon into equation.

Oh, I do know it’s not Nexon’s forte to create the tutorial, and not blaming anyone directly, just my short-ish 2 cents on current implementation and how it should be made better. Not the correct place for that either in more longer form.


(Jostabeere) #53

[quote=“RazielWarmonic;140849”][quote=“flease;140743”]
Can’t make a great tutorial right now?
You (Dirty Bomb) have a Youtube channel, record some video explaining fundamentals, like @kAndyREW PSA videos, is an example, and point new user there thought the in game UI.

Sometimes a Twitch stream where you @RazielWarmonic and @stayfreshshoe explain game mechanics, tips, tricks, basic skills, whatever could help new player, could be a good thing.

[/quote]

We do kind of have a “down and dirty” overview of the game:

But I understand what you’re saying. It’s definitely something I’ll look into (no promises, though!)[/quote]

And who got a solo montage in the trailer? Rhino! Hahaa! Eat this everyone! HA!


(sneak) #54

I didn’t know about this so I’m putting my thoughts here.

How important to you is PUBLIC PARTY MATCH-MAKING, as a feature?
1

How important to you is TRADING, as a feature?
6 (depends if this can be done without making it too easy for everyone to get things. maybe a limitation on trades based on time)

Which of the following features would like prioritized for implementation:

Loadout Trading (only because I don’t want time wasted on the other things, more on this later)

If you had a choice of new game-mode, which of the following would you prefer?
DeathMatch/TDM

What is your favourite objective type that you would like to see in future maps?
EV Escort

In regards to new and old content, how do you feel level creation time should be spent?
1 Rebalancing and improving old maps (specifically dome. most of the community hates dome. I feel there should be more choices given to the player, like alternate routs and more side objectives. This would concentrate the gameplay in certain areas better, like it was in ET.

What kind of rewards would interest you in playing competitive?
Case Rewards or Credit Bundles

In regards to the recent Containment War and What The Dickens events, how do you feel about the 0.3% card drop-rate in normal cases?
It was Good (I actually got 0 CW skins and 1 dicken’s skin and I played more than almost all players in DB play. I think the rate was fine, and I know other people got more than I did but that’s what happens with low rates. Some people will get more and some will get less. Higher rates devalue things and it’s a bad idea to increase this. If everyone has the skins they won’t be as special.)

What is the ONE thing you disliked the most about the Containment War Meltdown and What The Dickens events?
Event Bugs (it’s pretty ridiculous that the trinkets weren’t given out on the day the event ended. A simple SQL query would have solved the issue. What ever happened to this anyway?)

Would you like to see more events, like the Containment War and What The Dickens events, in the future?
Yes, just not so often. Since I started around Nov 15th, I’ve seen 3 sales in 2 months and 2 case events as well. It’s too frequent. Again, it loses it’s special quality when you overdo it.


(sneak) #55

If you have any additional details you would like to add, please do so here:
Like much of the people in the comments, I also played ET. I played this game from 2003-present (occasionally still play but stopped playing regularly in November). I want to see some ET maps remade that were popular because they were fair and well-designed (check my threads for the list). More importantly, I want to see the bugs fixed. I want FPS optimization and bug fixing at the very top of the list of things to do. This should always be the number one thing on a game developer’s list because once a game is full of bugs or runs like crap, it ceases to be a game since it isn’t playable. I’ve learned that alot of these bugs have existed since years ago, and that’s just unacceptable. Things like the OBJ still being in your hand after you drop it, the game not wanting to let you switch weapons by either not doing it or doing it then switching back repeatedly, the game forcing you to reload when you crouch as well as other issues with the “NumPadOne” bind in the game not working properly meaning that people who use this for crouch can’t do long jumps the manual way, the game locking up for no apparent reason, being kicked constantly for ngs violations or other load-screen related issues mostly in private matches, ranked queues take forever, cheaters seem to stay in the game unpunished and FIX THE VOTE SYSTEM.

The VOTE SYSTEM is one of the most flawed things I’ve ever seen in any game. How is it possible to have “5/5” or “7/5” votes as yes and for a vote to fail? It’s totally broken. People who don’t vote should default to a “yes” vote maybe, since they don’t seem to care either way and enough other people want them gone. Or you could only count the people who do vote in the results. Also sometimes the other team can “vote” yet it doesn’t seem to have any effect (when trying to kick people). Include the concept of vote-kicking players who are an annoyance (ie: mic spammers and AFKs) in the tutorial for the noobs who apparently have never played an online game with a votekick system and absolutely refuse to kick out the idiots who deserve to be kicked. Explain to people that shuffle is a shuffle, not a balance …in the tutorial. Even if shuffling is meant to be a balancer, it makes no sense to do this right when the game starts as the game already chose “bad teams” in the player’s eyes anyway. Shuffle shouldn’t even be possible in 2nd round of SW and shouldn’t be possible after certain OBJ or times in OBJ/SW maps even on first round.

Fix the balancing of teams in pubs, people cry far too often about this and I don’t blame them. I often get stuck on a team of slow people who have no clue what they’re doing against decent players or my friends who are good. Then there are times where me and my friends all get placed on the same team and trample the other team. Explain in the tutorial that levels only mean time played, and don’t have a direct association with player skill level. I’m constantly being insulted and told to leave servers, people actually add me on steam to tell me this alot of the time. They say that I shouldn’t be playing on the server because I’m level 30+. They think that level = skill. When I was under 5 I was constantly getting accused of cheating and now it’s still happening but more rare. People place WAY too much emphasis on player level and need to be educated on what exactly it means.

The UI is sluggish, and no it isn’t my system, everyone has this problem. People who claim they don’t are either lying or don’t notice it. When you drag mercs into the squad it’s a pain and it’s got slight delay. Every UI popup that presents an option is slightly delayed. People may be so used to it that they stopped noticing it, but if they take a look they’ll see what I’m talking about. I have an overkill system, it’s not the issue… it’s an issue present in the game itself. Stop the delayed popups, like the Dicken’s trinkets status had. I don’t want to click something then not have it go through then suddenly a popup is in my face. Also, why did that have to pop up so frequently? Just make it a static object on the home screen with a dynamic progress bar or an icon you can click to check your progress. Stop spamming us with this thing every single time we start the game or go to the home screen. When loading a new “page” or “link” in the client it’s also very slow to load things. I want things to be instant. Maybe you can provide an option that allows users to turn off the fancy animations… for those of us who prefer function over design. I’m very fast with my actions and typing and I click things fast with an accurate aim and it bothers me when things are so sluggish like this. ET worked great, when you clicked something it happened.

I don’t understand why so many people are asking for party queuing into PUBS and at the same time so many people are whining about “stacking teams” even when only two people with the same tag are on the same team, regardless of if this is the way the game put them into teams. People just see tags and freak out, I’ve seen people insult me and my teammates for having tags… and calling us things like “tagfags”. I don’t understand the mentality of these types of players… are they just rejects who can’t get into a clan/team? Anyways, I often play with untagged players and people don’t say anything because they don’t know we are playing together. It’s pretty funny how that whole thing works.

Please don’t remove the low-tier cards or the high rate of receiving them. Good balance and keeping value on the high-tier cards requires this. People are just so lazy and greedy and want things all given to them for free. It’s a problem with a large part of society these days. Let people continue to work for things and earn them, please. If everyone is running around with Cobalt, it won’t have any value anymore and there may be a new thing that comes out and that will turn into an endless cycle. Also, what alot of people don’t realize (and I know this because I’ve run successful MMORPGS) is that they may THINK That they want things to be really easy but in the end when things are super easy they will quit fast or get bored fast and resort to trolling, cheating or just quit the game outright. People need something to work towards, something to accomplish because the feeling of accomplishment much outweighs the feeling of being handed everything for free. I think people complained way too much about the drop rate of the event cases and some people aren’t very grateful for the events.

There’s a big separation of people who play and don’t play execution in this game. I would prefer to have an option to “hide execution missions” so that I don’t receive any since I don’t really play the mode. SW and OBJ are almost the same thing so people usually play them both or only one or the other.

Please stop focusing on releasing new mercs and maps for a little while and fix all/most of the bugs in the game. It’s only going to get more difficult as a higher workload of bugs gets created when things are being added all the time.

Fix the spawntimes, they suck when they’re equal. Make it like ET was where it’s randomized and people have to actually do something to obtain it then do math to obtain the other spawntimes. It also creates the problem of players constantly choke-pointing in the same spot of the map, making it extremely unfair for the offensive team which already has the harder duty.


(sneak) #56

I would love to see scores in the console like ET had. After each round there should be a printout showing this information for all players:

Damage dealt
Damage received
Team damage dealt
Team damage received
Gibs
Kills
Deaths
XP
Game mode XP
Sup XP
Combat XP
Player ID (per session ID, that changes each game… every connection a player is assigned a number slot. This probably already exists, behind the scenes… unless something to do with steam identification is being used instead.)

Each player should be able to see their accuracy with each gun and headshot count. There should be a command like we had in ET (/weaponstats PlayerID) which can obtain these stats for another player.

There’s a bug that happens quiet often and is totally game-breaking. You walk up to repair the EV and it states “Teammate Repairing” with nobody around but yourself. This happens to alot of people who I hangout with and to me as well.

There should also be some better way of knowing that a teammate is repairing because I constantly see people who try to build after I started (while I’m engy) and don’t seem to realize that as an engy I get build priority and they aren’t actually helping; or if they are an engy too it won’t count because I already started building. Something more noticeable would help I think. I’ve tried countless times telling the pubbers on voice I’ve got the build but they continue building and it gets us/me/them killed often. This may be something for the tutorial too.

Merc balance sub-rant:
Sparks needs to be nerfed, and most of the community agrees on this and has for a long time yet nothing is being done.

The shotguns were fine the way they were and already rewarding bad players for getting lucky shots, but for some reason were recently buffed… Why? They are overpowered now. Shotguns should not be 1-hitting any mercs with a body shot either, and maybe not even with a headshot.

Fletcher is also a merc that needs to be looked at, as it’s way too strong for how easy it is to play and rewards bad players who just spam jump and fling a bunch of random sticky nades.

Rhino basically has no overheat on his gun since it takes so long it’s virtually impossible to reach it. Either make the overheat happen sooner or add limited ammo with a slow pickup rate. Assuming the information online is correct, that Rhino fires 1800 RPM then maybe something like a 600 bullet limitation on a clip (which can’t be reloaded if it isn’t fully empty) and then when he picks up ammo he has to do it 100 bullets at a time. Ammo packs from players can give 300 bullets each.

Stoker’s molotov should be avoidable. Instant death for low health mercs and mercs with a low remainder of health instantly die if it’s thrown on them. Why not make it small and quick damage hits so that a player has a chance to react to the situation? This would create much more dynamic and fun gameplay. I would love the choices be given to the player on what happens so that they can make wise or unwise decisions on their own, effecting the outcome of the situation. Giving more control the to players is a better thing, I think. I want to be able to estimate if I can survive running through a fire with 40 health and still having enough health to take out a guy around the corner of the object nearby, or something similar to this scenario. Make the fire possible to long walljump over, because that would have alot of syngery with the long/wall jump system. Seems like a no-brainer to do this instead of hurting the merc so much. I think in a recent patch the fire was changed and this has become easier?

There should be more of a reason for the loadout cards to compete, because right now for certain mercs there is pretty much the “one top tier card” that everyone plays. What’s the point of all the other cards if the combination of augments and weapons sucks compared to the all-mighty certain loadout card that all the players run? I prefer everyone having a balanced character in an FPS game, but since you chose to do this… why not give people variety and choice that they’d actually choose instead of throwing in a bunch of buffer cards that nobody chooses and 1 or 2 amazing ones? People should have to choose the trade-offs they value the most and be able to suit their gameplay based on their loadout choice rather than everyone having the same weapons and augments.

Phantom is pretty useless and needs a buff.

I’ve hardly played Thunder but from what I’ve seen MOST players can’t make much use of him so he seems useless compared to Fragger. Most of the community would like to see Thunder buffed, I think. I’ve seen Adeto make use of Thunder in ranked play and it worked. I’ve seen the occasional pubber or pugger make use of Thunder in a good way too.

There needs to be spread (or more spread, if it even exists) for players who are flying through the air or jumping. It’s much too easy for people to panichop and hit the enemy, making for boring gameplay which rewards the less-skilled.


(MTLMortis) #57

…for the love of God put numbers next to the team/player anywhere they’re listed.

shouldn’t be too hard.


(solace_) #58

[quote=“bontsa;140891”][quote=“RazielWarmonic;140866”][quote=“flease;140853”]
I’m sorry Raziel, I didn’t see that video before, I like it. My apologies.

I don’t want to sound as if I’m accusing you (Dirty Bomb team, Splash Damage I mean), for free, the Youtube, Twitch thing is just an idea, not saying is your fault or something, just an idea, that could even be bad idea :sweat_smile:

Thanks Raz :wink:

[/quote]

I’m not blaming you for anything! :smile: And I always love ideas, like I said, I personally think doing YouTube tutorials for individual mercs or something is a good idea. However if we decide to do it, it might take some time, hence the no promises thing. :wink: [/quote]

Issue with YT tutorials etc. is lack of interactivity. One watches the video, you ask him/her after 5 minutes what was the first gameplay feature video displayed and you get “uuummm…” as an answer.

However, you put the player go through simple, player-model included (instead of dummies one never sees in the game) section of interactive (in-game) tutorial and they might actually grasp something. Should be included with short, informative sentences/orders even, instead of babble that keeps on, dropping gameplay hint in every 7th sentence which everyone misses due falling asleep midway through, or skipping to next line. Point of the tutorial is simply to make player realize what tools he has at his disposal in order to execute tasks in game. I don’t think adding lore inside tutorial is the right place to go as it adds distracting jargon into equation.

Oh, I do know it’s not Nexon’s forte to create the tutorial, and not blaming anyone directly, just my short-ish 2 cents on current implementation and how it should be made better. Not the correct place for that either in more longer form.[/quote]

but would lots of tutorials help? maybe. personally, as i know a lot of other people do, I just try and get through tutorials as quickly as possible so that I can play the actual game; because thats really how to best learn how to play a game. maybe there should be some even lower ranked only servers to serve just this purpose.


(bontsa) #59

[quote=“succinctDeer;140957”]
but would lots of tutorials help? maybe. personally, as i know a lot of other people do, I just try and get through tutorials as quickly as possible so that I can play the actual game; because thats really how to best learn how to play a game. maybe there should be some even lower ranked only servers to serve just this purpose.[/quote]

Quite exactly why videotutorials might in the end be waste of time. And why in-game tutorial has to be made more on-the-point, prioritizing showing players mechanics in Dirty Bomb and not spending 2 and half minutes teaching WASD+Crounch. So not lots of tutorials, but one rightly made.

There are maxlvl5 servers already and I think the lack of mandatory tutorial, hence people skipping it and people ignoring the chance of joining these servers both create us these players who are still absolutely lost on the concept of healing/ammo support/finishing off/how main and sideobjectives work. So servers are rather fine already (could be maxlvl7 though, just because lvl5 takes like one sitting of playing to obtain it seems) but implementation and directing players to them is lacking.


(p4v) #60

[quote=“RazielWarmonic;140849”][quote=“flease;140743”]
Can’t make a great tutorial right now?
You (Dirty Bomb) have a Youtube channel, record some video explaining fundamentals, like @kAndyREW PSA videos, is an example, and point new user there thought the in game UI.

Sometimes a Twitch stream where you @RazielWarmonic and @stayfreshshoe explain game mechanics, tips, tricks, basic skills, whatever could help new player, could be a good thing.

[/quote]

We do kind of have a “down and dirty” overview of the game:

But I understand what you’re saying. It’s definitely something I’ll look into (no promises, though!)[/quote]

YT tutorials from the official channel linked in the game menu is a great idea. Btw, that newbie is planting a bomb behind the console! :stuck_out_tongue: