The cutscenes are not the problem since you can erase them in a new mod. I just think many of those maps are worth playing and could be especially nice to play with some friends. The problem will just be to get the permission to use the maps to release them in an official mod/game.
The COOP mod is under construcion, but need some ltittle help.
I guess, it should be possible to handle this the way, the standard RtCW maps are handled. The mod itself ist free downloadable, and modify it via external files should be okay.
At least, it was released commercial in the russian federation and the ukraine via various pirate labels like Fargus…
http://www.onlinegamesdatenbank.de/index.php?section=title&titleid=8536
we’re still working as hard as possible, you can follow the development here: http://code.google.com/p/bzzwolfsp/updates/list
A little suggestion for the spawnpoints etc.
If i understand it correctly, when you are playing you can create spawnpoints and when you die you will spawn at the last created spawnpoint?
So when one of the two players dies, he will spawn back at his latest spawnpoint.
Maybe a suggestion would be, that players spawn at certain points in the map and those spawnpoints become available when a certain stage of the map is completed. (triggers?)
For example, you play with two players, and one of them dies, the other player can still try and finish this part of the map on his own making his buddy available to spawn at the next point, OR he can fail and die aswell, and both players spawn back at the previous interval.
[B]so my suggestion in short:
The last player has to make it to a certain area to make the spawnpoints available for his buddys, or die trying and everyone spawns at the previous interval and try again?[/B]
What do you think?
It might be a coincidence but I started working on code to make a trigger which can enable new spawnpoints (which looks a lot like the forward spawnpoints in the multiplayer).
We need to test all the possible options and then decide which one we like the most
[QUOTE=Crytiqal;393079]A little suggestion for the spawnpoints etc.
If i understand it correctly, when you are playing you can create spawnpoints and when you die you will spawn at the last created spawnpoint?
So when one of the two players dies, he will spawn back at his latest spawnpoint.
Maybe a suggestion would be, that players spawn at certain points in the map and those spawnpoints become available when a certain stage of the map is completed. (triggers?)
For example, you play with two players, and one of them dies, the other player can still try and finish this part of the map on his own making his buddy available to spawn at the next point, OR he can fail and die aswell, and both players spawn back at the previous interval.
[B]so my suggestion in short:
The last player has to make it to a certain area to make the spawnpoints available for his buddys, or die trying and everyone spawns at the previous interval and try again?[/B]
What do you think?[/QUOTE]
Just wanted to let you know that http://code.google.com/p/bzzwolfsp/updates/list doesn’t work anymore for a few days now.
Hope everything goes alright with the mod still
google removed the feature from their software, so now you have to watch these pages, to see the progress:
and
if we make a trailer we waste time we can use to work on the mod
have you seen this: http://www.moddb.com/mods/rtcw-classic-cooperative-campaign/videos ?
Yea ive seen it
Still, having a nice trailer wouldn’t hurt, maybe you could ask people from the community who are good with camtrace etc to help you on this?
Anyway, i would love to help on this project but alas, i don’t know C++ :(.
My only code experience is html/php/javascript/fortran so no use i suppose…
Still, if you want me to run a server (windows) then i can contribute if needed.
I’m sure if the mod is easy to install and runs without major bugs some users will make maps.
I also believe that if the co-op site offers tutorials how to make maps and offers a good FAQ it will encourage users to build maps.
Personally I can’t wait for the mod to be available (not just as source code)