Hi,
We are working on the Cooperative Campaign mod for RTCW, here is the site of the mod for further information.
I fixed the 99% of the mapscripts, but I found a problem what I cannot fix by the the map-scripts:
- on map SWF the player starts on a moving elevator. The problem is that the spawning point is fixed, so if a player dies somewhere on the map, he respawns on the top of the “empty” elevator shaft, becuse the elevator is at the bottom. (and the elevator will not go back to the top again + need to be there every time when a player respawns)
- anyway, I need to change the place of the info_player_spawn entity, without using the map editor. If I remember correctly, in this case of Quake1 bsp-s, we could add an “.ent” file, which was red by the game automatically. So if we inserted a new monster in this ent file with coord…etc., we found them on the map, and there was no need to recompile the whole map. HL1 and HL2 has similar solution with additional “.txt” files.
- is there any solution for RTCW? I need to remove the existing “info_player_spawn” and make a new one. This is the only problem what I couldn’t fix yet.
Thanks for your help, and please don’t forget to Track our mod on moddb.com!